Looking to revamp Shield/Mace
Here are a couple of obvious fixes:
1. Move wasted defense IO in Combat Jumping and put it into Health and add a Regenerative Tissue +Regen unique IO.
2. Get rid of a slot from Weave and put it into One with the Shield and triple slot One with the Shield with Titanium Coating. Replace the 2 left over Serendipity's in Weave with Cyctoskeletons.
Thanks, that gives me some food for thought. I had the regen. tissue IO in a previous version of this build and removed it as not worth it's place, but I'll take another look at it.
I'm updating the build on my shield/mace tank which has been a little neglected of late. I respecced it hastily to take advantage of inherent fitness in the midst of trying to respec multiple characters and have never been entirely happy with how this one turned out.
In particular I feel that I lack survivability in the incarnate TFs, now I know shield will never be as robust as other sets but hopefully by increasing my HP and resistances, in addition to soft-capped defence, I can get as much durability as possible out of it and still have solid offence. With this in mind, I wonder if anyone has any opinions on this proposed build. I'd prefer not to use PVP or purple sets, but apart from that I'm happy to look at any other options if there is a way to improve it. Thanks in advance to anyone who takes the time to look at it.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
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Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/Rchg(46), TtmC'tng-ResDam(46)
Level 1: Bash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(11)
Level 4: Jawbreaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(15), Numna-Heal/Rchg(17), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam(19), TtmC'tng-ResDam/Rchg(46)
Level 8: Active Defense -- HO:Membr(A), HO:Membr(19), HO:Membr(21)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 14: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(21), Zinger-Taunt/Rchg/Rng(23), Zinger-Acc/Rchg(23)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 18: Super Speed -- Clrty-Stlth(A)
Level 20: Clobber -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(29)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45), DefBuff-I(50)
Level 24: Boxing -- Empty(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(33)
Level 28: Whirling Mace -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(34), TtmC'tng-ResDam/Rchg(36)
Level 32: One with the Shield -- S'fstPrt-ResDam/Def+(A), Heal-I(36), ResDam-I(36)
Level 35: Shatter -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(37), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(37), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/EndRdx(50)
Level 38: Crowd Control -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(40), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(45)
Level 41: Weave -- LkGmblr-Rchg+(A), S'dpty-Def/EndRdx(42), S'dpty-Def(42), S'dpty-Def/EndRdx/Rchg(45)
Level 44: Aid Other -- Empty(A)
Level 47: Aid Self -- IntRdx-I(A), Numna-Heal/EndRdx(48), Numna-Heal(48), Numna-Heal/EndRdx/Rchg(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Total Core Revamp
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43), Numna-Heal/EndRdx(43), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(43)