Invuln/Ice


Crashed

 

Posted

My Tanker is my most-played and oldest character. He's got a build I'm pretty happy with right now but what with the incarnate system making him more of a main then he's ever been, I want to kick him up a notch.

The main idea was adding in the Gladiator proc, which lets me do a whole lot more with the build than I could before. I think it looks pretty solid but I'd love to get some other opinions and critique.

Also, Flight's a concept thing, but I won't ever use Hover. It's only there for the LotG +rchg. So yeah, what do you guys think?

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

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Coldcrash: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Ice Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Reactive Armor - Endurance
  • (3) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (5) Reactive Armor - Resistance/Endurance/Recharge
Level 1: Frozen Fists
  • (A) Mako's Bite - Accuracy/Damage
  • (29) Mako's Bite - Damage/Endurance
  • (34) Mako's Bite - Damage/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)
Level 2: Dull Pain
  • (A) Numina's Convalescence - Heal
  • (7) Numina's Convalescence - Heal/Endurance
  • (7) Numina's Convalescence - Heal/Recharge
  • (13) Recharge Reduction IO
Level 4: Frost
  • (A) Ragnarok - Damage/Recharge
  • (13) Ragnarok - Accuracy/Damage/Recharge
  • (15) Ragnarok - Accuracy/Recharge
  • (37) Ragnarok - Damage/Endurance
  • (37) Ragnarok - Chance for Knockdown
Level 6: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Unyielding
  • (A) Reactive Armor - Resistance
  • (9) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (11) Reactive Armor - Resistance/Endurance/Recharge
Level 10: Taunt
  • (A) Mocking Beratement - Taunt
  • (15) Mocking Beratement - Accuracy/Recharge
  • (19) Mocking Beratement - Taunt/Recharge
  • (21) Mocking Beratement - Taunt/Recharge/Range
  • (21) Mocking Beratement - Taunt/Range
  • (31) Mocking Beratement - Recharge
Level 12: Resist Physical Damage
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Resist Damage IO
Level 14: Fly
  • (A) Endurance Reduction IO
Level 16: Resist Energies
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Recharge
  • (17) Reactive Armor - Resistance/Endurance/Recharge
  • (19) Reactive Armor - Resistance
Level 18: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
Level 20: Ice Patch
  • (A) Recharge Reduction IO
Level 22: Ice Sword
  • (A) Mako's Bite - Accuracy/Damage
  • (34) Mako's Bite - Damage/Endurance
  • (42) Mako's Bite - Damage/Recharge
  • (46) Mako's Bite - Accuracy/Endurance/Recharge
  • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (46) Mako's Bite - Chance of Damage(Lethal)
Level 24: Boxing
  • (A) Absolute Amazement - Stun
  • (31) Absolute Amazement - Stun/Recharge
  • (48) Absolute Amazement - Accuracy/Stun/Recharge
  • (50) Absolute Amazement - Accuracy/Recharge
  • (50) Absolute Amazement - Endurance/Stun
Level 26: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (27) Defense Buff IO
Level 28: Freezing Touch
  • (A) Mako's Bite - Accuracy/Damage
  • (40) Mako's Bite - Chance of Damage(Lethal)
  • (43) Mako's Bite - Damage/Endurance
  • (43) Mako's Bite - Damage/Recharge
  • (43) Mako's Bite - Accuracy/Endurance/Recharge
  • (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 30: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 32: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
Level 35: Resist Elements
  • (A) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance/Recharge
  • (36) Reactive Armor - Resistance
  • (36) Reactive Armor - Resistance/Endurance/Recharge
Level 38: Frozen Aura
  • (A) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
  • (42) Obliteration - Damage
Level 41: Build Up
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (42) Rectified Reticle - To Hit Buff
Level 44: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (48) Defense Buff IO
Level 47: Hasten
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 49: Unstoppable
  • (A) Recharge Reduction IO
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Numina's Convalescence - Heal
  • (11) Miracle - +Recovery
  • (33) Miracle - Heal
  • (45) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (25) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - EndMod/Accuracy
  • (29) Performance Shifter - Chance for +End


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Wild Streak - Lv. 50(+3) Beast Mastery/Sonic Resonance Mastermind, Amnesty - Lv. 50 Staff Fighting/Dark Armor Stalker

 

Posted

Solid looking build. Nitpiks to follow.

BU could use a recharge. CJ doesn't need end redux or 3 slots. I'd swap the LotG D/E for D, remove the generic IO and put the slot into BU for a 50 rech IO.

In DP, sub a H/E/R for the H/E Numi's for better recharging DP. Yes, perma is the main goal, but having a rather massive heal up 7 sec faster is nice too.

This is an incarnate-only build? Cuz w/o the Cardiac, your S/L res is under 80%. At least swap the 2nd slot of RPD into Tough for better returns.

Health and/or Stam look a bit overslotted. I'd love to see an extra lvl 50 range IO in Frost. W/Cardiac, you can get its range to almost 15'.

I know you don't wanna Hover-tank, but if you have Hover on, and switch the FA Obliteration slotting to 6x Scirroco's, you can still keep S/L def cap and bump your Psi def to a healthier 23.3%. Yes, bad for recharge, I don't know if I'd do it myself, but the reason I bring this up is to point out that Obliteration & Mako's are inefficient at getting your S/L & E/N defenses up, assuming that's your goal. Kin Combats & Eradications do a better job of both (or Scirroco's for Psi def), though that would require a lot of juggling of slots.


An Offensive Guide to Ice Melee

 

Posted

Yeah, I forgot to mention that this is pretty much purely for incarnate-level play. I exemplar on this guy rarely enough now that I didn't really consider it at all.

First off, if I shift around some slots and put the Gladiator proc in Unstoppable instead of Tough, then I can take the extra slot I have in RPD/Tough and put it somewhere else. I'd leave the Steadfast +3 def IO in RPD and leave a generic Resistance IO in Tough. I already don't use Unstoppable enough to where that Recharge IO is vital, and that'll give me a free slot. I agree that Health/Stamina are somewhat overslotted... taking out the Performance Shifter proc would also give me another slot with really no penalty. So I can stick one Recharge IO in Build Up and then stick another slot in Frost.

In Frost, I can either put the Positron's Blast Damage/Range in the 6th slot for ED-capped damage as well as more range, or just go with a generic Range IO. I'm not sure which one would be better, but I'm leaning toward the Posi Blast IO. EDIT: Note that the Cardiac Rare is also giving it a range boost that I don't think Mids shows.

Also, the reason I have CJ 3-slotted is just 'cause the LotG +recharge and Defense makes me like... .2% away from the E/N softcap and that's just enough to drive the OCD in me a little nuts.

Hover's a nice source of defense, but the main problem I see with it is having to detoggle it to drop an Ice Patch, since you have to be on the ground for it. Still, with Hover (and the Oblits replaced with Scirocco's), I can keep the S/L/E/N softcapped and bump the F/C defense up to 41.9%... as well as being able to replace the Mako set in Ice Sword with a set of Hecatombs, which more than makes up for the loss of recharge from taking out the Obliterations.

This is what I came up with for if I decide to go with Hover:

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Now, if I don't go with Hover, this is what I'd do:

Click this DataLink to open the build!

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Obviously the build that uses Hover's got some nicer numbers, but it boils down to whether or not I would want to detoggle it (and lose some defense) every time I want to use Ice Patch.



Wild Streak - Lv. 50(+3) Beast Mastery/Sonic Resonance Mastermind, Amnesty - Lv. 50 Staff Fighting/Dark Armor Stalker