ele/stone 50 build, opinions plz
I ALSO PUT LONG AND SHORT FORM AND A DATA CHUNK AT THE BOTTOM OF THE POST, FOR EVERYONE TO LOOK AT IT THE WAY THEY LIKE TO
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I'm having trouble reading your post and understanding what you want out of your build, so I will let someone else review it.
Sorry i was in a rush, wasnt using prper english i guess. plus new keyboard doesnt help. What i want is a soft-capped tank, or close enuff to be solved by a purple or two. Mainly for kickin butt in the trials, tfs, etc. i have never played ele tank, so i have no idea what resist sets or any sets to use at all. For attacks is kinda easy, but i have no clue for my shields and what not. All im asking is just help with a build. Influ isnt a issue, i just want to be able to stay alive, i know everything dies, but something which will hold up. Iv read other Ele posts, and i c they can soft-cap in almost everything.
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold
I cant read it without Mids, currently working over night at work looking to take my mind off of things. I think Lightning Field is woefully late as is taunt. If you can keep other people more efficient you level faster I find. Combat jump was good with just the +rechg although a KB prot is ok too but I think tough is underslotted. Dont plant IOs next to eachother for the sake of a bonus, consider how much of a buff IOs give to the powers their in too.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
+5% DamageBuff(Smashing)
+5% DamageBuff(Lethal)
+5% DamageBuff(Fire)
+5% DamageBuff(Cold)
+5% DamageBuff(Energy)
+5% DamageBuff(Negative)
+5% DamageBuff(Toxic)
+5% DamageBuff(Psionic)
+20.38% Defense(Smashing)
+20.38% Defense(Lethal)
+7.563% Defense(Fire)
+7.563% Defense(Cold)
+11.63% Defense(Energy)
+11.63% Defense(Negative)
+7.875% Defense(Psionic)
+17.88% Defense(Melee)
+11.63% Defense(Ranged)
+9.125% Defense(AoE)
+4.05% Max End
+57% Enhancement(Accuracy)
+6% Enhancement(Heal)
+52.5% Enhancement(RechargeTime)
+10% FlySpeed
+231.92 HP (12.38%) HitPoints
+10% JumpHeight
+10% JumpSpeed
+MezResist(Held) 8.8%
+MezResist(Immobilize) 6.6%
+MezResist(Sleep) 2.2%
+MezResist(Stun) 4.4%
+24% (0.401 End/sec) Recovery
+42% (3.286 HP/sec) Regeneration
+20% ResEffect(FlySpeed)
+20% ResEffect(RechargeTime)
+20% ResEffect(RunSpeed)
+5.04% Resistance(Fire)
+5.04% Resistance(Cold)
+1.26% Resistance(Energy)
+4.385% Resistance(Negative)
+3% Resistance(Psionic)
+10% RunSpeed
These are the bounses if helps
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold
Rather than dissect your build, I'm posting the lastest incarnation of mine for comparison. It does go for S/L Def softcap, and I have included the Alpha and Accolades I have/am going for. Feel free to use what you like and disregard the rest!
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
The Amber Fist: Level 50 Mutation Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(40)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 6: Static Shield -- S'fstPrt-ResDam/Def+(A), ResDam-I(40)
Level 8: Grounded -- GA-3defTpProc(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-Heal/EndRdx(13), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(40)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Fault -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(21), RzDz-Acc/EndRdx(21), RzDz-Stun/Rng(25), RzDz-Acc/Stun/Rchg(25), FrcFbk-Rechg%(29)
Level 22: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 24: Build Up -- RechRdx-I(A)
Level 26: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(27), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(29)
Level 28: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(46), Zinger-Taunt/Rchg/Rng(46), Zinger-Acc/Rchg(50), Zinger-Taunt/Rng(50), Zinger-Dam%(50)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33)
Level 35: Tremor -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Dam%(37), FrcFbk-Rechg%(37)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(42), LkGmblr-Rchg+(42), Ksmt-ToHit+(43), SW-ResDam/Re TP(43)
Level 44: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(45), LkGmblr-Rchg+(45)
Level 47: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48), LkGmblr-Rchg+(48)
Level 49: Tactics -- Rec'dRet-Pcptn(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19), Numna-Regen/Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(15), P'Shift-EndMod/Rchg(15), P'Shift-End%(46)
Level 4: Ninja Run
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Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)
Thank you, i like it. Expensive, but im almost hittin 1.4 bil.
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold
Hey all, just gunna start off by how I have never seen a Ele/Stone Tank yet. Til now. I made one yesterday, and i actually liking it alot. Hes currently lvl 30. Approaching lvl 50 quick, im gunna do a end-game build. I would like to try and cap everything, or as much as possible. I dont mind poppin couple purples or oranges, i have few other tanks which i have to do it with. Im mainly going for something which can tank the trials, and TFs in general. Since we have 3 builds we can do, i may set out all 3, 1 for solo, 1 for the trials, and maybe another one for lower TFs due to the examplar. Anyways. I am very experienced with Tankers, there my favourite class, and ill remake powersets if i have to. Im actually trying for all tankers sets to 50. i have 2 Fire Shield tanks at 50, and a Ice Shield. Which i love. Going off track again, haha, so, i just need some opinions on this build which i made up. I am sitting at 1bil atm, but i farm on my other tanks, influence isnt a issue for me. So im willing to spend all the influence i need on a build. For the PvP DEF, i know its very very expensive, so im gunna save up my hero merits for that one, no way spending 1bil + for it.
I ALSO PUT LONG AND SHORT FORM AND A DATA CHUNK AT THE BOTTOM OF THE POST, FOR EVERYONE TO LOOK AT IT THE WAY THEY LIKE TO
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Ele/Stone Tank: Level 50 Natural Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(19), ImpArm-ResPsi(19), ImpArm-ResDam/EndRdx/Rchg(33)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 2: Conductive Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(34), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Knock%(7)
Level 6: Static Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(37), TtmC'tng-EndRdx/Rchg(40), TtmC'tng-ResDam/EndRdx/Rchg(40), TtmC'tng-ResDam(42), TtmC'tng-EndRdx(43)
Level 8: Grounded -- GA-3defTpProc(A), GA-ResDam(37)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Energize -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(13), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(15), Numna-Regen/Rcvry+(17)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Boxing -- P'ngS'Fest-Stun%(A)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Fault -- Amaze-Stun(A), Amaze-Stun/Rchg(21), Amaze-ToHitDeb%(21), Amaze-Acc/Stun/Rchg(23), Amaze-Acc/Rchg(23)
Level 22: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(25)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(33)
Level 26: Power Sink -- P'Shift-EndMod(A), P'Shift-End%(27), P'Shift-EndMod/Rchg(27), P'Shift-Acc/Rchg(33)
Level 28: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(43), AdjTgt-Rchg(46), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx/Rchg(50)
Level 32: Power Surge -- BasGaze-Acc/Hold(A), BasGaze-Slow%(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(46)
Level 35: Tremor -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Dam%(36), Sciroc-Acc/Rchg(37)
Level 38: Seismic Smash -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(39), UbrkCons-Dam%(39), UbrkCons-Acc/Hold/Rchg(39), UbrkCons-Acc/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), RgnTis-Regen+(45)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Rchg(48), Mocking-Taunt/Rng(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- SprngFt-Jump(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal/+End(A), Panac-Heal(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc(9), P'Shift-EndMod/Acc/Rchg(17)
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Ele/Stone Tank: Level 50 Natural Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor
- (A) Impervium Armor - Resistance/Endurance
- (19) Impervium Armor - Resistance
- (19) Impervium Armor - Psionic Resistance
- (33) Impervium Armor - Resistance/Endurance/Recharge
Level 1: Stone Fist- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Recharge
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Conductive Shield- (A) Reactive Armor - Resistance
- (34) Reactive Armor - Endurance
- (34) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Endurance/Recharge
Level 4: Heavy Mallet- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Knockdown Bonus
Level 6: Static Shield- (A) Titanium Coating - Resistance/Endurance
- (37) Titanium Coating - Resistance/Recharge
- (40) Titanium Coating - Endurance/Recharge
- (40) Titanium Coating - Resistance/Endurance/Recharge
- (42) Titanium Coating - Resistance
- (43) Titanium Coating - Endurance
Level 8: Grounded- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (37) Gladiator's Armor - Resistance
Level 10: Hasten- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
Level 12: Energize- (A) Numina's Convalescence - Heal/Endurance
- (13) Numina's Convalescence - Endurance/Recharge
- (13) Numina's Convalescence - Heal/Recharge
- (15) Numina's Convalescence - Heal/Endurance/Recharge
- (15) Numina's Convalescence - Heal
- (17) Numina's Convalescence - +Regeneration/+Recovery
Level 14: Super Speed- (A) Winter's Gift - Slow Resistance (20%)
Level 16: Boxing- (A) Pounding Slugfest - Disorient Bonus
Level 18: Lightning Reflexes- (A) Run Speed IO
Level 20: Fault- (A) Absolute Amazement - Stun
- (21) Absolute Amazement - Stun/Recharge
- (21) Absolute Amazement - Chance for ToHit Debuff
- (23) Absolute Amazement - Accuracy/Stun/Recharge
- (23) Absolute Amazement - Accuracy/Recharge
Level 22: Tough- (A) Steadfast Protection - Resistance/Endurance
- (25) Steadfast Protection - Resistance/+Def 3%
Level 24: Weave- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
Level 26: Power Sink- (A) Performance Shifter - EndMod
- (27) Performance Shifter - Chance for +End
- (27) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - Accuracy/Recharge
Level 28: Lightning Field- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
Level 30: Build Up- (A) Adjusted Targeting - To Hit Buff
- (43) Adjusted Targeting - To Hit Buff/Recharge
- (46) Adjusted Targeting - Recharge
- (46) Adjusted Targeting - Endurance/Recharge
- (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 32: Power Surge- (A) Basilisk's Gaze - Accuracy/Hold
- (45) Basilisk's Gaze - Chance for Recharge Slow
- (45) Basilisk's Gaze - Recharge/Hold
- (46) Basilisk's Gaze - Endurance/Recharge/Hold
Level 35: Tremor- (A) Scirocco's Dervish - Accuracy/Damage
- (36) Scirocco's Dervish - Damage/Endurance
- (36) Scirocco's Dervish - Damage/Recharge
- (36) Scirocco's Dervish - Chance of Damage(Lethal)
- (37) Scirocco's Dervish - Accuracy/Recharge
Level 38: Seismic Smash- (A) Unbreakable Constraint - Hold
- (39) Unbreakable Constraint - Hold/Recharge
- (39) Unbreakable Constraint - Chance for Smashing Damage
- (39) Unbreakable Constraint - Accuracy/Hold/Recharge
- (40) Unbreakable Constraint - Accuracy/Recharge
Level 41: Conserve Power- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 44: Physical Perfection- (A) Miracle - +Recovery
- (45) Regenerative Tissue - +Regeneration
Level 47: Taunt- (A) Mocking Beratement - Taunt
- (48) Mocking Beratement - Taunt/Recharge
- (48) Mocking Beratement - Recharge
- (48) Mocking Beratement - Taunt/Range
Level 49: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
------------Level 1: Brawl
- (A) Empty
Level 1: GauntletLevel 1: Sprint
- (A) Springfoot - Jumping
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Panacea - +Hit Points/Endurance
- (43) Panacea - Heal
Level 2: Hurdle- (A) Jumping IO
Level 2: Staminahttp://www.cohplanner.com/mids/downl...02FF00D1F3D537
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold