I tend to lean towards Tankers, Brutes, Scrappers and Masterminds, but I made up a Dom in mids that I think will work out quite well. However I am not experanced at control archtypes so I figured I'd check here to see what everyone thought.
It's meant to be an AoE damage machine with lockdown abilities with RoF and Fireball from Fire Mastery. Also planning to use it as a hover dom with ranged attacks and ranged defense. Being Fire/Fire/Fire is thematic. Going Muscular for Alpha on the basis that'll increase the damage done by Immobilzies and Holds not slotted for Damage, as well as the Immobilizes.
Any opinions are welcomed.
Villain Plan by Mids' Villain Designer 1.93 http://www.cohplanner.com/ Click this DataLink to open the build! Star Pyre: Level 50 Magic Dominator Primary Power Set: Fire Control Secondary Power Set: Fiery Assault Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Teleportation Ancillary Pool: Fire Mastery Villain Profile: Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Hold:30(7), BasGaze-EndRdx/Rchg/Hold:30(36), BasGaze-Acc/Rchg:30(39) Level 1: Flares -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(7), Thundr-Acc/Dmg:50(23), Thundr-Dmg/EndRdx:50(23), Thundr-Dmg/Rchg:50(25), Thundr-Acc/Dmg/Rchg:50(25) Level 2: Fire Cages -- TotHntr-Dam%:50(A), TotHntr-Acc/Immob/Rchg:50(5), TotHntr-Acc/EndRdx:50(40), TotHntr-Immob/Acc:50(40), TotHntr-EndRdx/Immob:50(40), TotHntr-Acc/Rchg:50(42) Level 4: Ring of Fire -- TotHntr-Dam%:50(A), TotHntr-Acc/Immob/Rchg:50(5), TotHntr-Immob/Acc:50(36), TotHntr-Acc/Rchg:50(46), TotHntr-EndRdx/Immob:50(46), TotHntr-Acc/EndRdx:50(50) Level 6: Smoke -- RechRdx-I:50(A) Level 8: Hot Feet -- M'Strk-Dmg/EndRdx:50(A), M'Strk-Acc/EndRdx:50(9), M'Strk-Acc/Dmg/EndRdx:50(9) Level 10: Fire Blast -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Acc/Dmg:50(11), Thundr-Dmg/EndRdx:50(15), Thundr-Dmg/Rchg:50(15), Thundr-Acc/Dmg/Rchg:50(19) Level 12: Flashfire -- Stpfy-KB%:50(A), Stpfy-Acc/Stun/Rchg:50(13), Stpfy-Acc/Rchg:50(13), Stpfy-EndRdx/Stun:50(17), Stpfy-Acc/EndRdx:50(21), Stpfy-Stun/Rng:50(21) Level 14: Hover -- EndRdx-I:50(A) Level 16: Embrace of Fire -- RechRdx-I:50(A), RechRdx-I:50(17) Level 18: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Hold:30(19), BasGaze-Acc/Rchg:30(31), BasGaze-EndRdx/Rchg/Hold:30(31) Level 20: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(36), Erad-Acc/Rchg:30(37), Erad-Dmg/Rchg:30(37), Erad-Acc/Dmg/Rchg:30(37) Level 22: Fly -- Zephyr-ResKB:50(A) Level 24: Hasten -- RechRdx-I:50(A) Level 26: Bonfire -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(27), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(29), Posi-Dmg/Rng:50(31) Level 28: Consume -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod/Rchg:50(29), Efficacy-Acc/Rchg:50(33) Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A) Level 32: Fire Imps -- ExRmnt-+Res(Pets):50(A), ExRmnt-EndRdx/Dmg/Rchg:50(33), ExRmnt-Acc/Rchg:50(33), ExRmnt-Acc/Dmg:50(34), ExRmnt-Dmg/EndRdx:50(34), ExRmnt-Acc/Dmg/Rchg:50(34) Level 35: Recall Friend -- Empty(A) Level 38: Blaze -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg:50(43), Thundr-Dmg/EndRdx:50(50), Thundr-Acc/Dmg/Rchg:50(50) Level 41: Rain of Fire -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(42), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(43) Level 44: Fire Ball -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rng:50(46) Level 47: Fire Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(48), ImpArm-ResDam/EndRdx/Rchg:40(48), ImpArm-EndRdx/Rchg:40(48) Level 49: Rise of the Phoenix -- RechRdx-I:50(A) Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle Level 0: Marshal Level 50: Musculature Total Radial Revamp
------------ Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Sprint -- Clrty-Stlth:50(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3) Level 4: Ninja Run
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I tend to lean towards Tankers, Brutes, Scrappers and Masterminds, but I made up a Dom in mids that I think will work out quite well. However I am not experanced at control archtypes so I figured I'd check here to see what everyone thought.
Code:
It's meant to be an AoE damage machine with lockdown abilities with RoF and Fireball from Fire Mastery. Also planning to use it as a hover dom with ranged attacks and ranged defense. Being Fire/Fire/Fire is thematic. Going Muscular for Alpha on the basis that'll increase the damage done by Immobilzies and Holds not slotted for Damage, as well as the Immobilizes.
Any opinions are welcomed.
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Star Pyre: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Hold:30(7), BasGaze-EndRdx/Rchg/Hold:30(36), BasGaze-Acc/Rchg:30(39)
Level 1: Flares -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(7), Thundr-Acc/Dmg:50(23), Thundr-Dmg/EndRdx:50(23), Thundr-Dmg/Rchg:50(25), Thundr-Acc/Dmg/Rchg:50(25)
Level 2: Fire Cages -- TotHntr-Dam%:50(A), TotHntr-Acc/Immob/Rchg:50(5), TotHntr-Acc/EndRdx:50(40), TotHntr-Immob/Acc:50(40), TotHntr-EndRdx/Immob:50(40), TotHntr-Acc/Rchg:50(42)
Level 4: Ring of Fire -- TotHntr-Dam%:50(A), TotHntr-Acc/Immob/Rchg:50(5), TotHntr-Immob/Acc:50(36), TotHntr-Acc/Rchg:50(46), TotHntr-EndRdx/Immob:50(46), TotHntr-Acc/EndRdx:50(50)
Level 6: Smoke -- RechRdx-I:50(A)
Level 8: Hot Feet -- M'Strk-Dmg/EndRdx:50(A), M'Strk-Acc/EndRdx:50(9), M'Strk-Acc/Dmg/EndRdx:50(9)
Level 10: Fire Blast -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Acc/Dmg:50(11), Thundr-Dmg/EndRdx:50(15), Thundr-Dmg/Rchg:50(15), Thundr-Acc/Dmg/Rchg:50(19)
Level 12: Flashfire -- Stpfy-KB%:50(A), Stpfy-Acc/Stun/Rchg:50(13), Stpfy-Acc/Rchg:50(13), Stpfy-EndRdx/Stun:50(17), Stpfy-Acc/EndRdx:50(21), Stpfy-Stun/Rng:50(21)
Level 14: Hover -- EndRdx-I:50(A)
Level 16: Embrace of Fire -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Hold:30(19), BasGaze-Acc/Rchg:30(31), BasGaze-EndRdx/Rchg/Hold:30(31)
Level 20: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(36), Erad-Acc/Rchg:30(37), Erad-Dmg/Rchg:30(37), Erad-Acc/Dmg/Rchg:30(37)
Level 22: Fly -- Zephyr-ResKB:50(A)
Level 24: Hasten -- RechRdx-I:50(A)
Level 26: Bonfire -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(27), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(29), Posi-Dmg/Rng:50(31)
Level 28: Consume -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod/Rchg:50(29), Efficacy-Acc/Rchg:50(33)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 32: Fire Imps -- ExRmnt-+Res(Pets):50(A), ExRmnt-EndRdx/Dmg/Rchg:50(33), ExRmnt-Acc/Rchg:50(33), ExRmnt-Acc/Dmg:50(34), ExRmnt-Dmg/EndRdx:50(34), ExRmnt-Acc/Dmg/Rchg:50(34)
Level 35: Recall Friend -- Empty(A)
Level 38: Blaze -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg:50(43), Thundr-Dmg/EndRdx:50(50), Thundr-Acc/Dmg/Rchg:50(50)
Level 41: Rain of Fire -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(42), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(43)
Level 44: Fire Ball -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rng:50(46)
Level 47: Fire Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(48), ImpArm-ResDam/EndRdx/Rchg:40(48), ImpArm-EndRdx/Rchg:40(48)
Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
Level 50: Musculature Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3)
Level 4: Ninja Run