Each zone that has a trainer be raidable, with the trainer as the final encounter. This is easier for villains since Heroes has a variety of trainers compared to the villain side (not counting SF NPC).
The easier raids are the low level zones and are harder as you go up through the zones. The zones with TF/SF NPCs add more complexity with the final zones being the harder ones (like states/recluse TF, but in raid format). The final zones would be a collection of all the AV/Heroes (depending on side)(plus the minions and such).
The more complicated zone raids would be in praetoria, with the ultimate raid being trying to take down Tyrant (when he gets his own zone)(if we have problems getting 24, I wonder how 48+ will go).
Each zone plays out like a regular raid, but from some reason the drones malfunction. A repair team is set out and the drones come back in a EB state (or lower). A raid menu pops up but is optional to go through (if you want to create mayhem as a villain) and you can jump in at any point or not at all (to cut the need for making a league if you want).
The hard part being the zone capacity. A work around for that would be to have an instance for raids so others can go into ordinary ones (labeled "for raid"). The raid instance has the scaled mobs so anyone can help out no matter the level with short warning for lower levels. If they don't meet the minimum level, they can't go into that raid zone.
As you enter the "hostile" (hero entering villain zone and vice versa) and create justice/trouble, you are spotted and forces will slowly come for you (depending on number of like-aligned) and increase in difficulty until it reaches its peak for the zone. The peak for low level zones being very easy to take care of, and the harder zones being more challenging (but manageable when solo).
missions for hero/villain could be to cause trouble/justice for the zone (by street sweeps, destroying stuff) along with "repair" missions that you fix broken items or reclaim stolen goods. The progress for the hero/villain presence depends on the missions being completed. If a zone if having more villains complete missions, the villain activity will increase making it harder for heroes (but only to a point). Similar to recluse victory, but longer in duration (lasting many hours, not minutes) with the same help from Heroes/AVs (gallery/signature and such, but more powerful) so it will become harder to turn a hero zone into a wasteland or turn a villain zone peaceful.
Each zone that has a trainer be raidable, with the trainer as the final encounter. This is easier for villains since Heroes has a variety of trainers compared to the villain side (not counting SF NPC).
The easier raids are the low level zones and are harder as you go up through the zones. The zones with TF/SF NPCs add more complexity with the final zones being the harder ones (like states/recluse TF, but in raid format). The final zones would be a collection of all the AV/Heroes (depending on side)(plus the minions and such).
The more complicated zone raids would be in praetoria, with the ultimate raid being trying to take down Tyrant (when he gets his own zone)(if we have problems getting 24, I wonder how 48+ will go).
Each zone plays out like a regular raid, but from some reason the drones malfunction. A repair team is set out and the drones come back in a EB state (or lower). A raid menu pops up but is optional to go through (if you want to create mayhem as a villain) and you can jump in at any point or not at all (to cut the need for making a league if you want).
The hard part being the zone capacity. A work around for that would be to have an instance for raids so others can go into ordinary ones (labeled "for raid"). The raid instance has the scaled mobs so anyone can help out no matter the level with short warning for lower levels. If they don't meet the minimum level, they can't go into that raid zone.
As you enter the "hostile" (hero entering villain zone and vice versa) and create justice/trouble, you are spotted and forces will slowly come for you (depending on number of like-aligned) and increase in difficulty until it reaches its peak for the zone. The peak for low level zones being very easy to take care of, and the harder zones being more challenging (but manageable when solo).
missions for hero/villain could be to cause trouble/justice for the zone (by street sweeps, destroying stuff) along with "repair" missions that you fix broken items or reclaim stolen goods. The progress for the hero/villain presence depends on the missions being completed. If a zone if having more villains complete missions, the villain activity will increase making it harder for heroes (but only to a point). Similar to recluse victory, but longer in duration (lasting many hours, not minutes) with the same help from Heroes/AVs (gallery/signature and such, but more powerful) so it will become harder to turn a hero zone into a wasteland or turn a villain zone peaceful.