Bane Soldier Build


Jibikao

 

Posted

hello

My play time is very short and my Bane is my main Character, so i try to make it as best as possible.

First thing i would reah the sofcap in 3 positions, well it's done.
I tried to have a good Endu recover, good haste, +damage and a good accuracy.

I had one slot left, i put a defense slot of "LotG" in Combat jumping but if you have any other idea ...

here is my build, can you say what do you think about it

Villain Plan by Mids' Villain Designer 1,92
http://www.cohplanner.com/

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Cyllen: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Bash

  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (43) Crushing Impact - Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance
  • (50) Crushing Impact - Damage/Endurance/Recharge
Level 1: Bane Spider Armor Upgrade
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (3) Steadfast Protection - Knockback Protection
  • (23) Steadfast Protection - Resistance/Endurance
Level 2: Wolf Spider Armor
  • (A) Steadfast Protection - Knockback Protection
  • (5) Impervium Armor - Resistance
  • (9) Impervium Armor - Resistance/Endurance
Level 4: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Gift of the Ancients - Defense
  • (9) Gift of the Ancients - Defense/Endurance
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense
Level 10: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Recharge
Level 12: Pulverize
  • (A) Crushing Impact - Accuracy/Damage
  • (13) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (36) Crushing Impact - Accuracy/Damage/Endurance
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 18: Shatter
  • (A) Touch of Death - Accuracy/Damage
  • (19) Touch of Death - Damage/Endurance
  • (19) Touch of Death - Damage/Recharge
  • (21) Touch of Death - Accuracy/Damage/Endurance
  • (23) Touch of Death - Damage/Endurance/Recharge
  • (40) Touch of Death - Chance of Damage(Negative)
Level 20: Kick
  • (A) Empty
Level 22: Mental Training
  • (A) Run Speed IO
Level 24: Cloaking Device
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
Level 26: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (27) Impervium Armor - Resistance
  • (27) Impervium Armor - Resistance/Recharge
  • (34) Impervium Armor - Resistance/Endurance/Recharge
Level 28: Surveillance
  • (A) Shield Breaker - Defense Debuff
  • (29) Shield Breaker - Accuracy/Defense Debuff
  • (29) Shield Breaker - Accuracy/Recharge
  • (48) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (48) Touch of Lady Grey - Defense Debuff
  • (50) Touch of Lady Grey - Recharge/Endurance
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Recharge
Level 32: Crowd Control
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Damage/Recharge
  • (33) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (37) Endurance Reduction IO
Level 35: Aid Other
  • (A) Healing IO
Level 38: Aid Self
  • (A) Harmonized Healing - Heal/Endurance
  • (39) Harmonized Healing - Heal
  • (39) Harmonized Healing - Endurance
  • (39) Harmonized Healing - Endurance/Recharge
  • (40) Harmonized Healing - Heal/Recharge
Level 41: Mace Blast
  • (A) Decimation - Accuracy/Damage
  • (42) Decimation - Damage/Endurance
  • (42) Decimation - Damage/Recharge
  • (42) Decimation - Accuracy/Endurance/Recharge
  • (46) Decimation - Accuracy/Damage/Recharge
Level 44: Shatter Armor
  • (A) Touch of Death - Accuracy/Damage
  • (45) Touch of Death - Damage/Endurance
  • (45) Touch of Death - Damage/Recharge
  • (45) Touch of Death - Accuracy/Damage/Endurance
  • (46) Touch of Death - Damage/Endurance/Recharge
  • (46) Touch of Death - Chance of Damage(Negative)
Level 47: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 49: Placate
  • (A) Recharge Reduction IO
Level 0: Invader
Level 50: Musculature Boost
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (36) Miracle - Heal
  • (36) Miracle - Heal/Endurance
  • (50) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (25) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - EndMod/Accuracy
------------
------------
Set Bonus Totals:
  • 7,5% DamageBuff(Smashing)
  • 7,5% DamageBuff(Lethal)
  • 7,5% DamageBuff(Fire)
  • 7,5% DamageBuff(Cold)
  • 7,5% DamageBuff(Energy)
  • 7,5% DamageBuff(Negative)
  • 7,5% DamageBuff(Toxic)
  • 7,5% DamageBuff(Psionic)
  • 13% Defense(Melee)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 8% Defense(Fire)
  • 8% Defense(Cold)
  • 4,25% Defense(Energy)
  • 4,25% Defense(Negative)
  • 4,875% Defense(Psionic)
  • 5,5% Defense(Ranged)
  • 13% Defense(AoE)
  • 4,5% Max End
  • 53,75% Enhancement(RechargeTime)
  • 3% Enhancement(Heal)
  • 41% Enhancement(Accuracy)
  • 10% FlySpeed
  • 184,73 HP (17,25%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 4,15%
  • MezResist(Held) 8%
  • MezResist(Immobilize) 15,15%
  • MezResist(Sleep) 2,5%
  • MezResist(Stun) 2,5%
  • MezResist(Terrorized) 2,5%
  • 17,5% (0,307 End/sec) Recovery
  • 50% (2,683 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3,125% Resistance(Negative)
  • 10% RunSpeed



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Posted

I would at least take Venom Grenade. It is too great of a power to skip IMO.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.