Edit: No idea why I put Corruptor in the Summary. Whoops.
I'm working on my first Defender and wanted some advice with my build.
The hero will be used mostly for teaming, but I would like to take a crack at an AV here or there. I'm not much of a solo'r though, so Teaming is my main focus.
So far, I've managed to get myself S/L Capped with Perma Hasten, as well as more END than I could possibly use (2.28 drain with 4.33 regen). I'm only using 1 purple set, but will probably eventually throw some more in there. I am using 2 Enzymes in Radiation Infection though, as they free up a lot of slots. Also, it allowed my to slot the Achilles, Dark Watcher, and Deflated Ego procs in it. I don't know how effective that would actually be, however.
With the high rate of recharge, my Shrieks are sitting at .703 recharge, so I should be able to chain shriek an Arch Villain after placing my debuffs, essentially reducing their RES by another 100% (5 stacks of -20) for a total of -130% RES.
I'm currently using the Spiritual Alpha, although I'm actually considering Musculature. With spiritual, Radiation Infection debuffs DEF and ToHit by 49%, but with Musculature it would reduce DEF by 56% and ToHit by 53%. The tradeoff would be that Hasten would no longer be perma without also running Accelerate Metabolism.
Anyone have any advice on this? It seems pretty solid, if not a bit expensive...
Level 50 Magic Defender Primary Power Set: Radiation Emission Secondary Power Set: Sonic Attack Power Pool: Leadership Power Pool: Fighting Power Pool: Flight Power Pool: Speed Ancillary Pool: Mace Mastery
Edit: No idea why I put Corruptor in the Summary. Whoops.
I'm working on my first Defender and wanted some advice with my build.
The hero will be used mostly for teaming, but I would like to take a crack at an AV here or there. I'm not much of a solo'r though, so Teaming is my main focus.
So far, I've managed to get myself S/L Capped with Perma Hasten, as well as more END than I could possibly use (2.28 drain with 4.33 regen). I'm only using 1 purple set, but will probably eventually throw some more in there. I am using 2 Enzymes in Radiation Infection though, as they free up a lot of slots. Also, it allowed my to slot the Achilles, Dark Watcher, and Deflated Ego procs in it. I don't know how effective that would actually be, however.
With the high rate of recharge, my Shrieks are sitting at .703 recharge, so I should be able to chain shriek an Arch Villain after placing my debuffs, essentially reducing their RES by another 100% (5 stacks of -20) for a total of -130% RES.
I'm currently using the Spiritual Alpha, although I'm actually considering Musculature. With spiritual, Radiation Infection debuffs DEF and ToHit by 49%, but with Musculature it would reduce DEF by 56% and ToHit by 53%. The tradeoff would be that Hasten would no longer be perma without also running Accelerate Metabolism.
Anyone have any advice on this? It seems pretty solid, if not a bit expensive...
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Radiation Infection -- HO:Enzym(A), HO:Enzym(3), ToHitDeb-I:50(3), Achilles-ResDeb%:20(5), DarkWD-Slow%:50(5), DefEgo-RecDeb%:20(7)
Level 1: Shriek -- Decim-Acc/EndRdx/Rchg:40(A), Decim-Acc/Dmg:40(7), Decim-Dmg/EndRdx:40(9), Decim-Dmg/Rchg:40(9), Decim-Acc/Dmg/Rchg:40(11), Dev'n-Hold%:50(50)
Level 2: Radiant Aura -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(39), Dct'dW-Heal/Rchg:50(40), Dct'dW-Heal/EndRdx/Rchg:50(40), Dct'dW-Heal:50(40)
Level 4: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(42), Efficacy-EndMod/Acc/Rchg:50(42), Efficacy-Acc/Rchg:50(43), Efficacy-EndMod/Acc:50(43), Efficacy-EndMod/EndRdx:50(50)
Level 6: Enervating Field -- EndRdx-I:50(A)
Level 8: Mutation -- RechRdx-I:50(A)
Level 10: Scream -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(11), Decim-Dmg/EndRdx:40(15), Decim-Dmg/Rchg:40(15), Decim-Acc/EndRdx/Rchg:40(21)
Level 12: Lingering Radiation -- TmpRdns-Acc/Slow:50(A), TmpRdns-Dmg/Slow:50(13), TmpRdns-Acc/EndRdx:50(13), TmpRdns-Rng/Slow:50(39), TmpRdns-EndRdx/Rchg/Slow:50(43)
Level 14: Howl -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(25), Posi-Dmg/Rchg:50(25), Posi-Dmg/Rng:50(27), Posi-Acc/Dmg/EndRdx:50(27)
Level 16: Shout -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(17), Decim-Dmg/Rchg:40(17), Decim-Acc/EndRdx/Rchg:40(19), Decim-Acc/Dmg/Rchg:40(21)
Level 18: Maneuvers -- LkGmblr-Rchg+:50(A), DefBuff-I:50(19)
Level 20: Choking Cloud -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(23), BasGaze-Rchg/Hold:30(31), BasGaze-EndRdx/Rchg/Hold:30(31), Lock-%Hold:50(46)
Level 22: Tactics -- AdjTgt-ToHit:21(A), AdjTgt-ToHit/Rchg:21(23), AdjTgt-ToHit/EndRdx/Rchg:21(31), AdjTgt-EndRdx/Rchg:21(34), AdjTgt-ToHit/EndRdx:21(45)
Level 24: Vengeance -- LkGmblr-Rchg+:50(A)
Level 26: Fallout -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(34), Posi-Dmg/Rchg:50(37), Posi-Dmg/Rng:50(37), Posi-Acc/Dmg/EndRdx:50(39)
Level 28: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(29), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Knock%:35(34)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(48)
Level 32: EM Pulse -- BasGaze-EndRdx/Rchg/Hold:30(A), BasGaze-Slow%:30(33), BasGaze-Rchg/Hold:30(33), BasGaze-Acc/EndRdx/Rchg/Hold:30(33)
Level 35: Screech -- Amaze-ToHitDeb%:50(A), Amaze-Stun:50(36), Amaze-Stun/Rchg:50(36), Amaze-Acc/Stun/Rchg:50(36), Amaze-Acc/Rchg:50(37)
Level 38: Hover -- LkGmblr-Rchg+:50(A)
Level 41: Scorpion Shield -- LkGmblr-Rchg+:50(A), DefBuff-I:50(42), DefBuff-I:50(45)
Level 44: Web Cocoon -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(45), BasGaze-Rchg/Hold:30(46), BasGaze-EndRdx/Rchg/Hold:30(48), Lock-%Hold:30(50)
Level 47: Weave -- LkGmblr-Rchg+:50(A), DefBuff-I:50(48)
Level 49: Hasten -- RechRdx-I:50(A)
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(46)