/regen or reroll /nin?


Cerial

 

Posted

I had made my spines/regen stalker a bit over 5 years ago when I played and have recently started playing again earlier this month. I'm close to reaching 50 however I've had it easy with regen untill I started running into elite bosses, with little to no def you can imagine why.
I've been toying with the thought of rerolling /nin as my lvl 26ish nin/nin that I made before my spines/regen easily killed an EB with just the basic toggles sloted with 1 or 2 DO lol and devine ava.

I wasn't looking forward to a reroll without the cash for some boosting as it takes a little wile and I haven't played at 50 yet. I made a build in mids trying to avoid a reroll, I'll link it below. It has all the regen of /regen with about 30% def. But can that really compare with the softcap of /nin or should I just reroll now and save myself the hassle?

I don't see where just the data chunk is so this will do I guess.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Stalker
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(25), Ksmt-ToHit+(25)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 4: Fast Healing -- Heal-I(A), Heal-I(34)
Level 6: Reconstruction -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(36), Mrcl-Heal/Rchg(37)
Level 8: Assassin's Impaler -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(13)
Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(17), GSFC-Build%(19)
Level 12: Placate -- RechRdx-I(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(23)
Level 16: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(37)
Level 18: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(39), Numna-Heal(39), Mrcl-Heal/EndRdx(39), Mrcl-Rcvry+(40), RgnTis-Regen+(40)
Level 20: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(43)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(45)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Instant Healing -- Numna-Heal(A), Numna-Heal/Rchg(46), Dct'dW-Heal/Rchg(46), RechRdx-I(48)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34), ImpSwft-Dam%(34)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 41: Superior Conditioning -- EndMod-I(A)
Level 44: Physical Perfection -- EndMod-I(A), P'Shift-EndMod(46), P'Shift-End%(50)
Level 47: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Assassination
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(43), P'Shift-End%(45)