I've spent some time over the last few weeks getting Fire Me, my Fire/Fire tanker on Victory, rebuilt for Issue 19. I thought I'd share the build with the group both for feedback or suggestions, and as a reference for anyone else looking for a similar build.
The aim here is balance. I didn't sacrifice all else in the name of getting to the defense soft-cap, nor did I ignore defense in favor of all-out offensive power. I took the Pyre Mastery pool to get Char because I like having that one hold for annoying minions (Sapper, I'm looking at you) even though Energy Mastery probably has better powers.
For my alpha slot, I've got Cardiac Total Radial Revamp. The endurance cost reduction helps quite a bit in this toggle-heavy build with lots of costly AoE attacks, plus the damage resistance boost is handy.
The build has 39.8% defense to smash/lethal and 41.4% to melee. Combine that with the 76.2% smash/lethal resist, capped fire resist, and 50.4% resist to energy/NE and survivability is pretty good. A purple inspiration or two can put you over the top in cases where the mobs are particularly nasty (cold or psionics, typically). Or better yet, team with a cold or FF buffer to cap off your positional defenses. On top of all that, Healing Flames is good for almost 900 HP every 15 seconds or so.
Offense was more or less taken care of when I picked Fiery Melee at character creation. Blazing Aura is always ticking away, Burn and Fire Sword Circle are the big hitters in terms of overall damage, and Combustion fills in the AoE attack chain. Single-target damage is Scorch and Incinerate, which is much weaker than the AoEs, but in most cases a single target can simply be Taunt-ed along to the next group and dealt with via more AoEs. Liberal use of Build Up and Fiery Embrace help to boost the damage even more.
Fire Me-PLAN: Level 50 Science Tanker Primary Power Set: Fiery Aura Secondary Power Set: Fiery Melee Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Pyre Mastery
I think you would have been better off going for 32.5% S/L and E/N. A small purple inspiration can soft cap you after that. Most of the time, you won't need to be soft capped.
I've spent some time over the last few weeks getting Fire Me, my Fire/Fire tanker on Victory, rebuilt for Issue 19. I thought I'd share the build with the group both for feedback or suggestions, and as a reference for anyone else looking for a similar build.
The aim here is balance. I didn't sacrifice all else in the name of getting to the defense soft-cap, nor did I ignore defense in favor of all-out offensive power. I took the Pyre Mastery pool to get Char because I like having that one hold for annoying minions (Sapper, I'm looking at you) even though Energy Mastery probably has better powers.
For my alpha slot, I've got Cardiac Total Radial Revamp. The endurance cost reduction helps quite a bit in this toggle-heavy build with lots of costly AoE attacks, plus the damage resistance boost is handy.
The build has 39.8% defense to smash/lethal and 41.4% to melee. Combine that with the 76.2% smash/lethal resist, capped fire resist, and 50.4% resist to energy/NE and survivability is pretty good. A purple inspiration or two can put you over the top in cases where the mobs are particularly nasty (cold or psionics, typically). Or better yet, team with a cold or FF buffer to cap off your positional defenses. On top of all that, Healing Flames is good for almost 900 HP every 15 seconds or so.
Offense was more or less taken care of when I picked Fiery Melee at character creation. Blazing Aura is always ticking away, Burn and Fire Sword Circle are the big hitters in terms of overall damage, and Combustion fills in the AoE attack chain. Single-target damage is Scorch and Incinerate, which is much weaker than the AoEs, but in most cases a single target can simply be Taunt-ed along to the next group and dealt with via more AoEs. Liberal use of Build Up and Fiery Embrace help to boost the damage even more.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
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Fire Me-PLAN: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), S'fstPrt-ResDam/Def+(5)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 2: Healing Flames -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(9), Dct'dW-Rchg(9)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(15)
Level 8: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(46), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc(50)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(29), Mocking-Taunt/Rng(29)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(15)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 16: Super Jump -- Winter-ResSlow(A)
Level 18: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
Level 20: Acrobatics -- EndRdx-I(A)
Level 22: Blazing Aura -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(31), Sciroc-Dmg/EndRdx(31), Sciroc-Dam%(31)
Level 24: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(34), RechRdx-I(34)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(34)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 30: Kick -- Acc-I(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), DefBuff-I(36)
Level 38: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 41: Char -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(42), NrncSD-Acc/EndRdx(42), NrncSD-Hold/Rng(42), NrncSD-Acc/Hold/Rchg(43), NrncSD-Dam%(43)
Level 44: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(45), DefBuff-I(45)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 50: Cardiac Radial Paragon
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(11), Mrcl-Rcvry+(11)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), EndMod-I(17)
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