Please Rate My (Eventual) Build - Robo/FF, new player!
I've only taken a quick look, but one thing stood to me during that glance - this is a stunningly expensive build for a new player. I don't know if you've priced these enhancements or not. Perhaps you're a savvy marketeer, that's quite plausable too. The 3 pvp uniques combine to cost more than what I'd invest in total in a Robot/FF. I say that because I don't think the performance gain from a 15B robot/FF would be markedly different than 1-2B robot/FF.
Anyway, this post isn't to question whether or not you have the funds, it's just in case, as a new player, you chose those from Mids without knowing what you were getting into, cost wise.
Global = Hedgefund (or some derivation thereof)
Oh yeah, I knew it'd be expensive, but this is my main, and I really can't see that changing, so I want to try and make it as good as possible. Having an ultimate goal will let me solidify my build when I respec, and will help me when choosing enhancements to upgrade into.
The plan is to socket the exact build with 50 IOs, then get the enhancements necessary to stop wasted slots (like with Health), then whatever from there will give the biggest input until the build is complete.
As for money, while I'm still learning the tricks, I'm not the worst farmer in the world. I'm currently sitting on around 750m thanks to a Ragnarok drop the other day, and I'm casually working on a SS/FA brute so that I'll eventually be able to super-AE farm.
Hi folks,
Now that I've hit 50 I've started putting a lot of thought into where I eventually want my Robo/FF MM to be. I'm fine with non-set enhancing, straight up IO's are pretty easy to deal with. However, what is tricky for me as a new player is set-IO enhancing in order to make my toon as strong as possible.
This is the build I have come up with - it's pretty much the same as what I'm using now, except that some slotting is vastly different (for example, 6 slotting health for the 4 proc IOs - right now I just have the two for two health IOs). If there are any problems or glaring wholes, or I'm missing the point with something, can someone please let me know?
Personally I feel a couple set bonuses weren't something I had to really go for (for example, Unbreakable Constraint in Web Cocoon and Shield Wall in Maneuvers), but I ended up getting the stats boosted I wanted to with those sets so it didn't hurt either. Is this the right idea with a lot of set bonuses, like +x% res toxic/psionic that you won't use often? That you're getting the stat boosts you want to, so you may as well go for the extra benefit anyway?
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Medicine
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Sovereign Right - Resistance Bonus
- (3) Edict of the Master - Defense Bonus
- (3) Sovereign Right - Accuracy/Damage
- (5) Blood Mandate - Accuracy/Damage
- (5) Blood Mandate - Accuracy
- (7) Blood Mandate - Damage
Level 1: Force Bolt- (A) Accuracy IO
- (39) Devastation - Chance of Hold
- (40) Force Feedback - Chance for +Recharge
Level 2: Deflection Shield- (A) Defense Buff IO
- (7) Defense Buff IO
Level 4: Insulation Shield- (A) Defense Buff IO
- (34) Defense Buff IO
Level 6: Equip Robot- (A) Endurance Reduction IO
Level 8: Aid Other- (A) Panacea - Heal/Endurance
- (9) Panacea - Endurance/Recharge
- (9) Panacea - Hea/Recharge
- (11) Panacea - Heal/Endurance/Recharge
- (11) Panacea - Heal
- (39) Doctored Wounds - Endurance/Recharge
Level 10: Detention Field- (A) Accuracy IO
- (34) Recharge Reduction IO
- (37) Recharge Reduction IO
Level 12: Protector Bots- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Damage/Endurance
- (13) Blood Mandate - Accuracy/Endurance
- (15) Blood Mandate - Accuracy/Damage/Endurance
- (15) Blood Mandate - Accuracy
- (17) Blood Mandate - Damage
Level 14: Aid Self- (A) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Endurance/Recharge
- (19) Numina's Convalescence - Heal/Recharge
- (19) Numina's Convalescence - Heal/Endurance/Recharge
- (33) Numina's Convalescence - Heal
- (36) Doctored Wounds - Endurance/Recharge
Level 16: Personal Force Field- (A) Recharge Reduction IO
Level 18: Repair- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
Level 20: Dispersion Bubble- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Recharge
- (23) Luck of the Gambler - Endurance/Recharge
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (25) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Recharge Speed
Level 22: Hasten- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 24: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (45) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Assault Bot- (A) Soulbound Allegiance - Chance for Build Up
- (27) Soulbound Allegiance - Damage
- (27) Soulbound Allegiance - Accuracy/Damage/Recharge
- (29) Soulbound Allegiance - Damage/Recharge
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (31) Blood Mandate - Accuracy
Level 28: Assault- (A) Endurance Reduction IO
Level 30: Tactics- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 32: Upgrade Robot- (A) Endurance Reduction IO
Level 35: Maneuvers- (A) Shield Wall - Defense/Endurance
- (36) Shield Wall - Defense/Recharge
- (36) Shield Wall - Defense/Endurance/Recharge
- (37) Shield Wall - Defense
- (37) Shield Wall - +Res (Teleportation), +3% Res (All)
- (39) Shield Wall - Endurance/Recharge
Level 38: Force Bubble- (A) Endurance Reduction IO
Level 41: Web Envelope- (A) Gravitational Anchor - Immobilize
- (42) Gravitational Anchor - Immobilize/Recharge
- (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (42) Gravitational Anchor - Accuracy/Recharge
- (43) Gravitational Anchor - Immobilize/Endurance
- (43) Gravitational Anchor - Chance for Hold
Level 44: Scorpion Shield- (A) Defense Buff IO
- (45) Defense Buff IO
Level 47: Web Cocoon- (A) Unbreakable Constraint - Hold
- (48) Unbreakable Constraint - Hold/Recharge
- (48) Unbreakable Constraint - Accuracy/Hold/Recharge
- (48) Unbreakable Constraint - Accuracy/Recharge
- (50) Unbreakable Constraint - Endurance/Hold
- (50) Unbreakable Constraint - Chance for Smashing Damage
Level 49: Vengeance- (A) Defense Buff IO
- (50) Defense Buff IO
Level 0: Force of Nature------------
Level 1: Brawl
- (A) Kinetic Combat - Knockdown Bonus
Level 1: Sprint- (A) Unbounded Leap - +Stealth
Level 1: SupremacyLevel 2: Rest
- (A) Recharge Reduction IO
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - Heal
- (21) Panacea - Heal
- (33) Numina's Convalescence - +Regeneration/+Recovery
- (40) Panacea - +Hit Points/Endurance
- (40) Regenerative Tissue - +Regeneration
- (46) Miracle - +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: StaminaThanks for any help!
Jax