Critique my DM/DA
A couple things pop out at me at a quick glance. 4 points of knockback protection seems too low to me, I tended to feel better when I had 12 points, or at least 8 on my dm/da. Perhaps another steadfast in obsidian shield and a botz in fly? I'd also take the third end mod in Stamina and replace it with a Performance Shifter proc. I'm not sure what Stealth really does for you. You have cloak of darkness. Maneuvers might be a more useful final pick.
In general I'm not a huge fan of playing strictly for s/l defenses. But that's a playstyle thing...I suspect there's more, but I'm hungry and dinner beckons.
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Your Siphon Life slotting is ok, but I would actually remove the heal from it. Slot Siphon Life as an attack only. I would not use a Nucleolus in Siphon Life or any of your single target attacks. I prefer to grab a level 50 Acc/Dam/Rechg from any attack set (I usually get Crushing Impacts.) While other Secondaries depend more on the heal aspect of Siphon Life, DM/DA is better served by frequent use of Siphon Life in your attack chain. The heal will supplement your survivability while you are waiting for Dark Regeneration to become available. 1. Is the slotting in Siphon Soul adequate? Should it have more healing? |
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2. Is there anyway to get all of my resistances higher? |
Unless this is your most beloved character or you are really rolling in influence, I don't recommend going this route. Even if you chose to attain this, it should only be after you've substantially improve your current defense values.
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3. Possible to soft cap S/L without the use of a small purple? |
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Would like to know what you all think,would change,adjust and specificly: |
I would strongly recommend you switch from Oppressive Gloom to Cloak of Fear. Yes, CoF has it's negatives, but with the amount you've invested into this build, they can easily be overcome, making CoF superior to OG at higher levels.
You've invested 6 slots into Weave but ignored the superior Cloak of Darkness. CoD has the same defense values as Weave, but adds +perception and stealth. These two powers should be slotted equally. Neither power has substantial base defense, so slot investments should be kept minimal.
You've invested 4 Purple sets into your build, which I strongly recommend to anyone who can afford to. I disagree with two of the sets you've chosen as they do little for your damage output. You could get the same benefits with more damage if you took Dark blast, and 5 slotted it with Apocalypse and then switched out Gravitational Anchor for Ragnarok. (actually, optimal would be to switch to Blaze Mastery and slot Fire Blast and Fire Ball in the same fashion).
I strongly disagree with your Dark Regeneration slotting. You have no accuracy which be extremely frustrating at higher levels. At low levels, you can take your chances and miss 7 but still fill you up your HP bar by hitting 3 mobs. I've jumped into a spawn hit DR and died shortly after. Review of my combat logs showed "Dark Regeneration Misses" 15 times. Healing is the least of your concerns with DR. You need Acc, rchg, and Endurance. My DM/DA uses 56% Accuracy, 92% Endurance, 78% recharge, and 57% heal.
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Here's a quicky
S/L defense softcap
E/N at 35.8%
Runs Smite->Sl->Smite->MG
Code:
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Would like to know what you all think,would change,adjust and specificly:
1. Is the slotting in Siphon Soul adequate? Should it have more healing?
2. Is there anyway to get all of my resistances higher?
3. Possible to soft cap S/L without the use of a small purple?
Shes currently level 35,and this will be as of now my final build.
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Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(31), HO:Nucle(34)
Level 1: Dark Embrace -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(7), TtmC'tng-ResDam/EndRdx/Rchg(13), TtmC'tng-EndRdx(15)
Level 2: Smite -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), HO:Nucle(31)
Level 4: Shadow Maul -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(5), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(45)
Level 6: Murky Cloud -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(7), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-EndRdx(42)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), HO:Nucle(13), Heal-I(15)
Level 10: Obsidian Shield -- EndRdx-I(A)
Level 12: Hover -- LkGmblr-Rchg+(A)
Level 14: Fly -- Flight-I(A)
Level 16: Dark Regeneration -- Dct'dW-Heal(A), Dct'dW-Rchg(17), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Theft-+End%(23)
Level 18: Dark Consumption -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A)
Level 22: Boxing -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(27), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/Rchg(39)
Level 26: Soul Drain -- RechRdx-I(A)
Level 28: Weave -- LkGmblr-Rchg+(A), RedFtn-Def(29), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx(45)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Midnight Grasp -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), HO:Nucle(34)
Level 35: Death Shroud -- Oblit-Dmg(A), Oblit-%Dam(36), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Oppressive Gloom -- Amaze-ToHitDeb%(A), Amaze-Acc/Stun/Rchg(43), Amaze-Stun/Rchg(43), Amaze-Stun(45), Amaze-EndRdx/Stun(46)
Level 41: Petrifying Gaze -- Acc-I(A)
Level 44: Night Fall -- Acc-I(A)
Level 47: Tenebrous Tentacles -- GravAnch-Immob/Rchg(A), GravAnch-Immob/EndRdx(48), GravAnch-Hold%(50), GravAnch-Acc/Immob/Rchg(50), GravAnch-Acc/Rchg(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46), RgnTis-Regen+(46)
Level 2: Stamina -- EndMod-I(A), EndMod-I(48), EndMod-I(48)