BA/SR Experiment
Code:
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Blondie: Level 50 Magic Brute
Primary Power Set: Battle Axe
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Chop -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dam%(7), FrcFbk-Rechg%(9)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(40)
Level 2: Gash -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), FrcFbk-Rechg%(13)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Rchg+(40)
Level 6: Agile -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(15), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(50)
Level 8: Swoop -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), C'ngImp-Dmg/EndRdx(21), FrcFbk-Rechg%(21)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(25)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(23), GSFC-ToHit/Rchg/EndRdx(40), GSFC-ToHit/Rchg(43)
Level 14: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Rchg+(39)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17)
Level 18: Whirling Axe -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(25), Armgdn-Acc/Rchg(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), FrcFbk-Rechg%(34)
Level 20: Kick -- Empty(A)
Level 22: Evasion -- EndRdx-I(A), DefBuff-I(23), DefBuff-I(46)
Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(43)
Level 26: Cleave -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), FrcFbk-Rechg%(31)
Level 28: Weave -- S'dpty-Def/EndRdx(A), RedFtn-Def/EndRdx(29), GftotA-Def/EndRdx(42)
Level 30: Lucky -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(43)
Level 32: Pendulum -- M'Strk-Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(34), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dam%(36), FrcFbk-Rechg%(36)
Level 35: Quickness -- Run-I(A)
Level 38: Elude -- RechRdx-I(A), RechRdx-I(39)
Level 41: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(46)
Level 44: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Rchg/Hold(45), BasGaze-Acc/Rchg(45)
Level 47: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-DefDeb(48), AnWeak-Acc/DefDeb(48), AnWeak-Acc/Rchg(48), AnWeak-DefDeb/EndRdx/Rchg(50), Achilles-ResDeb%(50)
Level 49: Super Jump -- Jump-I(A)
Level 50: Nerve Radial Boost
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(37), Mrcl-Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37), EndMod-I(37)
No comments? Is it really that bad?
So with a combination of enjoying the less common sets, a fond remembering of an Axe/SR psychotic longbow experiment gone wrong toon of years past and just getting home from seeing Suckerpunch, I rolled one up and played it for awhile before realizing that I still enjoyed it.
Now with an eye toward the future I've been playing about in mids and came to realize that with pretty much every single power capable of slotting knockback, I could potentially proc the crap out of Force Feedback. The only thing I seem to be seriously lacking in is recovery. There are however two additional things I'm looking for;
Can the cost be brought down lower. Half the attacks are frankenslotted rather than going for sets but I have a feeling some of the sets I do have aren't strictly necessary.
Is there a better option for EPP/PPP. I went pyre for the melt armor to counter the pure lethal damage to sme extent. I don't give a toss about having an epic farming build. I have respect for the people who can stand that sort of tedium but I'm not one of them. As long as it can win fights pretty well, I'll be happy but I also really dislike downtime due to endurance issues.