need a hand fire/dm
If you want survivability, concentrate on getting to 32.5% S/L and E/N defenses, or melee/ranged/AoE. That puts you within 1 small inspiration of the soft cap, and gives you enough defense to stay alive in most situations without using inspirations. For incarnate content with higher to-hit, you would be in range of being buffed to the higher soft cap by teammates. By going to 32.5% and not 45%, you can fit more recharge in the build and cover more defense categories. If you go for just S/L, you will be very weak against Praetorian Clockwork in the I19 and I20 content.
Post a build and we can improve it from there.
alright ill have one up in a few minutes
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Maybe not: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield
- (A) Titanium Coating - Resistance/Endurance
- (7) Titanium Coating - Resistance/Recharge
- (9) Titanium Coating - Endurance/Recharge
- (9) Titanium Coating - Resistance
- (13) Titanium Coating - Endurance
- (13) Titanium Coating - Resistance/Endurance/Recharge
- (A) Discouraging Words - To Hit Debuff
- (15) Discouraging Words - To Hit Debuff/Recharge
- (15) Discouraging Words - To Hit Debuff/Recharge/Endurance
- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Endurance/Recharge
- (3) Numina's Convalescence - Heal/Recharge
- (5) Numina's Convalescence - Heal/Endurance/Recharge
- (5) Numina's Convalescence - Heal
- (7) Numina's Convalescence - +Regeneration/+Recovery
- (A) Scirocco's Dervish - Accuracy/Damage
- (40) Scirocco's Dervish - Damage/Endurance
- (40) Scirocco's Dervish - Chance of Damage(Lethal)
- (42) Scirocco's Dervish - Damage/Recharge
- (42) Scirocco's Dervish - Accuracy/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (34) Crushing Impact - Damage/Endurance
- (34) Crushing Impact - Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Endurance
- (A) Obliteration - Damage
- (25) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Endurance
- (43) Reactive Armor - Resistance
- (A) Luck of the Gambler - Recharge Speed
- (A) Siphon Insight - ToHit Debuff
- (17) Siphon Insight - Chance for +ToHit
- (17) Siphon Insight - Accuracy/Endurance/Recharge
- (19) Siphon Insight - Accuracy/ToHit Debuff
- (19) Siphon Insight - Accuracy/Recharge
- (A) Armageddon - Damage
- (46) Armageddon - Damage/Recharge
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy/Recharge
- (25) Performance Shifter - Accuracy/Recharge
- (A) Perfect Zinger - Chance for Psi Damage
- (A) Pounding Slugfest - Accuracy/Damage
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Aegis - Resistance
- (45) Aegis - Resistance/Endurance
- (45) Aegis - Psionic/Status Resistance
- (A) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Recharge Speed
- (A) Performance Shifter - Chance for +End
- (36) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Accuracy
- (37) Performance Shifter - EndMod/Accuracy/Recharge
- (37) Performance Shifter - Accuracy/Recharge
- (A) Enfeebled Operation - Accuracy/Recharge
- (39) Enfeebled Operation - Accuracy/Immobilize
- (39) Enfeebled Operation - Endurance/Immobilize
- (39) Enfeebled Operation - Accuracy/Endurance
- (A) Empty
- (A) Touch of Lady Grey - Chance for Negative Damage
- (46) Touch of Lady Grey - Defense Debuff
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Steadfast Protection - Resistance/Endurance
- (50) Steadfast Protection - Resistance/+Def 3%
- (50) Steadfast Protection - Knockback Protection
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Miracle - +Recovery
- (46) Regenerative Tissue - +Regeneration
- (A) Empty
- (A) Endurance Modification IO
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold
Are you trying to get S/L and E/N defenses or melee/ranged/AoE? You have quite a mix and you didn't reach 32.5%.
Adding Maneuvers to your build would also help with stacking defense. It basically counts as one set bonus worth of defense if you enhance it.
Stamina is underslotted and Consume and Dark Consumption are overslotted. At most, they need recharge and accuracy.
Titanium Coating is not a very good set. Many sets give more defense per slot.
Blazing Aura needs endurance reduction. Obliteration is not a good set for that toggle.
Temperature Protection is overslotted. Some people don't take it, but it makes a decent mule for a KB protection or 3% defense IO.
If you value recharge more than defense, you can back your defense goal down to 20%. On a Fiery Aura Tanker, you aren't expected to be able to tank everything in the game, so aiming for more damage through recharge bonus is fine.
Why did you pick the Pyre Mastery pool? Physical Perfection can help with endurance issues. Gloom is one of the best single-target attacks available to Tankers, and Soul Mastery has an AoE attack similar to Fire Ball. I'm not saying Pyre Mastery is bad, but there are other options to consider. If you picked it for thematic reasons, that's fine too.
Please use short forum export with the data chunk. The long version adds a lot of extra text that is annoying to scroll past. Most people use Mids' to look at builds, so the link and data chunk are all you really need to post.
Been playing with mids more, i dont have enuff slots to play with lol, im likie 2-3 slots short..dunno where to take them out of.
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold
new build i just made up, its better imo
http://www.cohplanner.com/mids/downl...33C61133ECDF94
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold
slotted your attacks as attacks, built for typed defense, added 4 pts kb protection (you'll still fall down, but at least every nemesis wand won't send you flying), dropped assault for tactics because accuracy is a little low without soul drain and because I don't like being confused/afraid when tanking (longbow, praetorian clocks). lots of psi dmg will be rough, too.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResKB(3), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx(42), RctvArm-EndRdx(42)
Level 1: Shadow Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(21)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal(5), Dct'dW-Rchg(7), Dct'dW-Heal/Rchg(7)
Level 4: Shadow Maul -- Erad-Acc/Dmg/EndRdx/Rchg(A), C'ngBlow-Acc/Rchg(17), Erad-Acc/Dmg/Rchg(34), Erad-Dmg/Rchg(36), C'ngBlow-Dmg/EndRdx(36)
Level 6: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(9), Zephyr-ResKB(50)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Smite -- KntkC'bat-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(11), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx/Rchg(23)
Level 14: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(15), C'ngBlow-Dmg/EndRdx(15), C'ngBlow-Acc/Dmg(17)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), HO:Golgi(43), Nictus-Acc/Heal(45)
Level 18: Burn -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Dmg/Rchg(27), Oblit-Dmg/Rchg(37)
Level 20: Consume -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(46), Erad-Acc/Dmg/Rchg(46), EndMod-I(46)
Level 22: Boxing -- Acc-I(A)
Level 24: Taunt -- Mocking-Taunt/Rng(A), Mocking-Rchg(31), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(34)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27)
Level 28: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg/Rchg(50)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(37), RctvArm-ResDam/EndRdx(37), RctvArm-EndRdx/Rchg(40)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/EndRdx(33)
Level 35: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Rchg(43), Erad-Dmg/Rchg(48)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), HO:Enzym(50)
Level 44: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(48)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(45), EndMod-I(45)
i cant open this build.
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold
Hey all, so i just dinged my firedm tank lvl 50 2 nights ago, havent really played much since then. but now, i have no clue what to do with him. To start off, i want to go for a team base build, more surviviblity of anything else. The way i look at it is that Fire/DM has 2 Healing, and 2 End Powers. Healing Flames and Siphon Life, with Consume and Dark Consumption.
Currently with the 50 SOs i have on him, im pretty weak and i use end pretty quick. I went with the Spiritual Alpha. The Recharge be nice, and plus adds healing by 20% so that would help me get my heals back quicker and make them better. So i was leaning towards Def and Recharge for my build. Any other suggestions would be nice. I know its hard to soft-cap fire, but im hoping i can get close as possible. Im willing to spend any amount of money for a epic build. I have experience with Fire Tanks, its the Dark Melee part. I have a DM/DA Scrapper, but havent played him in years, just doesnt amaze me like he use to. I have a fire/ss tank also, and currently leveling a fire/fire.
My rotation im using is rush in, Fiery Embrace + Soul Drain + Fireball + Burn, then by then i need to use one of my end powers cuz just my end goes to xerro after that.
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold