MA/Inv frustrated on respec to inherent stamina mode
Here's my interpretation, even with flight as the travel power. Be warned, I have this build complete on Live excepting only the PvP Def IO and T4 Cardiac (running T3), and it still manages to hemorrhage endurance if I attack with EC>CAK>CS>SK or CAK>SK>CS>SK (2nd chain isn't gapless), so I'm popping blues like mad, but it's at least a start for what you may want to do. I am mostly sustainable if I'm just doing EC>DT>CAK wait for EC. And I'll hover-scrap sometimes, but found it's better for my playstyle to just get more mobs.
It is ridiculously survivable though... Especially compared to my only other 50 Scrap, Kat/Regen.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Mihael: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), KntkC'bat-Knock%(34), P'ngS'Fest-Acc/Dmg(36), P'ngS'Fest-Dmg/Rchg(39)
Level 1: Resist Physical Damage -- Aegis-Psi/Status(A), Aegis-ResDam(15), Aegis-ResDam/Rchg(15), S'fstPrt-ResDam/Def+(46), GA-3defTpProc(46)
Level 2: Cobra Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), KntkC'bat-Knock%(34), P'ngS'Fest-Acc/Dmg(36), P'ngS'Fest-Dmg/Rchg(39)
Level 4: Dull Pain -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(5), Tr'ge-Heal/Rchg(42), Tr'ge-Heal/EndRdx/Rchg(43)
Level 6: Focus Chi -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(7), GSFC-ToHit(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 8: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam(9)
Level 10: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(48), P'ngS'Fest-Dmg/Rchg(48)
Level 12: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam(17)
Level 18: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Knock%(34), P'ngS'Fest-Acc/Dmg(36), P'ngS'Fest-Dmg/Rchg(39)
Level 20: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(21), Aegis-ResDam/Rchg(21)
Level 22: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(23)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(25)
Level 26: Dragon's Tail -- Erad-Dmg(A), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(27), Erad-%Dam(31), HO:Nucle(37), FrcFbk-Rechg%(40)
Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(29), HO:Cyto(29), Ksmt-ToHit+(43)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), KntkC'bat-Knock%(33), P'ngS'Fest-Acc/Dmg(37), P'ngS'Fest-Dmg/Rchg(37)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(48)
Level 38: Unstoppable -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Assault -- EndRdx-I(A)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(3)
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I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
That looks good, but yeah, I've got to get the PP out of the epic. I loved Vengeance on my katana/wp, but that was becasue she was always the last one standing.
I'm not sure it's worth it to respec. I'm going to be taking two powers just to fill the slots and not slotting them. Probably hover and...I dunno.
I'd hate to sacrifice defense and just go Crushing Impact everywhere, but it does more than enough in 5 and it'd help speed me up more.
I'll also play at the 35+ level, so I have to get my order of powers so that I'm not useless.
I'll work more with yours and what I've got. Thanks.
Wish mids had drag and drop and a way to keep my existing enh in some side tray or something.
OK, here's my best shot on limited funds. And I'm not sure I like this toon enough for the health uniques.
I had to lose my two BotZ sets and my GSFC. Removed TK for AS and moved its haymaker over there. Hasten is down for 30+ seconds.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Ink Another Try2: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(3), S'ngH'mkr-Dmg/EndRdx/Rchg(5), P'ngS'Fest-Acc/Dmg(5), P'ngS'Fest-Dmg/Rchg(7)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam(11), RctvArm-EndRdx(13)
Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 8: Crane Kick -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(19), S'ngH'mkr-Dmg/Rchg(19), S'ngH'mkr-Dmg/EndRdx/Rchg(21), P'ngS'Fest-Acc/Dmg(21), P'ngS'Fest-Dmg/Rchg(23)
Level 10: Air Superiority -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(48), S'ngH'mkr-Dmg/Rchg(48), S'ngH'mkr-Dmg/EndRdx/Rchg(50)
Level 12: Boxing -- Empty(A)
Level 14: Fly -- Flight-I(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam(27), RctvArm-EndRdx(29)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(29), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam(50), RctvArm-EndRdx(50)
Level 20: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(31), S'dpty-Def(31)
Level 22: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 24: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Dragon's Tail -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(36)
Level 28: Invincibility -- S'dpty-Def/EndRdx(A), GftotA-Def/EndRdx(36), GftotA-Def(37), Rec'dRet-Pcptn(37)
Level 30: Aid Other -- Heal-I(A)
Level 32: Eagles Claw -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(37), S'ngH'mkr-Dmg/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(39), P'ngS'Fest-Dmg/EndRdx(39), P'ngS'Fest-Dmg/Rchg(45)
Level 35: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(42)
Level 38: Tough Hide -- Ksmt-ToHit+(A), DefBuff-I(42), DefBuff-I(42)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(46)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45), Heal-I(45), Heal-I(46)
Level 47: Focus Chi -- RechRdx-I(A), RechRdx-I(48)
Level 49: Unstoppable -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(43), Numna-Regen/Rcvry+(43), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(43)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1377;664;1328;HEX;| |78DA65936B4F1A4114866761115DF0825714951554146595B6DF7AB1DE9A625D35B| |1E957B2C5296EBA59E8B236E55B7F45D326F56BFF5D2F7FA0A567CF3B121308E419| |CEBC6766DE3967EC4F4769213EEF096DECD0733A9DFA652370DA6D19246CA7E9362| |66AFE7B73DF6F85D732305F07DD07492144EE4E53B7A527A5653B41E83A5E7D3F08| |3B667FEE48BE937E475A35FFE38DE7CBC079EB7A6ED8CDD47C5A4BFAA17537302E5| |A2DCFBA6C4B7995E2E10BCF6D5E87A3184743D76FE29F2DAFDC86EBCBCC71DB6D58| |07ADAB6EDD763AA10CBA593AD71AFDBE4407E44F2F214E090511B38133867E0EBC2| |42C89A113C6E3284BE3ACB858A641490CE519C3056085F184749AD269D019D019D0| |A58B8CA7A48BE3147AFC94425591BE608CD9C01963E29C51207902722DB1257806F| |84633496527093B93B033093BD3B0330D3BB3B06350CA08B2E223C8DA41D60EB2AA| |C8D24897824EA47AF411298A8CAAC868918FB047A171E5791C9E67E179019E17E13| |94EBA0C747A664E8BCEB108F9B2C9A8425E855C27F914E4B1A97F82753D20C682E7| |249851FBCE602113FB9A58C8444D9E916E4EE9E6A0CB4297856E01BAEFA49B57573| |9DF666B2B1F8000E8308A2170C3D8A7AC1C97BC17CFE198459DD75B1D066E636444| |2C2523C3B8B8A5554EBDA5505E6D9847155651857554611D5558AF71D1B651BB7C3| |28AE11A0BAFB83D4A689D125AA784D6D944EB1C907C4D5DE3DA5F5E617399B757B8| |A43EDC50BDB581A6AA003FA8D05BEAE2B64C0E6D2BC04005F84A5B586A050BA93BC| |021CDEC2AD3BB082DEAFDF747DFA8A5F27AFF6DF5CA03B3BB0391EA40E4E140E4D1| |40E4F47E64838F72A1AB7D29A4B16864A2FF2C7B3F8DFE53165A85137E1BF75E37B| |C9715DE70AD2B278C5FF753B1D71FA3BF97A6E112CBC07F1CD0CE40| |-------------------------------------------------------------------|
While mine was a respec at 50, I did try to take powers so it'd be as exemp friendly as possible.I don't break Soft-cap for S/L until lvl 41 though.
You have better Endurance than me (.9 vs. 1.34 EPS for a passive recovery of 1.6 vs 1.29) and .8 better F/C resists, but that's the only advantages I see. I question Crane Kick over Cobra Strike, since they are functionally identical now (choice of 60% Stun or KB), and if you are looking for a build that'll exemp to 35, I wonder over Focus Chi at 47.
Unsure where to pulls slot from, mebbe the +Per IO in Invinc, and one from PP or Health/Stamina, but you may want to finish your 4/2 slotting on AS as well.
Aid Self may want an interrupt, unsure what your failure rate is on it.
Trade the level 50 Heal Commons for the Set Heals of Numi and Miracle. If ya got the globals, might as well grab the 2 set piece bonus.
2 Alignment Merits buy you a LotG: +Recharge at the level you'd like, or a KinCombat D/E/R. 1 Merit will get you any other KinCombat recipe IIRC. Can use the LotG's for slotting or selling to afford other things, while I'd recommend slotting the KinCombats. The 4 set piece bonus is double of Smashing Haymaker, so a full swap would net you 7.5% additional S/L Def, and put your total over 43%.
There's my two cents. Good luck.
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
Thanks, Errant.
The hokey slotting is due to my cheapness and using her existing enh and cheapies I can BUY IT NAO so she's not just sitting there broken for a week or so.
I've tried shuffling things around so they make sense for the mid levels, but keep having to push something important that needs few slots back into the 40s.
I wasn't aware that Cobra Strike was a legitimate attack now. When did that happen? I've only been gone a little over a half year. I like the look of Crane kick, but for mitigation, I prefer AS, slotted or not, to buy myself or a teammate a few seconds.
Still working on it. And I'd really like to change out those Haymakers for five Crushing Impacts since she has regen and res out the wazoo on S/L and I'd prefer the rech.
But, a work in progress. I need to do a heavy TF to test her out before committing to some serious cash. I remember being frustrated with her compared to my other scrappers, though she was my first 50.
Below is my current build. It's fairly econo on the slotting as she's never been my favorite, but I really want to try to fix her up.
I want to:
- Move the fitness so it's inherent. Ideally keep the slots, but I can't see how.
- Replace the fitness with Hasten, Conserve Power, and PP.
- Swap hover for AS.
How? I can't slot crap? I need at least 2Endmod and 2Health basic IOs in PP. CAK can't be empty. I guess AS could (I'm just switching to that since it has some mitigation value and I have never, ever used hover.)I'm going to keep working on it. Here's the current as-built. (note: powers weren't taken in this order, I just copied this stuff off her earlier today)
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Ink Girl Current As-Built 110227: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Medicine
Hero Profile:
Level 1: Storm Kick -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(3), S'ngH'mkr-Dmg/EndRdx/Rchg(5), P'ngS'Fest-Acc/Dmg(5), P'ngS'Fest-Dmg/Rchg(7)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx/Rchg(25)
Level 2: Thunder Kick -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(7), S'ngH'mkr-Dmg/Rchg(9), S'ngH'mkr-Dmg/EndRdx/Rchg(9), P'ngS'Fest-Acc/Dmg(11), P'ngS'Fest-Dmg/Rchg(11)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 6: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 8: Crane Kick -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(17), S'ngH'mkr-Dmg/Rchg(19), S'ngH'mkr-Dmg/EndRdx/Rchg(19), P'ngS'Fest-Acc/Dmg(21), P'ngS'Fest-Dmg/Rchg(21)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36)
Level 12: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx/Rchg(43)
Level 14: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(37)
Level 18: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43)
Level 20: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 22: Boxing -- Dmg-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(45), ResDam-I(45)
Level 26: Dragon's Tail -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(31)
Level 28: Invincibility -- S'dpty-Def/EndRdx(A), GftotA-Def/EndRdx(39), GftotA-Def(40), Rec'dRet-Pcptn(40)
Level 30: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(45), S'dpty-Def(46)
Level 32: Eagles Claw -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(33), S'ngH'mkr-Dmg/Rchg(33), S'ngH'mkr-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg(34)
Level 35: Tough Hide -- Ksmt-ToHit+(A), DefBuff-I(40), DefBuff-I(42)
Level 38: Swift -- Flight-I(A)
Level 41: Health -- Heal-I(A), Heal-I(46), Heal-I(46)
Level 44: Aid Other -- Heal-I(A)
Level 47: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50)
Level 49: Stamina -- EndMod-I(A), EndMod-I(50), EndMod-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 38: LEGACY BUILD