Looking for advice. Claws/FA Brute.


AllYourBase

 

Posted

I'm getting ready to respec my Brute and would like some advice improving my build.

I built for about 33% defense to S/L. I don't plan on changing that. From what I see, I really only have a couple of slots to move around (I'm going to drop Focused Accuracy) and I'm not quite sure where to put them. I'm thinking about putting them on Blazing Aura and filling it with Obliterations for a tiny bit more recharge and a little extra defense, but both are unnecessary. I plan on getting Hover at 49 as a place to stick another LotG:+Recharge and to help when I'm editing my base, but I'm open to other suggestions.

I'm running with the Cardiac Alpha Slot, and am considering having the Spiritual available as well. I don't think it will help nearly as much, so I haven't seriously pursued it. Haven't got any of the new Incarnate slots yet.

I mostly do solo farms, but some of the new content is appealing as well. I haven't noticed any trouble handling PvE content in PuGs at all, but I'm sure the new stuff is harder. Only Psionic damage gives me trouble.


Here's the build as-is:

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Emberblades: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Knock%(3), S'ngH'mkr-Acc/Dmg(3), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Slash -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(9), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), P'ngFist-Acc/Dmg/Rchg(13)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-EndRdx/Rchg(17)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), Acc-I(25), KntkC'bat-Knock%(25)
Level 10: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(48), S'ngH'mkr-Dmg/Rchg(48), S'ngH'mkr-Dmg/EndRdx/Rchg(48)
Level 12: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(46)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 20: Weave -- GftotA-Def/EndRdx(A), DefBuff-I(33), DefBuff-I(33), EndRdx-I(33)
Level 22: Consume -- RechRdx-I(A), RechRdx-I(34)
Level 24: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(45)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 30: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(42)
Level 32: Super Jump -- Winter-ResSlow(A)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
Level 38: Rise of the Phoenix -- RechRdx-I(A), RechRdx-I(40)
Level 41: Superior Conditioning -- EndMod-I(A), EndMod-I(43), EndMod-I(43)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(46), EndMod-I(46)
Level 47: Focused Accuracy -- EndRdx-I(A), Empty(50), Empty(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(40), EndMod-I(40)


Thanks for your input.


"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g

 

Posted

OK, So here's the proposed build. I went ahead and put the two slots from Focused Accuracy in Blazing Aura for a full set of Oblits. The recharge is probably more helpful than the defense at this point. I also switched Boxing from Smashing Haymakers to Kinetic Combats because I neglected to do so earlier. Hover at 47 with a LotG:+Recharge in it because I didn't need anything else.

Any suggestions? Comments? Incarnate recommendations?


Thank you.


Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Emberblades: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Knock%(3), S'ngH'mkr-Acc/Dmg(3), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Slash -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(9), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), P'ngFist-Acc/Dmg/Rchg(13)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-EndRdx/Rchg(17)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), Acc-I(25), KntkC'bat-Knock%(25)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 12: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(46)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 20: Weave -- GftotA-Def/EndRdx(A), DefBuff-I(33), DefBuff-I(33), EndRdx-I(33)
Level 22: Consume -- RechRdx-I(A), RechRdx-I(34)
Level 24: Blazing Aura -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(34), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(50), Oblit-%Dam(50)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 30: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(42)
Level 32: Super Jump -- Winter-ResSlow(A)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
Level 38: Rise of the Phoenix -- RechRdx-I(A), RechRdx-I(40)
Level 41: Superior Conditioning -- EndMod-I(A), EndMod-I(43), EndMod-I(43)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(46), EndMod-I(46)
Level 47: Hover -- LkGmblr-Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(40), EndMod-I(40)


"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g

 

Posted

Your data links do not work. Please post the data chunk.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Your data links do not work. Please post the data chunk.
Oh, sorry. I haven't done one of these before.


Code:
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"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g

 

Posted

I get an error when I try to import that to Mids'. Anyone else?

AllYourBase, try copying that data chunk (highlight and ctrl+c) then go to Mids' and press ctrl+i. If it gives you an error or doesn't work, then something might be wrong with 1.93 Mids'.

Edit: Just tried again. Not sure what was wrong with my Mids', but it worked this time.


 

Posted

If you can't reach 45% defense, the next best place to be is 32.5%. A small inspiration gives 12.5%, so any defense between 32.5% and 45% ends up being wasted in most situations when you use an inspiration.

It seems like you want to be able to do everything with your character. Getting just S/L defense is going to leave you weak to the most common damage type in incarnate content: energy. If you want to farm AE, you would be best at handling critters that only do fire damage. So, you would need 32.5% S/L, E/N, and F/C defenses to do everything you say you want to do. If you drop Hover and use Maneuvers, that may help you reach your defense goals.

When using generic (non-set) IOs, slot level 50 ones. They scale down when you exemplar with no penalty for doing so.

Obliteration is a bad set for powers that need endurance reduction, like Blazing Aura.'

Superior Conditioning is over-slotted. I would only put one IO in it, but two would be ok.

Physical Perfection is another that only needs 1-2 enhancements because it doesn't do enough to warrant more.

The Cardiac Alpha may solve your endurance problems, but it isn't going to solve the root causes of your endurance problems. Your IO levels are all over the place and many of them are below single-origin levels. That leaves you with much less enhancement value than you should have. Your build is also missing the Miracle and Numina uniques that most people put in Health. If you fixed those problems, you should be able to use the Spiritual Alpha instead of Cardiac.

Have you looked into attack chains? Doing damage efficiently and as effectively as possible is important for someone whose primary role is a damage-dealer.


 

Posted

I don't want to do everything exactly, but I would like to be able to participate in almost everything. I have no illusions about being as durable as a Tanker or doing as much damage as a Blaster, but I am happy with the balance between the two.

As I mentioned, I have mostly been using this particular character for farming (AE and otherwise). I have been trying to branch out with him because farming is getting a little old.

Level 50 generic IOs scale down without penalty? What exactly does that mean? Are they still at full strength even if I exemplar to, say, level 25? Or, are they scaled to a more level-appropriate strength better than lower-level IOs? I don't exemplar much (usually play solo or with my wife), so I'm really fuzzy on how the system works.

Anyway, some changes. Moved several slots around, changed some sets and ended up with just over 33% defense to S/L and E/N. I have well over the hard cap for Fire Resist, and Cold is still pretty rare, and usually coupled with Lethal.

There are some lower bonuses this time around (specifically about 15% less global recharge, which I probably won't notice), but I think the overall enhancement is better. The previous build was an "as-is" reflection of what I'm currently running, this represents what I will upgrade to as time and Inf flow permits.

Still no Miracle: +Recovery because I haven't had endurance issues at all since the Alpha slot came out, and only rarely before that. I keep Consume on hand for endurance-draining foes. I might spring for it if these changes (specifically the added endurance from running Maneuvers) significantly alter my end consumption.


Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Emberblades: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Knock%(3), S'ngH'mkr-Acc/Dmg(3), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Slash -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(9), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), P'ngFist-Acc/Dmg/Rchg(13)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-EndRdx/Rchg(17)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), Acc-I(25), KntkC'bat-Knock%(25)
Level 10: Boxing -- P'ngFist-Acc/Dmg(A), P'ngS'Fest-Acc/Dmg(43), P'ngS'Fest-Dmg/Rchg(45), P'ngS'Fest-Dmg/EndRdx(46), P'ngFist-Acc/Dmg/Rchg(48), P'ngFist-Acc/Dmg/EndRdx/Rchg(48)
Level 12: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(46)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(46)
Level 20: Weave -- GftotA-Def/EndRdx(A), DefBuff-I(33), RedFtn-Def/EndRdx(33)
Level 22: Consume -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Rchg(40)
Level 24: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(34), EndRdx-I(43), EndRdx-I(45)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 28: Burn -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), C'ngBlow-Dmg/EndRdx(45)
Level 30: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(42)
Level 32: Super Jump -- Winter-ResSlow(A)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Superior Conditioning -- EndMod-I(A)
Level 44: Physical Perfection -- EndMod-I(A)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(48), DefBuff-I(50), RedFtn-Def/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(40), EndMod-I(40)



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"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g

 

Posted

Quote:
Originally Posted by AllYourBase View Post
Level 50 generic IOs scale down without penalty? What exactly does that mean? Are they still at full strength even if I exemplar to, say, level 25? Or, are they scaled to a more level-appropriate strength better than lower-level IOs? I don't exemplar much (usually play solo or with my wife), so I'm really fuzzy on how the system works.
If you exemplar, you lose set bonuses if you are fighting more than three levels below the level of the inventions you have slotted. Generic IOs don't have set bonuses, so plan on using level 50s for the best bonus. If you don't exemplar, you don't have to worry about losing set bonuses, so slotting the highest level IOs you can obtain will help you more.


I'm not sure why you have those low level IOs in Strike and Slash. You could use level 50 IOs from a different set to gain the same bonus.


Overall your new build looks much better. It should be able to handle most of the game's content with a small defense inspiration active. I would suggest you look into doing tip missions. The alignment merits you get for affirming your alignment as hero or villain can be used to earn you a lot of INF. Luck of the Gambler global recharges are a safe purchase because those will always be valuable on the market, but don't be afraid to look into others. Even the random rolls can average out to a good amount of INF over time.


 

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Quote:
Originally Posted by Syntax42 View Post
I'm not sure why you have those low level IOs in Strike and Slash. You could use level 50 IOs from a different set to gain the same bonus.
I assume you mean the odd set IO in each power instead of the Kinetic Combat set. Those, as well as the various-level GenIOs, are remnants of the build as it was progressing. Starting around level 22, I bought almost all the sets as new slots, Inf, and IO availability would allow, so few enhancements are at their "ideal" levels. I don't feel at all like I'm lacking in enhancement numbers, though, considering a level 25 Acc/Dam is about 20% enhancement and a level 50 is just over 26%. Either ED makes the difference moot, or I have some kind of bonus that bridges the gap. Or, I just don't know what I'm missing.



Anyway, thanks for your advice. Waiting on the last couple of bids to fill, then respec time!


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So, I've been tinkering with my Claws/Fire and I've been thinking about dropping Follow Up. Normally this would be considered blasphemy on a Scrapper, but with Fury that power pick could be spent elsewhere and the 30% damage increase doesn't seem to be that much. Even when I have it double stacked for 60% damage it's nice, but I just don't know...

Any thoughts?