Hi, guys. So, I've got this SS/ Stone brute I love playing, and I want him to be a really legitimate TF monster. I thought my build was pretty good, but then I did an ITF last night, and got my butt handed to me repeatedly by the Romans. It was like I was wearing tissue paper instead of my Granite Armor. So, please, look at my build, and tell me what I need to do/ add/ change/ whatever. I would like a build well-balanced for defense, run speed and recharge.
I have had no luck when it comes to purple recipe drops on any of my toons, so I have none for my build. I've been using Hero Merits to buy the LotG: Global Rchg recipes, which I have 5 of now, so I can save them to either buy other recipes for my build, or to sell and make Inf to buy purples. The other thing I want to get is the +DEF PVP IO. That being said, I'd rather deal with what I have or can easily get now, instead of planning far ahead for when I can get full sets of purples to slot in.
Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Stone Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Teleportation Ancillary Pool: Pyre Mastery
Hi, guys. So, I've got this SS/ Stone brute I love playing, and I want him to be a really legitimate TF monster. I thought my build was pretty good, but then I did an ITF last night, and got my butt handed to me repeatedly by the Romans. It was like I was wearing tissue paper instead of my Granite Armor. So, please, look at my build, and tell me what I need to do/ add/ change/ whatever. I would like a build well-balanced for defense, run speed and recharge.
I have had no luck when it comes to purple recipe drops on any of my toons, so I have none for my build. I've been using Hero Merits to buy the LotG: Global Rchg recipes, which I have 5 of now, so I can save them to either buy other recipes for my build, or to sell and make Inf to buy purples. The other thing I want to get is the +DEF PVP IO. That being said, I'd rather deal with what I have or can easily get now, instead of planning far ahead for when I can get full sets of purples to slot in.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
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Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Punch
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (37) Kinetic Combat - Knockdown Bonus
Level 1: Rock Armor- (A) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Recharge Speed
Level 2: Haymaker- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (31) Kinetic Combat - Knockdown Bonus
Level 4: Stone Skin- (A) Steadfast Protection - Resistance/+Def 3%
- (13) Aegis - Psionic/Status Resistance
- (37) Aegis - Resistance
- (37) Impervium Armor - Psionic Resistance
Level 6: Super Jump- (A) Jumping IO
Level 8: Knockout Blow- (A) Kinetic Crash - Damage/Knockback
- (9) Kinetic Crash - Accuracy/Knockback
- (9) Kinetic Crash - Recharge/Knockback
- (17) Kinetic Crash - Recharge/Endurance
- (31) Kinetic Crash - Damage/Endurance/Knockback
- (36) Kinetic Crash - Accuracy/Damage/Knockback
Level 10: Boxing- (A) Pounding Slugfest - Disorient Bonus
Level 12: Combat Jumping- (A) Gift of the Ancients - Run Speed +7.5%
Level 14: Tough- (A) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance
- (15) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
Level 16: Earth's Embrace- (A) Miracle - Heal/Endurance/Recharge
- (17) Numina's Convalescence - Heal/Endurance/Recharge
- (19) Numina's Convalescence - Heal
- (21) Numina's Convalescence - Heal/Recharge
- (45) Miracle - Heal
- (45) Miracle - Heal/Recharge
Level 18: Taunt- (A) Mocking Beratement - Taunt
- (19) Mocking Beratement - Taunt/Recharge
- (21) Mocking Beratement - Taunt/Recharge/Range
- (46) Mocking Beratement - Accuracy/Recharge
- (50) Mocking Beratement - Taunt/Range
- (50) Mocking Beratement - Recharge
Level 20: Rooted- (A) Endurance Reduction IO
Level 22: Weave- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Recharge Speed
- (46) Gift of the Ancients - Run Speed +7.5%
Level 24: Mud Pots- (A) Obliteration - Damage
- (25) Obliteration - Accuracy/Recharge
- (25) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
Level 26: Teleport- (A) Range IO
Level 28: Crystal Armor- (A) Luck of the Gambler - Recharge Speed
- (29) Gift of the Ancients - Run Speed +7.5%
- (29) Gift of the Ancients - Defense
Level 30: Recall Friend- (A) Range IO
Level 32: Foot Stomp- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
Level 35: Minerals- (A) Luck of the Gambler - Recharge Speed
- (36) Gift of the Ancients - Run Speed +7.5%
Level 38: Granite Armor- (A) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Recharge Speed
- (39) Gift of the Ancients - Run Speed +7.5%
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (40) Kismet - Accuracy +6%
Level 41: Ring of Fire- (A) Enfeebled Operation - Accuracy/Recharge
- (42) Enfeebled Operation - Endurance/Immobilize
- (42) Enfeebled Operation - Accuracy/Endurance
- (42) Enfeebled Operation - Immobilize/Range
- (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (43) Enfeebled Operation - Accuracy/Immobilize
Level 44: Fire Blast- (A) Devastation - Accuracy/Damage
- (46) Devastation - Accuracy/Damage/Endurance/Recharge
Level 47: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Hurl- (A) Devastation - Accuracy/Damage
Level 50: Cardiac Boost------------
Level 1: Brawl
- (A) Pounding Slugfest - Disorient Bonus
Level 1: FuryLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Recharge Reduction IO
Level 2: Swift- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (27) Miracle - +Recovery
- (34) Regenerative Tissue - +Regeneration
- (36) Regenerative Tissue - Heal/Endurance
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - EndMod/Accuracy
- (11) Performance Shifter - EndMod
- (11) Performance Shifter - Chance for +End
Level 4: Ninja Run------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 22.06% Defense(Smashing)
- 22.06% Defense(Lethal)
- 6.125% Defense(Fire)
- 6.125% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 20.5% Defense(Melee)
- 3.625% Defense(Ranged)
- 4.563% Defense(AoE)
- 1.8% Max End
- 3% Enhancement(Immobilize)
- 36% Enhancement(Accuracy)
- 72.5% Enhancement(RechargeTime)
- 15% FlySpeed
- 179.91 HP (12%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 4.4%
- 7% (0.117 End/sec) Recovery
- 60% (3.755 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 1.575% Resistance(Fire)
- 1.575% Resistance(Cold)
- 1.875% Resistance(Negative)
- 6% Resistance(Psionic)
- 64.5% RunSpeed
------------Set Bonuses:
Kinetic Combat
(Punch)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Luck of the Gambler(Rock Armor)
- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
Kinetic Combat(Haymaker)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Steadfast Protection(Stone Skin)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Aegis(Stone Skin)
- 5% RunSpeed
- 3% Resistance(Psionic)
Impervium Armor(Stone Skin)
- 3% Resistance(Psionic)
Kinetic Crash(Knockout Blow)
- 3% RunSpeed
- 2.5% Resistance(Smashing)
- Knockback,Knockup protection (Mag 3)
- 6% (0.375 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Gift of the Ancients(Combat Jumping)
- 7.5% RunSpeed
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Miracle(Earth's Embrace)
- 2.5% (0.042 End/sec) Recovery
- 28.11 HP (1.875%) HitPoints
Numina's Convalescence(Earth's Embrace)
- 12% (0.751 HP/sec) Regeneration
- 28.11 HP (1.875%) HitPoints
Mocking Beratement(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Weave)
- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
Gift of the Ancients(Weave)
- 7.5% RunSpeed
Obliteration(Mud Pots)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Luck of the Gambler(Crystal Armor)
- 7.5% Enhancement(RechargeTime)
Gift of the Ancients(Crystal Armor)
- 2% (0.033 End/sec) Recovery
- 7.5% RunSpeed
Obliteration(Foot Stomp)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Luck of the Gambler(Minerals)
- 7.5% Enhancement(RechargeTime)
Gift of the Ancients(Minerals)
- 7.5% RunSpeed
Luck of the Gambler(Granite Armor)
- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Gift of the Ancients(Granite Armor)
- 7.5% RunSpeed
Enfeebled Operation(Ring of Fire)
- 3% Enhancement(Immobilize)
- 1.875% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.125% Defense(Melee), 1.563% Defense(Lethal), 1.563% Defense(Smashing)
Devastation(Fire Blast)
- 12% (0.751 HP/sec) Regeneration
Positron's Blast(Fire Ball)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Regenerative Tissue(Health)
- 4% RunSpeed
Performance Shifter(Stamina)
50s on Victory server: Rip Colt ice/ice/ice tank; Prince of Wails sonic/mental/elec blaster; Dr. Gestalt ill/kin troller; Brandon Caine ss/stone/pyre brute; Sulfur Surfer ss/FA/Mu brute; Royal Paine claws/SR/pyre scrapper; Dash Colt DP/elec/elec blaster