f/f/p AE 32-50 test


Lobster

 

Posted

For kicks, I took my SO'd fire/fire into the AE at level 32. I wanted to see how much of a complete build I could fund purely with ticket rolls while I leveled up.

Here's the final build I wound up with when I dinged 50:

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Faeton: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-ResDam/EndRdx/Rchg(3), Aegis-ResDam(5), Aegis-Psi/Status(5)
Level 1: Scorch -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
Level 2: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(11), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Dmg/EndRdx(13)
Level 4: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(15), Sciroc-Acc/Rchg(15), Sciroc-Dmg/Rchg(17), RechRdx-I(17), Sciroc-Acc/Dmg/EndRdx(19)
Level 6: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-EndRdx/Rchg(21), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(23)
Level 8: Boxing -- Acc(A)
Level 10: Combat Jumping -- LkGmblr-Def(A), Empty(23)
Level 12: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(25), Aegis-EndRdx/Rchg(25), Aegis-ResDam/Rchg(27), Aegis-ResDam(27)
Level 14: Super Jump -- Jump(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 18: Burn -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(31), RechRdx-I(31), Erad-Dmg(33)
Level 20: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(33), Aegis-ResDam/Rchg(33), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(34)
Level 22: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(34), Efficacy-Acc/Rchg(36)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-Def(36), DefBuff-I(37)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(37)
Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(37), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(39), RechRdx-I(39), Sciroc-Acc/Rchg(40)
Level 30: Build Up -- RechRdx-I(A)
Level 32: Rise of the Phoenix -- RechRdx-I(A)
Level 35: Incinerate -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg(42)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43)
Level 41: Char -- Empty(A)
Level 44: Melt Armor -- AnWeak-Acc/Rchg(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb(45), ShldBrk-DefDeb/EndRdx/Rchg(46), Empty(46)
Level 47: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/EndRdx/Rng(48), RechRdx-I(50), Det'tn-Dmg/EndRdx(50), Det'tn-Acc/Dmg/EndRdx(50)
Level 49: Taunt -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Heal(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(46), P'Shift-EndMod(48)
Level 1: Gauntlet
Level 4: Ninja Run



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Yes, it's a (relatively) budget farming build, but it feels sturdy enough for me on the outside as well.

What I'm missing:

*2 LotG procs (I didn't think I'd earn enough for these and no way was I going to waste tickets on gold rolls)
*Numina proc
*Shield Breaker A/E/R & lethal proc: currently running over 35 mill each - I didn't realize they were that expensive when I put together the build or I might have done something else.

I ended with about 35 mill to spare (all the Shield Breaker pieces were listed for more than this last I checked), although I still have a few outstanding sales.

If I had lucked out and gotten a couple more LotG defense recipes from the 45-50 rolls, I might have been able to get everything short of the 7.5% procs.

Anyway, project done, thought others might be amused.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

I haven't seen anyone take temperature protection in a build (I haven't as well) but if you plan on the AE test, assuming its to see how fast you get from 32-50, wouldn't you pick it up for the added fire protection?

I assume with the performance shift + end in stamina means you won't have to slot so much in consume? I've never tried it and was wondering if it would be worth it?

Are you able to go 2/x8 in the AE missions on your SO's alone while you add whats posted in your build?


 

Posted

Temperature Protection is a good mule for 3% defense or knockback protection IOs. It is easy to be capped to fire resistance without it.


 

Posted

What Syntax42 said. If you can get your kb prot elsewhere... no reason to take it. It does have the slow resist, but this isn't necessary for AE farming (and you can slot a Winter's Gift in you status prot to replace what was lost - I *think* both are 20%).

And my test wasn't so much about speed (although it was really fast), as to what degree I could fund myself with AE drops - partially in response to people who are new to the game, or just have low to no inf and wonder where/how to start with farming and building up a solid starter build,etc.

re: Consume: I use it pretty frequently, but really it depends on how many blues drop. I chug insps like candy on this guy, frequently just emptying my tray with the F keys for kicks.

re: difficulty and sos: With SOs I did 0x8 no bosses. Once the build started coming together (in the 40s) I turned on bosses, then bumped up to +1 (I think). I'm pretty sure he can do +2 just fine, but I need to run a timed comparison to my ss/fire/mu brute who I know runs +2/8.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata