Sang Yoon Koga and her girlfriend, Ariel, are being harassed by a hexenwolf outside Las Vegas and having a hell of a time killing it off. Sa-Yoo's magical pet fox teleports around taunting it so that it will run from place to place while Sa-Yoo and Ariel prepare. Then Sa-Yoo, speaking from cover convinces the Hexenwolf to remove the magical belt that gives him wolf form so that the two women can give him "the surprise of a lifetime". He takes the belt off, Ariel hits him with a magical sleeping arrow.
Event Two: (Scion)
Sang Yoon again, in a street battle involving player Hero level scions, several fenrir wolves, two lindwurms, a dragon, an enemy scion and a bunch of ninja, Sa-Yoo manages to convince one of the wolves that his pack is going to betray it and to attack the pack.
Event Three: (HERO - homebrew campaign)
The heroes have tracked down the nigh-immortal serial killer Orsornio to a corner of a spaceship and incapacitated him by reducing the oxygen levels. However, he fell unconscious both invisible and desolidified and even though they can track him, they can't touch him, except for my character, Greyskin, whose dimensional based strength allows her to touch Orsornio. While the other players discuss what to do, Greyskin takes the desolidified (except to her) Orsornio and throws him through the wall of the space ship.
*table has dumbfounded look*
"You don't get to complain about us killing people anymore."
"It's Orsornio, he can't die! He'll come back to life...whenever he makes planetfall."
Event Four: (HERO - homebrew campaign)
A minion that specializes in defense and has two shields is facing Greyskin, a phasing-based superstrength character, considering the double shields, she performs a haymaker with her double-knockback strength (currently enhanced by another player's powers) straight down into the ground. The actual hit stuns the bad guy causing his shields to drop, then he hits the ground and the KB damage splatters him.
Greyskin: "uhhh...ooops, sorry?"
Me: That's my presence attack on the remaining aliens.
Other Players: "Isn't that what happened to the telekinetic?"
Greyskin: "But we brought him back to life so he doesn't count."
Other Players: "What about Orsornio?"
Greyskin: "He'll be back! He doesn't count!"
Event Five: (D&D)
Playing a wererat (hengeyokai stats) rogue/paladin and convincing much of the party that she is just a human rogue without lying or breaking the paladin code for over a year of Play by Post game play.
Event Six: (D&D)
We've been running the campaign ending battle set on a narrow bridge spanning a massive chasm for three hours real time with a Mystic Theurge necromancer/death priest and he's managed to successfully kill one of us (thankfully a potion we'd taken before brought him back to life) and we've thrown just about every spell and attack we had at him and vice versa so that it's beginning to look like a stalemate. Eventually something happens that shows me that the villain is vulnerable to reflex save effects, so my only reflex save effect: the Grease spell.
I cast it on his area and he slips and falls down, but manages to get back to his feet and back out of the Grease spell. He gears up and casts a boatload of buffs on himself while defending himself from our attacks. And then he's ready to charge forward.
Me: "Doesn't he have to go through the grease spell?"
DM: "Yes, yes he does."
*the bad guy's saving throw failed, he wasn't so lucky on where he ended up this time*
Event Seven: (Exalted)
Facing a death knight assassin who has pretty much given the combat centric characters of the party a string of responses such as "perfect dodge, perfect dodge, counter attack, perfect dodge + teleport, counter attack" every time we met him while he tanked up on essence by killing bystanders. He's attacking a military outpost and we're not sure where he is except that he is in the area. My character, Katchiko, the social monkey, runs up stairs and starts writing some words on the door of the VIP targets using Letter-In-A-Letter to put a charm into the writing and target it to a specific person. The other players end up in the room and, in the midst of planning how to deal with the coming attack.
"I surrender"
Other players: *stare blankly*
Me: "You can thank me later."
Event Eight: (Fate - Dresden verse)
Fighting a fae badass, fae are vulnerable to iron and steel. It burns their soul and body. He's basically the headless horseman/fae grim reaper and causing us no end of trouble while he tries to collect one of our player's heads because he had died before and been resuscitated (in his background) and was thus breaking the rules of death. I, playing the shintoist Greek-Japanese wizard "Jocaste" consider the fae armor he's wearing and use it as a focal point for a spell.
Me: I magnetize the fae.
GM and other Players: What?
Me: We're fighting on city street, metal, metal everywhere, including the hummer with its supply of WWII grenades and the construction site. I magnetize the Dullahan...force 10 (artillery is around 4) attack.
After that, he was still alive, but we sealed him up and then buried him in the ground magically.
Event Nine: (Fate - Dresden verse)
We've been sent to the future where a massive ritual is underway to summon the Four Horsemen of the Apocalypse, we're trying to interrupt the first of the four rituals (which are taking place all over the city). Jocaste sets up a circle to make a symbolic link with the bad guy's massive ritual circle which she then uses as a symbolic link to the other three circles around the city and sets up to duplicate all the massive damage the other players due across the whole ritual covering a major European city.
Event Ten: (Fate - Dresden Verse)
Channeling enough energy to and my character's life force to turn a summoned shikigami wolf into a kaiju sized critter capable of attacking and holding down the Cloverfield/Cthulhu beast attacking us out of the water so that other party members can apply their own powers.
Event One: (Scion)
Sang Yoon Koga and her girlfriend, Ariel, are being harassed by a hexenwolf outside Las Vegas and having a hell of a time killing it off. Sa-Yoo's magical pet fox teleports around taunting it so that it will run from place to place while Sa-Yoo and Ariel prepare. Then Sa-Yoo, speaking from cover convinces the Hexenwolf to remove the magical belt that gives him wolf form so that the two women can give him "the surprise of a lifetime". He takes the belt off, Ariel hits him with a magical sleeping arrow.
Event Two: (Scion)
Sang Yoon again, in a street battle involving player Hero level scions, several fenrir wolves, two lindwurms, a dragon, an enemy scion and a bunch of ninja, Sa-Yoo manages to convince one of the wolves that his pack is going to betray it and to attack the pack.
Event Three: (HERO - homebrew campaign)
The heroes have tracked down the nigh-immortal serial killer Orsornio to a corner of a spaceship and incapacitated him by reducing the oxygen levels. However, he fell unconscious both invisible and desolidified and even though they can track him, they can't touch him, except for my character, Greyskin, whose dimensional based strength allows her to touch Orsornio. While the other players discuss what to do, Greyskin takes the desolidified (except to her) Orsornio and throws him through the wall of the space ship.
*table has dumbfounded look*
"You don't get to complain about us killing people anymore."
"It's Orsornio, he can't die! He'll come back to life...whenever he makes planetfall."
Event Four: (HERO - homebrew campaign)
A minion that specializes in defense and has two shields is facing Greyskin, a phasing-based superstrength character, considering the double shields, she performs a haymaker with her double-knockback strength (currently enhanced by another player's powers) straight down into the ground. The actual hit stuns the bad guy causing his shields to drop, then he hits the ground and the KB damage splatters him.
Greyskin: "uhhh...ooops, sorry?"
Me: That's my presence attack on the remaining aliens.
Other Players: "Isn't that what happened to the telekinetic?"
Greyskin: "But we brought him back to life so he doesn't count."
Other Players: "What about Orsornio?"
Greyskin: "He'll be back! He doesn't count!"
Event Five: (D&D)
Playing a wererat (hengeyokai stats) rogue/paladin and convincing much of the party that she is just a human rogue without lying or breaking the paladin code for over a year of Play by Post game play.
Event Six: (D&D)
We've been running the campaign ending battle set on a narrow bridge spanning a massive chasm for three hours real time with a Mystic Theurge necromancer/death priest and he's managed to successfully kill one of us (thankfully a potion we'd taken before brought him back to life) and we've thrown just about every spell and attack we had at him and vice versa so that it's beginning to look like a stalemate. Eventually something happens that shows me that the villain is vulnerable to reflex save effects, so my only reflex save effect: the Grease spell.
I cast it on his area and he slips and falls down, but manages to get back to his feet and back out of the Grease spell. He gears up and casts a boatload of buffs on himself while defending himself from our attacks. And then he's ready to charge forward.
Me: "Doesn't he have to go through the grease spell?"
DM: "Yes, yes he does."
*the bad guy's saving throw failed, he wasn't so lucky on where he ended up this time*
Event Seven: (Exalted)
Facing a death knight assassin who has pretty much given the combat centric characters of the party a string of responses such as "perfect dodge, perfect dodge, counter attack, perfect dodge + teleport, counter attack" every time we met him while he tanked up on essence by killing bystanders. He's attacking a military outpost and we're not sure where he is except that he is in the area. My character, Katchiko, the social monkey, runs up stairs and starts writing some words on the door of the VIP targets using Letter-In-A-Letter to put a charm into the writing and target it to a specific person. The other players end up in the room and, in the midst of planning how to deal with the coming attack.
"I surrender"
Other players: *stare blankly*
Me: "You can thank me later."
Event Eight: (Fate - Dresden verse)
Fighting a fae badass, fae are vulnerable to iron and steel. It burns their soul and body. He's basically the headless horseman/fae grim reaper and causing us no end of trouble while he tries to collect one of our player's heads because he had died before and been resuscitated (in his background) and was thus breaking the rules of death. I, playing the shintoist Greek-Japanese wizard "Jocaste" consider the fae armor he's wearing and use it as a focal point for a spell.
Me: I magnetize the fae.
GM and other Players: What?
Me: We're fighting on city street, metal, metal everywhere, including the hummer with its supply of WWII grenades and the construction site. I magnetize the Dullahan...force 10 (artillery is around 4) attack.
After that, he was still alive, but we sealed him up and then buried him in the ground magically.
Event Nine: (Fate - Dresden verse)
We've been sent to the future where a massive ritual is underway to summon the Four Horsemen of the Apocalypse, we're trying to interrupt the first of the four rituals (which are taking place all over the city). Jocaste sets up a circle to make a symbolic link with the bad guy's massive ritual circle which she then uses as a symbolic link to the other three circles around the city and sets up to duplicate all the massive damage the other players due across the whole ritual covering a major European city.
Event Ten: (Fate - Dresden Verse)
Channeling enough energy to and my character's life force to turn a summoned shikigami wolf into a kaiju sized critter capable of attacking and holding down the Cloverfield/Cthulhu beast attacking us out of the water so that other party members can apply their own powers.
************
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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math