I'm at the point with the character I can start looking for/putting in IO sets instead of just default ones, but when making this build it really felt like I might not have done it in the most efficient manner available. I haven't toyed with them for months and months (almost a year), so I'm hoping some more set-savvy people can help me make the most of things.
My priority was generally: 45% Def all three positions > 2000+ Max HP > Equal amount +Recharge/+Regen with whatever's left.
I don't mind if I go over the 45% as a buffer zone, same with max HP. I don't recall off the top of my head the best MA attack chain, but I don't think I can reach it with my primary focus being elsewhere, so I didn't look into that too much. If it can be done, though, it'd be a nice perk. I also haven't picked (or looked too much into) the Alpha slot, as it seems best to decide that after getting the rest settled, or near-to.
Things that I'm really not sure about are stuff like six-slotting Hecatomb in Storm Kick (would it be better to five-slot it, remove the pure +dmg, and slot another proc? or another standard IO for dmg/rech?), taking assault and one with the shield (would it actually be better to do something like grab stealth/invisibility to slot two more +7.5% rech?) and stuff like that. Slotting for True Grit seems like maybe I should find a way to enchance the resistance as well.. not sure. Same with Tough.
Level 50 Magic Scrapper Primary Power Set: Martial Arts Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Medicine Power Pool: Leadership Ancillary Pool: Body Mastery
I'm at the point with the character I can start looking for/putting in IO sets instead of just default ones, but when making this build it really felt like I might not have done it in the most efficient manner available. I haven't toyed with them for months and months (almost a year), so I'm hoping some more set-savvy people can help me make the most of things.
My priority was generally: 45% Def all three positions > 2000+ Max HP > Equal amount +Recharge/+Regen with whatever's left.
I don't mind if I go over the 45% as a buffer zone, same with max HP. I don't recall off the top of my head the best MA attack chain, but I don't think I can reach it with my primary focus being elsewhere, so I didn't look into that too much. If it can be done, though, it'd be a nice perk. I also haven't picked (or looked too much into) the Alpha slot, as it seems best to decide that after getting the rest settled, or near-to.
Things that I'm really not sure about are stuff like six-slotting Hecatomb in Storm Kick (would it be better to five-slot it, remove the pure +dmg, and slot another proc? or another standard IO for dmg/rech?), taking assault and one with the shield (would it actually be better to do something like grab stealth/invisibility to slot two more +7.5% rech?) and stuff like that. Slotting for True Grit seems like maybe I should find a way to enchance the resistance as well.. not sure. Same with Tough.
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Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(7), Hectmb-Dmg(7), Hectmb-Dam%(9)
Level 1: Deflection -- HO:Enzym(A), HO:Enzym(3)
Level 2: Cobra Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(23)
Level 4: True Grit -- GA-3defTpProc(A), Mrcl-Heal/EndRdx/Rchg(21), Mrcl-Heal(40), Mrcl-Heal/EndRdx(40), Mrcl-Heal/Rchg(48), Mrcl-Rcvry+(48)
Level 6: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(17), GSFC-Build%(17)
Level 8: Battle Agility -- HO:Enzym(A), HO:Enzym(9), HO:Enzym(11)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Active Defense -- HO:Membr(A), HO:Membr(13), HO:Enzym(13)
Level 14: Boxing -- Empty(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(29)
Level 20: Tough -- S'fstPrt-ResDam/Def+(A)
Level 22: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 24: Weave -- HO:Enzym(A), HO:Enzym(25), HO:Enzym(50)
Level 26: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(43), Armgdn-Dam%(43)
Level 28: Grant Cover -- HO:Enzym(A), HO:Enzym(34), HO:Enzym(34)
Level 30: Aid Other -- Empty(A)
Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/EndRdx(50)
Level 41: Conserve Power -- Empty(A)
Level 44: Physical Perfection -- P'Shift-End%(A), RgnTis-Regen+(45), Numna-Heal(45), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: One with the Shield -- Heal-I(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(31), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33), Numna-Heal(33), Numna-Regen/Rcvry+(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc(31), P'Shift-End%(31), P'Shift-EndMod/Acc/Rchg(46), P'Shift-Acc/Rchg(46)
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Set Bonus Totals: