Emp/NRG build help


Doomguide

 

Posted

hello i've put a build together but im not the best at it lol can any one see where i might of gone wrong please its a pure team defender just for support never solo's


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Defender
Primary Power Set: Empathy
Secondary Power Set: Energy Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Healing Aura

  • (A) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Endurance/Recharge
  • (3) Doctored Wounds - Heal/Recharge
  • (5) Doctored Wounds - Heal/Endurance/Recharge
  • (5) Doctored Wounds - Heal
Level 1: Power Bolt
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Endurance
  • (11) Thunderstrike - Damage/Endurance/Recharge
Level 2: Heal Other
  • (A) Numina's Convalescence - Heal/Endurance
  • (11) Numina's Convalescence - Endurance/Recharge
  • (13) Numina's Convalescence - Heal/Recharge
  • (13) Numina's Convalescence - Heal/Endurance/Recharge
  • (15) Numina's Convalescence - Heal
  • (15) Numina's Convalescence - +Regeneration/+Recovery
Level 4: Absorb Pain
  • (A) Miracle - +Recovery
  • (17) Miracle - Heal
  • (17) Miracle - Heal/Endurance/Recharge
  • (19) Miracle - Heal/Recharge
  • (19) Miracle - Endurance/Recharge
Level 6: Resurrect
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 8: Clear Mind
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 12: Fortitude
  • (A) Serendipity - Defense/Endurance
  • (25) Serendipity - Defense/Recharge
  • (27) Serendipity - Endurance/Recharge
  • (27) Serendipity - Defense/Endurance/Recharge
  • (29) Serendipity - Defense
  • (29) Luck of the Gambler - Recharge Speed
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (31) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Maneuvers
  • (A) Serendipity - Defense/Endurance
  • (31) Serendipity - Defense/Recharge
  • (33) Serendipity - Endurance/Recharge
  • (33) Serendipity - Defense/Endurance/Recharge
  • (33) Serendipity - Defense
  • (34) Luck of the Gambler - Recharge Speed
Level 18: Assault
  • (A) Endurance Reduction IO
Level 20: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Vengeance
  • (A) Defense Buff IO
Level 24: Recovery Aura
  • (A) Endurance Modification IO
  • (37) Endurance Modification IO
  • (37) Endurance Modification IO
Level 26: Regeneration Aura
  • (A) Miracle - Heal/Endurance
  • (37) Miracle - Endurance/Recharge
  • (39) Miracle - Heal/Recharge
  • (39) Miracle - Heal/Endurance/Recharge
  • (39) Miracle - Heal
Level 28: Kick
  • (A) Empty
Level 30: Tough
  • (A) Steadfast Protection - Resistance/Endurance
  • (40) Steadfast Protection - Resistance/+Def 3%
  • (40) Steadfast Protection - Knockback Protection
  • (40) Gladiator's Armor - TP Protection +3% Def (All)
Level 32: Weave
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
  • (42) Defense Buff IO
  • (42) Defense Buff IO
  • (42) Defense Buff IO
Level 35: Adrenalin Boost
  • (A) Recharge Reduction IO
Level 38: Recall Friend
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 41: Teleport
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (45) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 44: Team Teleport
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 47: Conserve Power
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 49: Power Blast
  • (A) Damage Increase IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Vigilance
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - Heal/Endurance
  • (45) Numina's Convalescence - Heal
  • (45) Healing IO
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (46) Performance Shifter - EndMod/Recharge
  • (46) Performance Shifter - EndMod/Accuracy/Recharge
  • (46) Performance Shifter - Accuracy/Recharge
  • (48) Performance Shifter - EndMod/Accuracy
  • (48) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 14.75% Defense(Fire)
  • 14.75% Defense(Cold)
  • 15.38% Defense(Energy)
  • 15.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Melee)
  • 21% Defense(Ranged)
  • 23.5% Defense(AoE)
  • 20% Enhancement(RechargeTime)
  • 20% Enhancement(Heal)
  • 13% Enhancement(Accuracy)
  • 14% FlySpeed
  • 125.9 HP (12.38%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -20)
  • Knockup (Mag -20)
  • MezResist(Held) 3.3%
  • MezResist(Terrorized) 2.2%
  • 13.5% (0.225 End/sec) Recovery
  • 32% (1.359 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 4.26% Resistance(Fire)
  • 4.26% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 3% Resistance(Lethal)
  • 14% RunSpeed
------------
Set Bonuses:
Doctored Wounds
(Healing Aura)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Thunderstrike
(Power Bolt)
  • 2% (0.033 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Numina's Convalescence
(Heal Other)
  • 12% (0.51 HP/sec) Regeneration
  • 19.08 HP (1.876%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Miracle
(Absorb Pain)
  • 2.5% (0.042 End/sec) Recovery
  • 19.08 HP (1.876%) HitPoints
  • 5% Enhancement(Heal)
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
Serendipity
(Fortitude)
  • 4% (0.17 HP/sec) Regeneration
  • 7.63 HP (0.75%) HitPoints
  • 3% Enhancement(Accuracy)
  • 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
Luck of the Gambler
(Fortitude)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
  • Knockback (Mag -4), Knockup (Mag -4)
Serendipity
(Maneuvers)
  • 4% (0.17 HP/sec) Regeneration
  • 7.63 HP (0.75%) HitPoints
  • 3% Enhancement(Accuracy)
  • 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.08 HP (1.876%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Miracle
(Regeneration Aura)
  • 2.5% (0.042 End/sec) Recovery
  • 19.08 HP (1.876%) HitPoints
  • 5% Enhancement(Heal)
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
Steadfast Protection
(Tough)
  • 1.5% (0.025 End/sec) Recovery
  • 15.26 HP (1.501%) HitPoints
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Gladiator's Armor
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Shield Wall
(Weave)
  • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Blessing of the Zephyr
(Recall Friend)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
  • Knockback (Mag -4), Knockup (Mag -4)
Blessing of the Zephyr
(Teleport)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
  • Knockback (Mag -4), Knockup (Mag -4)
Blessing of the Zephyr
(Team Teleport)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold) (Exceeded 5 Bonus Cap)
  • Knockback (Mag -4), Knockup (Mag -4)
Numina's Convalescence
(Health)
  • 12% (0.51 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.08 HP (1.876%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)



Code:
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many thanks


 

Posted

just thought this is the dream build with a few 2bill enhancements that wont be in final build i was just finding it hard to get defence up


 

Posted

Just see a build not slotted for defence but looks well better than mine confused.com :-/


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Anodine: Level 50 Natural Defender
Primary Power Set: Empathy
Secondary Power Set: Energy Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Healing Aura

  • (A) Numina's Convalescence - Heal/Endurance
  • (3) Numina's Convalescence - Endurance/Recharge
  • (5) Numina's Convalescence - Heal/Recharge
  • (7) Numina's Convalescence - Heal/Endurance/Recharge
  • (7) Numina's Convalescence - Heal
Level 1: Power Bolt
  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (9) Decimation - Damage/Recharge
  • (15) Decimation - Accuracy/Endurance/Recharge
  • (15) Decimation - Accuracy/Damage/Recharge
Level 2: Heal Other
  • (A) Numina's Convalescence - Heal/Endurance
  • (5) Numina's Convalescence - Endurance/Recharge
  • (9) Numina's Convalescence - Heal/Recharge
  • (11) Numina's Convalescence - Heal/Endurance/Recharge
  • (11) Numina's Convalescence - Heal
Level 4: Power Blast
  • (A) Decimation - Accuracy/Damage
  • (23) Decimation - Damage/Endurance
  • (23) Decimation - Damage/Recharge
  • (27) Decimation - Accuracy/Endurance/Recharge
  • (29) Decimation - Accuracy/Damage/Recharge
Level 6: Absorb Pain
  • (A) Numina's Convalescence - Heal/Endurance
  • (13) Numina's Convalescence - Endurance/Recharge
  • (25) Numina's Convalescence - Heal/Recharge
  • (25) Numina's Convalescence - Heal/Endurance/Recharge
  • (27) Numina's Convalescence - Heal
Level 8: Resurrect
  • (A) Recharge Reduction IO
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 12: Clear Mind
  • (A) Recharge Reduction IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (29) HamiO:Microfilament Exposure
  • (31) HamiO:Microfilament Exposure
Level 16: Fortitude
  • (A) HamiO:Membrane Exposure
  • (17) HamiO:Membrane Exposure
  • (17) HamiO:Membrane Exposure
  • (19) Luck of the Gambler - Recharge Speed
Level 18: Recovery Aura
  • (A) Efficacy Adaptor - EndMod
  • (19) Efficacy Adaptor - EndMod/Recharge
  • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (31) Efficacy Adaptor - Accuracy/Recharge
  • (33) Efficacy Adaptor - EndMod/Accuracy
  • (33) Efficacy Adaptor - EndMod/Endurance
Level 20: Energy Torrent
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (46) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 22: Power Burst
  • (A) Apocalypse - Damage
  • (36) Apocalypse - Damage/Recharge
  • (36) Apocalypse - Accuracy/Damage/Recharge
  • (36) Apocalypse - Accuracy/Recharge
  • (37) Apocalypse - Damage/Endurance
Level 24: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (34) Red Fortune - Defense/Recharge
  • (34) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Defense
  • (43) Luck of the Gambler - Recharge Speed
Level 26: Assault
  • (A) Endurance Reduction IO
Level 28: Tactics
  • (A) HamiO:Cytoskeleton Exposure
  • (33) HamiO:Cytoskeleton Exposure
  • (34) HamiO:Cytoskeleton Exposure
Level 30: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 35: Regeneration Aura
  • (A) Doctored Wounds - Heal/Endurance
  • (37) Doctored Wounds - Endurance/Recharge
  • (37) Doctored Wounds - Heal/Recharge
  • (39) Doctored Wounds - Heal/Endurance/Recharge
  • (39) Doctored Wounds - Heal
Level 38: Adrenalin Boost
  • (A) Doctored Wounds - Recharge
  • (39) Doctored Wounds - Heal
  • (40) Doctored Wounds - Heal/Endurance
  • (40) Doctored Wounds - Endurance/Recharge
  • (40) Doctored Wounds - Heal/Recharge
Level 41: Power Build Up
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Explosive Blast
  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
Level 47: Temp Invulnerability
  • (A) Aegis - Psionic/Status Resistance
Level 49: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Miracle - +Recovery
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (13) Efficacy Adaptor - EndMod/Recharge
  • (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (48) Efficacy Adaptor - Accuracy/Recharge
  • (48) Efficacy Adaptor - EndMod/Accuracy
  • (50) Efficacy Adaptor - EndMod/Endurance
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 4.5% Max End
  • 24% Enhancement(Accuracy)
  • 26% Enhancement(Heal)
  • 101.25% Enhancement(RechargeTime)
  • 133.53 HP (13.13%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 9.9%
  • MezResist(Immobilize) 7.7%
  • MezResist(Terrorized) 4.4%
  • 9.5% (0.159 End/sec) Recovery
  • 72% (3.057 HP/sec) Regeneration
  • 7.875% Resistance(Fire)
  • 7.875% Resistance(Cold)
  • 3% Resistance(Psionic)
------------
Set Bonuses:
Numina's Convalescence
(Healing Aura)
  • 12% (0.51 HP/sec) Regeneration
  • 19.08 HP (1.876%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
Decimation
(Power Bolt)
  • MezResist(Immobilize) 2.75%
  • 11.45 HP (1.125%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Numina's Convalescence
(Heal Other)
  • 12% (0.51 HP/sec) Regeneration
  • 19.08 HP (1.876%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
Decimation
(Power Blast)
  • MezResist(Immobilize) 2.75%
  • 11.45 HP (1.125%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Numina's Convalescence
(Absorb Pain)
  • 12% (0.51 HP/sec) Regeneration
  • 19.08 HP (1.876%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
Blessing of the Zephyr
(Super Speed)
  • Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler
(Fortitude)
  • 7.5% Enhancement(RechargeTime)
Efficacy Adaptor
(Recovery Aura)
  • 11.45 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.425 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Positron's Blast
(Energy Torrent)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Apocalypse
(Power Burst)
  • 16% (0.679 HP/sec) Regeneration
  • 30.52 HP (3.001%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Red Fortune
(Maneuvers)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Vengeance)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Doctored Wounds
(Regeneration Aura)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Doctored Wounds
(Adrenalin Boost)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Ragnarok
(Explosive Blast)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Aegis
(Temp Invulnerability)
  • 3% Resistance(Psionic)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Efficacy Adaptor
(Stamina)
  • 11.45 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.425 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

I messed with the 2nd build a little, which is much better than the 1st imho. A little less global recharge, but better recharge in the auras and still enough for perma-hasten with a t4 spiritual. I dropped the expensive purple sets, but added a couple of expensive hami-o's. I swapped the cone for power push, to limit the aggro I draw, for extra mitigation, and occasional pbu hilarity. I added combat jumping because I like the extra combat mobility, especially with SS. The stealth pool seemed like it was just muling LOTGs, since you'll have full stealth with SS and sprint. I moved the proc so only one toggle needs to be running for full stealth, and picked up tp ally. Most of my deaths on an empath come as a result of a brave, but poorly thought out 'suicide rez'. TP ally lets me tp the corpse, er teammate, out of the fray. Mostly just personal preference stuff, with the benefit of reduced build cost. You could pick up a bit of ranged defense at the cost of global recharge by 6 slotting t-strikes in your ST blasts, I like it the way it is

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Anodine: Level 50 Natural Defender
Primary Power Set: Empathy
Secondary Power Set: Energy Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
Level 1: Power Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(15), Dev'n-Hold%(43)
Level 2: Heal Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Rchg(11)
Level 4: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(29), Dev'n-Hold%(43)
Level 6: Absorb Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(13), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27)
Level 8: Resurrect -- RechRdx-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 12: Clear Mind -- RechRdx-I(A)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Fortitude -- HO:Membr(A), HO:Membr(17), HO:Membr(17), LkGmblr-Rchg+(19)
Level 18: Recovery Aura -- P'Shift-End%(A), P'Shift-EndMod/Acc(19), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Rchg(33), P'Shift-EndMod(33)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(29), HO:Enzym(31)
Level 22: Power Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37)
Level 24: Assault -- EndRdx-I(A)
Level 26: Tactics -- HO:Cyto(A), HO:Cyto(33)
Level 28: Power Push -- FrcFbk-Rchg/KB(A), FrcFbk-Rchg/EndRdx(34), FrcFbk-Acc/KB(42), FrcFbk-Dmg/KB(46), FrcFbk-Dmg/EndRdx/KB(50), FrcFbk-Rechg%(50)
Level 30: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A)
Level 35: Regeneration Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Rchg(39)
Level 38: Adrenalin Boost -- Dct'dW-Rchg(A), Dct'dW-Heal(39), Dct'dW-Heal/EndRdx(40), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), FrcFbk-Rchg/EndRdx(48)
Level 47: Temp Invulnerability -- Aegis-Psi/Status(A), Aegis-ResDam(48), Aegis-ResDam/EndRdx(50)
Level 49: Recall Friend -- Winter-ResSlow(A)
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(34), Numna-Heal(34), Mrcl-Rcvry+(46)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(13), P'Shift-EndMod(48)


 

Posted

A few thoughts at random that mostly fall into the personal preference, ymmv, category.

I pretty much won't invest more than 3 slots into Recovery Aura. I want ED capped recharge in the power after that I largely don't care how much end it produces above base and won't add slots to increase the output. For me the extra end produced by 6 slots of Efficacy Adaptor is or should be largely wasted, I've got numerous other ways to get the recharge bonus (and for less slots) and better uses for those slots. I do however, like the way the first Anodine build uses getting the +5% rech with Efficacy Adaptor to grab more +heal bonuses elsewhere. It's far more than many builds I see using End sets in Recovery Aura manage to gain in the trade off.

Along those lines I won't slot either Health or Stamina on a team oriented build. My Auras on high recharge should make both these powers and their benefits extraneous. Drop a Miracle +recovery and Perf Shifter +end and call it a day if you want something in there.

If a choice boils down to more recharge vs more defense for a teaming empath build, more recharge will be my choice every single time. My survival mitigation is going to come from inspires, my Auras, my teammates etc.. The last place it's likely to come from is +defense in my build. If I did go that way though for /energy I'd most likely build a 'hover blaster' with +range defense.

Since I exemplar frequently I wouldn't like my AB and Regen Aura put off later in the build. I'll take and slot them asap at 26th and 32nd. If you never exemplar and the respec is on a post 50 character then obviously it makes no difference if AB is level 32 or 38 in the build.

I want +endmod in AB as I want its +recovery over 1000% so I usually add a 6th slot with Endmod/Rech in it to the 5 Doctored Wounds.

I'd slot Resurrect for endred. Recharge in a high recharge build for Rez is ... not going to reduce the downtime enough to use for multiple rezzes to avert a disaster and 26 end cost could very well be too high to let me use it in a situation of impending teamwipe even with Vigilance helping.

Though quite arguably makes no difference what is slotted in the base of Clear Mind I do tend to slot for range vs something else.

Power Push slotted with KB set + PBU looks like some silly fun.

While I like Super Speed especially for its stealth and ability to stack a +stealth IO on top of its own ... incorporating Hover as a means of reducing the kb effects of my blasts, on a team build particularly, seems like something I might want. Of course as I look at it I do not have Hover on the build I worked up either.

And for thought here's that build:

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

EmpEnergy_toxicshock (v1.00.i19 Spiritual Core Paragon): Level 50 Mutation Defender
Primary Power Set: Empathy
Secondary Power Set: Energy Blast
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-EndRdx/Rchg(31)
Level 1: Power Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(17), ExStrk-Dam%(40)
Level 2: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(17), ExStrk-Dam%(40)
Level 4: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(15), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-EndRdx/Rchg(40)
Level 6: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(15), Posi-Dam%(21), Range-I(48)
Level 8: Clear Mind -- Range-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Fortitude -- HO:Membr(A), HO:Membr(25), LkGmblr-Rchg+(29)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Recall Friend -- Zephyr-ResKB(A)
Level 18: Recovery Aura -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(19), RechRdx-I(19)
Level 20: Assault -- EndRdx-I(A)
Level 22: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(23), GSFC-ToHit/EndRdx(23)
Level 24: Power Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(46), ExStrk-Dam%(46)
Level 26: Regeneration Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(27), Dct'dW-Heal/Rchg(27), Dct'dW-EndRdx/Rchg(37), Dct'dW-Rchg(37)
Level 28: Aim -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(29), AdjTgt-Rchg(31)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Adrenalin Boost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-EndRdx/Rchg(34), Efficacy-EndMod/Rchg(34)
Level 35: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Dam%(37)
Level 38: Nova -- Oblit-Dmg(A), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-Acc/Rchg(50)
Level 41: Electric Fence -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), TotHntr-Dam%(43)
Level 44: Shocking Bolt -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(46)
Level 47: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(48), ResDam-I(48)
Level 49: Absorb Pain -- Heal-I(A), Heal-I(50)
Level 50: Spiritual Radial Boost
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 4: Ninja Run



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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