Fine tuning Fire/EM
I do not think I'd change anything (maybe slide the range enhancer out of Breath since you have perma boost range and use it either in Hasten or to 2 slot Aim with Adj Targeting: rech and tohit/rech). But as an alternative to think about:
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Delta Farce: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Power Thrust -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36)
Level 2: Fire Ball -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(13), Posi-Acc/Dmg/EndRdx(13), Posi-Dmg/Rng(15), Posi-Dmg/EndRdx(15)
Level 4: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(21), Thundr-Acc/Dmg/Rchg(21)
Level 6: Build Up -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/Rchg(9), GSFC-Rchg/EndRdx(11), GSFC-Build%(23), GSFC-ToHit(23), GSFC-ToHit/EndRdx(42)
Level 8: Rain of Fire -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(11), Posi-Dmg/EndRdx(25), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(27)
Level 10: Bone Smasher -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(29), Mako-Dmg/Rchg(31), Mako-Acc/Dmg(31), Mako-Dmg/EndRdx(31), Mako-Dam%(33)
Level 12: Boxing -- Empty(A)
Level 14: Fire Breath -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg/EndRdx(17), Posi-Acc/Dmg(25), Posi-Dmg/EndRdx(33), Posi-Dmg/Rng(34)
Level 16: Aim -- RechRdx-I(A)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37), Thundr-Dmg/EndRdx(37), Thundr-Acc/Dmg/Rchg(39)
Level 20: Tough -- HO:Ribo(A)
Level 22: Combat Jumping -- Ksmt-ToHit+(A)
Level 24: Aid Other -- Heal-I(A)
Level 26: Aid Self -- H'zdH-Heal/Rchg(A), Dct'dW-Heal/Rchg(29), Mrcl-Heal/Rchg(34)
Level 28: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(43)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(39)
Level 32: Inferno -- Erad-Dmg(A), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Dmg/Rchg(42)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(42)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Shocking Bolt -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-EndRdx/Rchg/Hold(43), Lock-Rchg/Hold(45), Lock-Acc/Rchg(45), Lock-Acc/Hold(45)
Level 44: Charged Armor -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(46), ResDam-I(46)
Level 47: EM Pulse -- Stpfy-Acc/EndRdx(A), Stpfy-Acc/Stun/Rchg(48), Stpfy-EndRdx/Stun(48), Stpfy-KB%(50), Stpfy-Stun/Rng(50), Stpfy-Acc/Rchg(50)
Level 49: Surge of Power -- RechRdx-I(A)
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Boost
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 4: Ninja Run
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), P'Shift-EndMod/Acc(48)
Level 1: Sprint -- ULeap-Stlth(A)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1448;781;1562;HEX;| |78DA6554594F1A5118FDEE301645501415174010446553D23ED7BA60974863EA736| |3A638E2281DC83826FA54BBFC823E744B5CD3F5D9EDC7B47FA07B5FBA260DFDEE77| |073B0904EE997BEEB79C39F75EF21BD36E80AD71609EA992B2B6B63089A3A91ACEE| |B8AB96E28A5E669B5642AE119C528A84E00E8B1D6176E287A515DCCCC68862A72A2| |B595F9F54AA56C98999CAE1AC5CD85BCA26B95F592626A65BDEDAABEAC1AAA6E666| |A0F9EB972B984558ACBA6A617DD349B55950A4EC4525E5DD40A9AAEBA68365F51D5| |457FAEA21532B9925A300DADA094B0056FBCD98DFA12F89B80DAA7DA00DB080320E| |D208440DA451804790F210BF23EC1B9038430DCB667AD2244E1DC0A42101A970822| |452A155D16A0114CE2C84496CC8E29CB7D484DDCA7DC2E683941E8879623AA71094| |787D5C4C1A50D81974B8B40FB2E05B4EF1374084D1D7B54B18C630313590D2F2580| |6E687C21F1F6AE57045D6F043C2718794D3085F14E4B9A5348731D92E86E2E66187| |A4FC894DE53D25BC1B1C992D6B4422B018D5642FC8DE3105AA2AC90B021BC4AB219| |76681659D05CC50F4CE3B3C76AEB39A658EFA9687B4822C247542EC2BB07208763A| |B7837684D52DC0C8E6D9692B66D3222CADD89416C9F026207242FB643B3F81E8103| |95F8AC42BE8B08324017729D16D7F917A10B8248F92DC1FE1865F63BF9461125F54| |C304E05F20491CB04510CE81301ACEF1D9A9B82C45BF258C695A06820053B2938DC| |C1F85BC6BD34BB42BB2FDCE87F2FF1BD1DFA28E0136DE4D0269932B241A6985C90A| |8C706B81B291849D23119C04E83D6CA60920E6E5CD8F5C4C1B745D835FC078B6620| |F15BE276257E91C8D44F013FA86FEA3BC153CC4A5ACA937EC6A9748C24A75354F69| |983571265337719AF377A9F5E6D740BC107D9078C4BCEDE23327B87423EE0BFC998| |65EF98D01790CF2E167EF91119AB63E6E4B36B643111B976B3AAC088F9EC42A2C6A| |4E99A7CB153C364D7573B758DF1F3ABB8B86944556FD99E9BBC6797B1FAED7F9AC4| |1E4BDCDEF44382D14704893ACDD93AE6421D73BE8E99B5330E895B37EEC30696A69| |B367D73B6E77FF4DCFC24| |-------------------------------------------------------------------|
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I do not think I'd change anything (maybe slide the range enhancer out of Breath since you have perma boost range and use it either in Hasten or to 2 slot Aim with Adj Targeting: rech and tohit/rech). But as an alternative to think about:
You gain 3% HPs, 15% sm/le resists, and 5% defense, but lose Flight (a big loss, IMO), a pulling tool, and Conserve Power (with boost range, regular blasts pull great too and the build looks to have gobs of endurance anyway). Also 8 feet of range in Breath and 4 seconds of recharge in Rain are lost. I think I'd keep your original, but it is something to consider. |
I've thought about tossing a pair of Adj. Targeting into Aim... my live build has both Aim & BU with a pair of them and a common recharge... but it's a question of finding the slots. I'm also on the fence about the extra range in BoF; on one hand more range in a cone increases the AOE of the cone but on the other that slot may be more useful elsewhere.
You may well have a point on Rain; excluding Hasten that slot is getting me ~8 seconds of recharge, 40 seconds without vs 32 seconds with... that would free a second slot for the damage bonus in Aim. Conserve Power I actually use right before the nuke; it stretches the end benefit of a blue so I don't have to stop fighting while waiting for recovery to kick in.
Hasten I'm sorry to admit I constantly forget about; since it isn't auto (that slot going for boost range) I have to actually notice it's recharged and click the bloody thing. Blazing Bolt is a pure pulling tool, not a damage power. I've never been a big fan of snipes and it didn't seem worth the expenditure in slots. It is nice to be able to pull a mob from 300' away although admittedly that doesn't come into play more than once or twice a night. Of all my powers it's certainly the first on the "droppable" list.
Thanks for the thoughts though, I appreciate it.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I've been having a lot of fun lately with my Fire/EM blaster... the character's been quite durable and playable but I'm looking at tweaking it a bit. Currently I'm sitting at around 30% ranged defense; I've come up with a build that pushes that to ~36% without serious compromise. This comes at the expense of 7.5% recharge and a few other minor losses.
Anyway, if you guys see anything that could use improvement let me know... after all this 'ain't a tanker The big changes from my live build are swapping Kin Crash for Mako in Power Thrust and 6 slotting Gaussian's into Build Up... everything else is nearly identical to my live build. Yes, I do have City Traveler and am taking advantage of it in this build.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Delta Farce: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Power Thrust -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36)
Level 2: Fire Ball -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(13), Posi-Acc/Dmg/EndRdx(13), Posi-Dmg/Rng(15), Posi-Dmg/EndRdx(15)
Level 4: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(21), Thundr-Acc/Dmg/Rchg(21)
Level 6: Build Up -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/Rchg(9), GSFC-Rchg/EndRdx(11), GSFC-Build%(23), GSFC-ToHit(23), GSFC-ToHit/EndRdx(42)
Level 8: Rain of Fire -- Posi-Dmg/Rchg(A), RechRdx-I(11), Posi-Acc/Dmg(25), Posi-Dmg/EndRdx(25), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(27)
Level 10: Bone Smasher -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(29), Mako-Dmg/Rchg(31), Mako-Acc/Dmg(31), Mako-Dmg/EndRdx(31), Mako-Dam%(33)
Level 12: Fly -- Frbd-Stlth(A)
Level 14: Fire Breath -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg/EndRdx(17), Posi-Acc/Dmg(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rng(34), Range-I(39)
Level 16: Aim -- RechRdx-I(A)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37), Thundr-Dmg/EndRdx(37), Thundr-Acc/Dmg/Rchg(39)
Level 20: Conserve Power -- RechRdx-I(A)
Level 22: Combat Jumping -- Ksmt-ToHit+(A)
Level 24: Aid Other -- Heal-I(A)
Level 26: Aid Self -- H'zdH-Heal/Rchg(A), Dct'dW-Heal/Rchg(29), Mrcl-Heal/Rchg(34)
Level 28: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(43)
Level 30: Blazing Bolt -- Range-I(A)
Level 32: Inferno -- Erad-Dmg(A), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Dmg/Rchg(42)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(42)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Shocking Bolt -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-EndRdx/Rchg/Hold(43), Lock-Rchg/Hold(45), Lock-Acc/Rchg(45), Lock-Acc/Hold(45)
Level 44: Charged Armor -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(46), ResDam-I(46)
Level 47: EM Pulse -- Stpfy-Acc/EndRdx(A), Stpfy-Acc/Stun/Rchg(48), Stpfy-EndRdx/Stun(48), Stpfy-KB%(50), Stpfy-Stun/Rng(50), Stpfy-Acc/Rchg(50)
Level 49: Surge of Power -- RechRdx-I(A)
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 4: Ninja Run
Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(48)
Level 1: Sprint -- Empty(A)
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes