ninja/poison at lvl 25... and not hating it


Angelic_EU

 

Posted

Quote:
Originally Posted by anonymoose View Post
Ah well no need to decide today, gotta hit 50 anyways to squeeze maximum inf from those vmerits.
Not really, most of the really valuable recipes you'll want will be better at their minimum level.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Not really, most of the really valuable recipes you'll want will be better at their minimum level.
I'm a random roll kinda guy

ISTR the market forum guys ran the numbers and it's not really more profitable. But getting a good roll is fun and if it's a bad one I remind myself that I didn't need the inf anyway.

And actually with so many alts it's not unusual for me to have a use for trash rolls.

Damn I love those alignment merits.


 

Posted

Quote:
Originally Posted by David_Yanakov View Post
Ninjas could be made all kinds of more viable if they would tweak Smoke Flash (and Serum for Mercs!) to accept recharge intensive pet sets like the level 18 powers of Demons, Necro and Thugs. As it stands the only way to get the option to include those procs is to roll /Storm
I know. I find this so annoying. Why are MM's primary pets not accepting Intensive Pet recharge sets? I just don't get it. And why letting Thug and Necro have a pet-like power accept the set while other primaries can't? Extra 5% defense and 10% resistance is really helpful.


I mean pets already don't benefit much from your own set bonuses. I think it's only fair that they are allowed to accept all pet uniques and it's up to the master to decide what to take out to make room for those two pet unique.

I just can't understand the logic behind it. Why do other ATs' pets get to use both Pet and Intensive Pet Recharge? Shouldn't Mastermind be the first priority when it comes to pet slotting?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
I just can't understand the logic behind it. Why do other ATs' pets get to use both Pet and Intensive Pet Recharge? Shouldn't Mastermind be the first priority when it comes to pet slotting?
Well, you're missing a little background on that. Originally, Controller/Dominator pets WERE recharge intensive. MM pets couldn't be slotted with recharge, so having the recharge intensive pet sets wouldn't be useful to us.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Yay, I hit lvl 50 last night.

Random thoughts and impressions:

When my contact says "be careful, there might be a hero in this mish" I was expecting Overdrive and not, say, Ms. Liberty. At +3 it was a short fight, even with EBs turned off. It was like a clinic on the limitations of bodyguard mode. Punch 1 put my genin in the red and my jounin in yellow. The second punch killed all my genin and jounin. I ran like hell, right out of the map and straight to Fateweaver. I'll have you know Ms. Liberty is still not a cakewalk at -1.

I ran 2 ITFs and a LRSF this week.

Team composition makes a big difference of course, one of those ITFs had 2 dark miasma toons and a stormie. That's a lot of free defence and resistance auras and aoe healing, my pets were sturdy as heck. It's also a lot of debuff, when Oni is exuding noxious gasses while standing in triple-stacked tar patches under a freezing rain. I'd give my toon a solid B+ for team contribution.

Even the LRSF wasn't terribad. Sure it's a hard TF and sure my pets died a lot, but I'd still grade my contribution at C+ or maybe even B-. In these incarnated times a good team can make up for the deficiencies of an underpowered build, even on relatively hard content.

But most of my time was spent solo. +3x0 is very do-able if I take things slowly and deliberately. Sometimes though you'll hit a boss or hero that just isn't possible at that diff.

I've found an opening move that really increases survivability. If I open with the slow cone and follow with an AoE immobilize, the mobs reply with a ranged alpha but seem to take a very long time before getting off a second shot. I don't know if it's the -recharge or if it just takes them a long time to figure out that there are no melee targets they can hit... either way it's great.

I ran Ramiel's arc at +0x0. The only tricky bit was the Honoree and Holtz, the Rikti portals were just starting to pop out dudes as I got there. My pets made a glorious kamikaze charge that got 3 of the portals before they were cut down.

Retreat, resummon, re-kamikaze. It took 3 more waves to get the other portals, and then lots of pulling to clear the enormous crowd of summoned Rikti. Beating down Holtz and the Honoree was routine, maybe a bit anticlimactic after all that work to get to them.

I've certainly had easier Ramiel arcs, but I got it done. Ninja/poison is hilariously gimp compared to my other MMs, but it's still a Mastermind. Skilled play will be rewarded with half-decent performance, poor play will have you admiring the floor.

Honestly, I think I'm going to incarnate this toon


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Well, you're missing a little background on that. Originally, Controller/Dominator pets WERE recharge intensive. MM pets couldn't be slotted with recharge, so having the recharge intensive pet sets wouldn't be useful to us.
Isn't Recharge Intensive a newer set? When they made the set, they should have given to all MM primaries as well.

In trials, I feel I do need some +recharge because pets are dying rather quick. I am glad they are going to half the upgrades cost because throwing two upgrades drain like over 50 endurance.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.