Another Bane Build


Soul_Stormer

 

Posted

This is my current working build for my bane soldier:
I'm not sure what else to do to tweak this build better. Prefer suggestions that do not either change or gimp my power selection, but set suggestions would be awesome. Not completely opposed to purples, but prefer non-purple or cheap purple builds.

Softcapped to range w/o cloaking device, to melee with cloaking device. Only two i really care about, but wouldn't mind more AoE.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Mercy's Bane: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Mace Beam

  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Damage/Endurance
  • (3) Devastation - Damage/Recharge
  • (9) Devastation - Accuracy/Damage/Recharge
Level 1: Bane Spider Armor Upgrade
  • (A) Titanium Coating - Resistance/Endurance
  • (5) Titanium Coating - Resistance/Recharge
  • (5) Titanium Coating - Resistance
Level 2: Wolf Spider Armor
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (9) Steadfast Protection - Knockback Protection
Level 4: Combat Training: Defensive
  • (A) Defense Buff IO
  • (50) Defense Buff IO
Level 6: Build Up
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 10: Super Speed
  • (A) Run Speed IO
Level 12: Poisonous Ray
  • (A) Devastation - Accuracy/Damage
  • (13) Devastation - Damage/Endurance
  • (13) Devastation - Damage/Recharge
  • (25) Devastation - Accuracy/Damage/Recharge
Level 14: Tactical Training: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (15) Red Fortune - Defense/Recharge
  • (15) Red Fortune - Endurance/Recharge
  • (17) Red Fortune - Defense/Endurance/Recharge
  • (31) Red Fortune - Defense
  • (34) Red Fortune - Endurance
Level 16: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense/Recharge
  • (19) Red Fortune - Endurance/Recharge
  • (19) Red Fortune - Defense/Endurance/Recharge
  • (31) Red Fortune - Defense
  • (43) Red Fortune - Endurance
Level 18: Shatter
  • (A) Touch of Death - Accuracy/Damage
  • (21) Touch of Death - Damage/Endurance
  • (21) Touch of Death - Damage/Recharge
  • (23) Touch of Death - Accuracy/Damage/Endurance
  • (23) Touch of Death - Damage/Endurance/Recharge
  • (43) Touch of Death - Chance of Damage(Negative)
Level 20: Tactical Training: Assault
  • (A) Endurance Reduction IO
  • (37) Endurance Reduction IO
Level 22: Mental Training
  • (A) Run Speed IO
Level 24: Cloaking Device
  • (A) Defense Buff IO
Level 26: Placate
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 28: Surveillance
  • (A) Analyze Weakness - Defense Debuff
  • (29) Analyze Weakness - Accuracy/Defense Debuff
  • (29) Analyze Weakness - Accuracy/Recharge
  • (31) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (37) Analyze Weakness - Accuracy/Endurance/Recharge
  • (40) Analyze Weakness - Chance for +ToHit
Level 30: Tactical Training: Leadership
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 32: Crowd Control
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 35: Web Cocoon
  • (A) Ghost Widow's Embrace - Accuracy/Recharge
  • (36) Ghost Widow's Embrace - Endurance/Hold
  • (36) Ghost Widow's Embrace - Accuracy/Endurance
  • (36) Ghost Widow's Embrace - Hold/Range
Level 38: Call Reinforcements
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge
  • (40) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 41: Web Envelope
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (42) Enfeebled Operation - Endurance/Immobilize
  • (42) Enfeebled Operation - Accuracy/Endurance
  • (42) Enfeebled Operation - Immobilize/Range
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (46) Enfeebled Operation - Accuracy/Immobilize
Level 44: Shatter Armor
  • (A) Touch of Death - Accuracy/Damage/Endurance
  • (45) Touch of Death - Damage/Endurance
  • (45) Touch of Death - Damage/Recharge
  • (45) Touch of Death - Accuracy/Damage
  • (46) Touch of Death - Damage/Endurance/Recharge
  • (46) Touch of Death - Chance of Damage(Negative)
Level 47: Summon Blaster
  • (A) Edict of the Master - Defense Bonus
  • (48) Edict of the Master - Accuracy/Damage
  • (48) Edict of the Master - Damage
  • (48) Edict of the Master - Damage/Endurance
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
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Level 1: Brawl
  • (A) Empty
Level 1: Conditioning
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (25) Endurance Modification IO
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Set Bonus Totals:
  • 26% DamageBuff(Smashing)
  • 26% DamageBuff(Lethal)
  • 26% DamageBuff(Fire)
  • 26% DamageBuff(Cold)
  • 26% DamageBuff(Energy)
  • 26% DamageBuff(Negative)
  • 26% DamageBuff(Toxic)
  • 26% DamageBuff(Psionic)
  • 18.63% Defense(Melee)
  • 5% Defense
  • 12.69% Defense(Smashing)
  • 12.69% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 7.063% Defense(Energy)
  • 7.063% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.13% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 20% Enhancement(Accuracy)
  • 3% Enhancement(Immobilize)
  • 32.5% Enhancement(RechargeTime)
  • 132.52 HP (12.37%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 8%
  • MezResist(Immobilize) 12.4%
  • MezResist(Sleep) 4.7%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 2.5%
  • 1.5% (0.026 End/sec) Recovery
  • 44% (2.361 HP/sec) Regeneration
  • 11.58% Resistance(Smashing)
  • 14.08% Resistance(Lethal)
  • 12.52% Resistance(Fire)
  • 12.52% Resistance(Cold)
  • 10% Resistance(Energy)
  • 11.88% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 5% RunSpeed


50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004