Crab build with capped def and good recharge
Of all the defense, AoE is the one you have to worry about the least, since I don't think there are any critters out there that just spam AoE's.
Not sure if it will help you or not, but I'm leaving my own Crab Spider build here modified a touch to get what you wanted.
Softcapped positionally to everything, although AoE just barely makes it. Has all the powers you wanted, and has Hasten just shy of perma.
Code:
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Quote:
Until I see something that states to the contrary, going to assume VK is right .
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Thanks for posting that Von Krieger, That build does have every thing I wanted, and it's got some different ways of getting there, gave me some good ideas.
So I've got a SoA who is almost 50, haven't quite pushed him all the way up yet. Right now he's running a Huntsman build and a Bane build. I was thinking of switching one of those builds to crab at 50, not sure which. Likely the Huntsman since a Crab build would be pretty close. I've had a lot of trouble getting a crab build that has everything I want though, but I think I've mostly got something workable. Here is the plan I have at this point.
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Channelgun -- Dev'n-Dmg/EndRdx:50(A), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/Rchg:50(3), Dev'n-Acc/Dmg/EndRdx/Rchg:50(5)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(5)
Level 2: Longfang -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Dev'n-Acc/Dmg/Rchg:50(7), Dev'n-Dmg/EndRdx:50(7), Dev'n-Dmg/Rchg:50(9)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+:50(A)
Level 6: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(9), HO:Cyto(11)
Level 8: Suppression -- Posi-Acc/Dmg/EndRdx:50(A), Det'tn-Acc/Dmg/EndRdx:50(11), Posi-Dmg/Rchg:50(13), Det'tn-Dmg/Rchg:50(13), Achilles-ResDeb%:20(36)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(15), LkGmblr-Def:50(17)
Level 12: Venom Grenade -- Posi-Acc/Dmg/EndRdx:50(A), Det'tn-Acc/Dmg/EndRdx:50(17), Det'tn-Dmg/Rchg:50(19), Posi-Dmg/Rchg:50(19)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 16: Boxing -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(23), RzDz-Acc/EndRdx:30(25), RzDz-Stun/Rng:30(25), RzDz-Acc/Stun/Rchg:30(27), RzDz-Immob%:30(27)
Level 18: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(29), Aegis-ResDam/EndRdx/Rchg:50(29)
Level 20: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(21), LkGmblr-Rchg+:50(23)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(31), Aegis-ResDam/Rchg:50(33)
Level 26: Tactical Training: Leadership -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(33), GSFC-ToHit/Rchg/EndRdx:50(33), GSFC-Rchg/EndRdx:50(34), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(34)
Level 28: Tactical Training: Assault -- EndRdx-I:50(A)
Level 30: Serum -- Dct'dW-Rchg:50(A), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal:50(36), Dct'dW-EndRdx/Rchg:50(36)
Level 32: Omega Maneuver -- Posi-Acc/Dmg/EndRdx:50(A), Det'tn-Acc/Dmg/EndRdx:50(37), Det'tn-Dmg/Rchg:50(39), Posi-Dmg/Rchg:50(39)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg/Rchg:50(37), Dmg-I:50(37), ExRmnt-EndRdx/Dmg/Rchg:50(40), ExRmnt-Acc/Dmg:50(40)
Level 38: Call Reinforcements -- ExRmnt-EndRdx/Dmg/Rchg:50(A), RechRdx-I:50(40), ExRmnt-Acc/Rchg:50(42), ExRmnt-Acc/Dmg/Rchg:50(42), ExRmnt-Acc/Dmg:50(43), Dmg-I:50(43)
Level 41: School of Sharks -- Enf'dOp-Acc/Rchg:30(A), Enf'dOp-EndRdx/Immob:30(42), Enf'dOp-Acc/EndRdx:30(43), Enf'dOp-Immob/Rng:30(46), Enf'dOp-Acc/Immob/Rchg:30(46), Enf'dOp-Acc/Immob:30(50)
Level 44: Arctic Breath -- Posi-Acc/Dmg:30(A), Posi-Dmg/EndRdx:30(45), Posi-Dmg/Rchg:30(45), Posi-Dam%:30(45), Posi-Acc/Dmg/EndRdx:30(46)
Level 47: Bile Spray -- Posi-Dam%:30(A), Posi-Acc/Dmg/EndRdx:30(48), Posi-Dmg/Rchg:30(48), Posi-Dmg/EndRdx:30(48), Posi-Acc/Dmg:30(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
Level 50: Musculature Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(21)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(39)
------------
So what I'm looking for is ideas to squeeze out a bit more recovery or recharge without loosing too much of whats already there.
edit: just read another thread on crabs, and realized I had missed the fact that Titanium Coating gave Melee def, so I could potentially pull all the slots from boxing move 3 over to Tough, put 6 Titanium Coating in Tough, then put the extra slots in Stamina for the proc, and longfang to grab a 5 slot decimation. That trade looses 4% AoE Def, and a bit of max hps, for 6.25% recharge, +2.25% max end, and about 0.2eps from the proc in Stamina. Not sure which is better.