ss/elec build


Evercry

 

Posted

Hi just made this ss/elec build on mids gonna roll it any ideas how to improveVillain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Iron George: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(25)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx:40(3), RctvArm-ResDam:40(9), RctvArm-ResDam/EndRdx/Rchg:40(17)
Level 2: Lightning Field -- Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Dmg/EndRdx:50(3), Armgdn-Dmg:50(9), Armgdn-Dam%:50(31), Armgdn-Dmg/Rchg:50(34)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(5), RctvArm-EndRdx:40(5), RctvArm-ResDam/EndRdx/Rchg:40(17)
Level 6: Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31)
Level 8: Knockout Blow -- Hectmb-Acc/Dmg/Rchg:50(A), Hectmb-Dmg/Rchg:50(11), Hectmb-Acc/Rchg:50(11), Hectmb-Dmg:50(34), Hectmb-Dmg/EndRdx:50(34)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(15), RctvArm-EndRdx:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(25)
Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A)
Level 18: Stealth -- LkGmblr-Rchg+:50(A)
Level 20: Rage -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(21), AdjTgt-ToHit/EndRdx/Rchg:50(21), AdjTgt-ToHit:50(50), AdjTgt-EndRdx/Rchg:50(50)
Level 22: Lightning Reflexes -- Run-I:50(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(27), RctvArm-ResDam:40(27)
Level 26: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(50)
Level 28: Energize -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(29), Dct'dW-EndRdx/Rchg:50(29), Dct'dW-Heal/EndRdx/Rchg:50(36), Dct'dW-Heal:50(36)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx/Rchg:50(46), LkGmblr-Rchg+:50(46)
Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
Level 35: Power Sink -- Mocking-Acc/Rchg:50(A), Mocking-Taunt/Rchg:50(37), Mocking-Rchg:50(37), Mocking-Taunt/Rng:50(37), Mocking-Taunt:50(39), Mocking-Taunt/Rchg/Rng:50(39)
Level 38: Invisibility -- LkGmblr-Rchg+:50(A)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-Immob/Rng:50(42), Enf'dOp-Acc/Immob/Rchg:50(43), Enf'dOp-Acc/Immob:50(43)
Level 44: Ball Lightning -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Knock%:50(45), Ragnrk-Dmg/EndRdx:50(46)
Level 47: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(48), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Dmg/EndRdx/Rchg:35(48)
Level 49: Super Jump -- Jump-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(33), RgnTis-Regen+:30(36)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(33), P'Shift-End%:50(33)
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Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 28.31% Defense(Smashing)
  • 28.31% Defense(Lethal)
  • 6.125% Defense(Fire)
  • 6.125% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 18% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 4.563% Defense(AoE)
  • 1.8% Max End
  • 4% Enhancement(Heal)
  • 72% Enhancement(Accuracy)
  • 86.25% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 5% FlySpeed
  • 134.93 HP (9.002%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 15.4%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 12% (0.2 End/sec) Recovery
  • 32% (2.003 HP/sec) Regeneration
  • 8.82% Resistance(Fire)
  • 8.82% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 3.135% Resistance(Negative)
  • 5% RunSpeed

gonna use it for farms,tfs and tip mishes