Earth/Elec Dom
I have one at level 43ish.
It's a solid, fun combo... yet I still got bored and moved onto other doms (for the moment). I think most of this comes from the /elec side of things. I hate that the dom version of thunder strike does KB instead of KD (like the brute version). It means that in practice I rarely use it as kb is pretty much the last thing I want. Stone Cages does do -kb, but I don't have it in my build at the moment, nor do I want to have to waste the extra end just to stop things from flying around from one attack.
Voltaic Sentinel also has some serious annoyances: huge end cost (26) and low duration (60). The second might be slightly less annoying if it showed up on my pet bar so I could tell whether or not it was up easily... the damage on it is fine, but just doesn't seem worth it for the end hit.
It's been a while since I played him, but I remember not being a fan of the attack chains (even with perma-dom recharge levels) as compared to other sets.
I'll go back and finish him someday... but if I had it to do over I'd pair /elec with something else... actually I probably wouldn't play another /elec at this point. Earth/ is solid... but I wouldn't suggest pairing with /elec unless you are ready for the KB and a potentially lacking L38.
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
I've got an earth/elec at 50 - was my first 50 dom, so it's definitely a combo I enjoyed. Never went perma or anything, but could solo most EBs without needing to pop a trayfull of purples. That was definitely more due to the earth than the elec though - earth is great, elec is... pretty good, I guess. You can counter the KB from Thunder Strike with the holds or immobs, but the problem there is that also stops the KD from Earthquake, which is not good - keeping things on their butts with EQ is how you survive a lot of the time. Must admit I never found the end drain from elec to be really worth bothering with - you'd have to slot pretty heavily for end mod to get any real benefit, which would most likely mean sacrificing damage. Voltaic Sentinel is definitely kinda meh - I picked it up very late, and only ever use it for a bit of extra damage in boss/AV fights.
Bottom line: it was fun enough to keep me going all the way to 50, but I haven't really felt the need to play him much since then, and if I was doing it over again I'd probably take a different secondary.
What secondary would you suggest Six?
As I said, I'm brand new to Doms. My Ice/Fire is just shy of 30, and I'm having a blast with her so far so figured I'd try other sets out, and Earth seems to be a popular suggestion.
Would Earth/Ice or Earth/Psi or Earth/Energy work better? Energy seems it'd have the same issues with knock back if it is like the blaster set.
What secondary would you suggest Six?
As I said, I'm brand new to Doms. My Ice/Fire is just shy of 30, and I'm having a blast with her so far so figured I'd try other sets out, and Earth seems to be a popular suggestion. Would Earth/Ice or Earth/Psi or Earth/Energy work better? Energy seems it'd have the same issues with knock back if it is like the blaster set. |
/thorns might be fun for an extra piece of ground control and the solid AOE... that's probably what I would go with. /fire & /earth would be next up, with /ice & /psi somewhere in the middle.
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
Was looking through and thought this might make a neat combination for a Dominator.
Has anyone played it? Does it work? Seems the holds/slows for Earth Control could go decently with the end drain of electric assault. Earth is already set for some more melee type goodness too, which should help with getting in close for the electric powers that needs it.
Any tips for what to do with it? Things to look out for? Horror stories or success stories of using it?