Bane build (Final build)


15bribri15

 

Posted

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Bane 2011: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Bash -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(5), Amaze-Acc/Stun/Rchg:50(5), Amaze-Acc/Rchg:50(7), Amaze-ToHitDeb%:50(7), Dmg-I:50(9)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A)
Level 2: Mace Beam -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/Rchg:50(13), Dev'n-Acc/Dmg/EndRdx/Rchg:50(13)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+:50(A), DefBuff-I:50(9)
Level 6: Build Up -- GSFC-ToHit/Rchg:50(A), GSFC-ToHit/Rchg/EndRdx:50(11), GSFC-Rchg/EndRdx:50(11)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(15), GftotA-Def/EndRdx:40(15), GftotA-Def:40(40)
Level 10: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), GftotA-Def/EndRdx:40(17), GftotA-Def:40(19)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
Level 14: Poisonous Ray -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(25), Dev'n-Dmg/Rchg:50(31), Dev'n-Acc/Dmg/Rchg:50(31), Dev'n-Acc/Dmg/EndRdx/Rchg:50(31)
Level 16: Pulverize -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Dmg/Rchg:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(37)
Level 18: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), GftotA-Def:40(23), LkGmblr-Def:50(25), GftotA-Def/EndRdx:40(46)
Level 20: Tactical Training: Assault -- EndRdx-I:50(A), EndRdx-I:50(23)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Shatter -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(43), C'ngImp-Acc/Dmg/EndRdx:50(43)
Level 26: Cloaking Device -- LkGmblr-Rchg+:50(A), GftotA-Def:40(27), LkGmblr-Def:50(27), GftotA-Def/EndRdx:40(29)
Level 28: Placate -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 30: Super Speed -- EndRdx-I:50(A), EndRdx-I:50(39)
Level 32: Crowd Control -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-%Dam:50(34)
Level 35: Web Cocoon -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(36), UbrkCons-Acc/Hold/Rchg:50(36), UbrkCons-Acc/Rchg:50(36), UbrkCons-EndRdx/Hold:50(37)
Level 38: Call Reinforcements -- RechRdx-I:50(A), RechRdx-I:50(39), Dmg-I:50(39)
Level 41: Mace Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(42), Dev'n-Dmg/Rchg:50(42), Dev'n-Acc/Dmg/Rchg:50(42), Dev'n-Acc/Dmg/EndRdx/Rchg:50(43)
Level 44: Disruptor Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46)
Level 47: Shatter Armor -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(48), C'ngImp-Dmg/Rchg:50(48), C'ngImp-Dmg/EndRdx/Rchg:50(48), C'ngImp-Acc/Dmg/EndRdx:50(50)
Level 49: Summon Blaster -- RechRdx-I:50(A), RechRdx-I:50(50), Dmg-I:50(50)
Level 50: Musculature Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(19), EndMod-I:50(46)
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Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 69% Enhancement(Accuracy)
  • 83.75% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 128.51 HP (12%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 9.9%
  • MezResist(Immobilize) 6.6%
  • MezResist(Stun) 2.2%
  • 18.5% (0.324 End/sec) Recovery
  • 66% (3.541 HP/sec) Regeneration
  • 6.615% Resistance(Fire)
  • 6.615% Resistance(Cold)
  • 5% RunSpeed


Okay after taking in some criticism and looking at some other builds, I know there are a few flaws, such as not getting wolf armor which I coulda added 3% defense more to..But this is 40% defense and 37% defense when you are outa stealth..With group buffs you are gonna be soft capped..so..


 

Posted

I don't like how underslotted the pets are, personally. You've used a lot of slots and influence on recharge, then didn't properly slot the two powers that best take advantage of that recharge.

With as much recharge as you have, do you actually use Mace Beam or Mace Blast or are they just carrying sets? They're such inferior attacks in terms of DPA.

You can reduce your consumption slightly if you pull one of those endurance reducers from Tactical Training: Assault and put it in pool Maneuvers.

By the way, my Mids is showing you at 34% defense with stealth suppressed, not 37%. With SoA's being so vulnerable to debuffs, I much prefer to be softcapped under my own power and let team buffs act as padding. This also lets you be more self-sufficient in the event that you get split up, the defender dies, you end up with a team that doesn't have defense buffs, or you want to solo something. Still, it's your character, so whatever works for you.


 

Posted

Quote:
Originally Posted by Hopeling View Post
I don't like how underslotted the pets are, personally. You've used a lot of slots and influence on recharge, then didn't properly slot the two powers that best take advantage of that recharge.

With as much recharge as you have, do you actually use Mace Beam or Mace Blast or are they just carrying sets? They're such inferior attacks in terms of DPA.

You can reduce your consumption slightly if you pull one of those endurance reducers from Tactical Training: Assault and put it in pool Maneuvers.

By the way, my Mids is showing you at 34% defense with stealth suppressed, not 37%. With SoA's being so vulnerable to debuffs, I much prefer to be softcapped under my own power and let team buffs act as padding. This also lets you be more self-sufficient in the event that you get split up, the defender dies, you end up with a team that doesn't have defense buffs, or you want to solo something. Still, it's your character, so whatever works for you.
I haven't died since I made the build, I plan to do final tweaking with i20 free respecs, prob removing mace beam or blast..Since I never really use beam...Prob replace it with the wolf spider armor..I will look over the full build..

I was thinking of getting kick tough and weave..but idk how id fit it all in..Weave would put me past the soft cap, at 48%..when discovered itd still be 42..But I don't think I need it, when I solo I am fine honestly.