Long Hiatus Player LF Leveling Build(s)?
My first piece of advice, from my own recent experience: don't be put off any longer by expensive builds. Research paragonwiki.com for Alignment Merits and Reward Merits. They're the way to cut down on the cost of the expensive builds.
Also be sure to check out the new Incarnate system.
Below is my Elec/SM Tanker, started last November, played mostly casually been 50 for a few weeks now, got my tier-2 Incarnate slot, almost to tier-3 (I may stop there), and ALL IOs except the two most expensive (Gladiator's Amor: +3 Def, and Shield Wall: +3 Res), and all listed accolades* except Task Force Commander (working on that now). He was fun to level up - at no time did I feel he was underpowered nor starved for end, and he could both solo and team very well. His only solo troubles were with Ghost Widow (due to her hold; I needed more lucks in my tray or a team), Siege (in the Praetorian arc, due to his heal/regen; cured with some temporary summons powers), and Trapdoor (due to his regen; cured with some temporary summons powers, but I learned later other ways to take him).
*I also grabbed Eye of the Magus accolade, and keep a Wedding Band around to help against Toxic damage, especialy since I skipped Power Surge.
Welcome back and have fun with all the changes to CoX!
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
The Amber Fist: Level 50 Mutation Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(43)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 6: Static Shield -- S'fstPrt-ResDam/Def+(A), ResDam-I(40)
Level 8: Grounded -- GA-3defTpProc(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Energize -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx(29), Dct'dW-Heal(33)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(46)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Fault -- Zinger-Dam%(A), Zinger-Taunt/Rng(21), Zinger-Taunt(21), Zinger-Taunt/Rchg(37), Zinger-Taunt/Rchg/Rng(40), Zinger-Acc/Rchg(43)
Level 22: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 24: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(25), GSFC-ToHit(25), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31)
Level 26: Power Sink -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-EndMod/Rchg(29)
Level 28: Taunt -- Zinger-Dam%(A)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-ResDam/Rchg(33)
Level 35: Tremor -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(37), FrcFbk-Rechg%(37)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(42), LkGmblr-Rchg+(42), Ksmt-ToHit+(46), SW-ResDam/Re TP(50)
Level 44: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(45), LkGmblr-Rchg+(50)
Level 47: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48), LkGmblr-Rchg+(50)
Level 49: Tactics -- Rec'dRet-Pcptn(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Boost
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(43)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(15), P'Shift-EndMod/Rchg(15), P'Shift-End%(48)
Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)
Now for some on the levelling part of my build: I used this exact build, and I consider it "fine" for exemplaring - tested this in Orobouros with no issues. I slotted TOs as they dropped until level 22, then began crafting common IOs which I used permanently until I got set IOs. This way, I got out of the DO/SO constant replacement treadmill. I've read some who say wait until level 27 or 32 for common IOs, but level 22 worked for me. I never bought even one TO/DO/SO, ever.
If, unlike me, you don't have access to loads of SuperGroup base storage for your salvage, you may have to plan and store specific salvage to make the common IOs work, or may need to have access to more inf than I did or wait longer to get some common IOs slotted. I still don't see this being much of an issue though.
I slotted set IOs as they dropped (I did actually find around 10 IOs used in my build) until level 47, which is when I began using my saved Merits to get others, and level 49, which is when I began spending inf for other IOs - funded mostly by purple IO recipe drops which I sold at Wentworth's.
Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
True "leveling builds" are rare because standard enhancement slotting is common-sense and IO sets are not going to make enough of a difference (for most power sets) while leveling to be worth the respec at 50. If you need advice on how to slot specific powers, the forums are a good place to ask.
Hello there,
I posted this in the Brute section as well, but since I enjoy a good scrapper I also am interested in what people can cook up here!
I am a long time returnee, I used to play back since launch to when Villains launched, left, came back, left, RL attacked, Beat down the RL Taskforce and now Im back.
I am a very big fan of in your face smash mouth characters and thus like Brutes, Scrappers or Tanks. Im sure other ATs can be smash mouth.
I see ALOT of END game "billions of influence and time spent" builds. Those are awesome, dont get me wrong, but if you left back say when Villains was new, and recently came back and wanted to level a new Tanker what would you make in Mids? I am curious to see builds people can come up with for a returnee who wants to level a few characters for fun, solo is my preferred playstyle but I group when people want too!
I am by no means sure of what to take and I want to have fun, and not die every 5 seconds.
Thanks for taking the time to read