I've got the last of my ancient heroes (out of 5, not a serious altaholic) to try to optimize with IO Sets. I've been able to find builds on the boards and do some good tweaking to get them better optimized with IO Sets, with the exception of this last build. So, I'm asking you optimizers out there for some help to get some final mileage.
Notes on my goals/limitations:
1) Prefer a "cheap" (~100-200m Wentworth's cost in recipes and maybe a third of the salvage). I've upgraded all my other heroes for around this cost. "Cheap" can allow for Hero Merit rewards to absorb some of the cost (e.g. Numina +Rec/+Regen, LotG 7.5% Rech), but I try not to have too many of these (say 5-10 Hero Merits worth tops). I don't have any toons slotted with purples, except for one Purple IO on one toon.
2) As with most "easy to play" blaster builds, I'm aiming for a decent amount of recharge and ranged defense.
3) Require: Hasten (always a good emergency button) and Hover/Fly (concept and easy-to-use travel power)
4) Playable from an END management standpoint. I hate sitting around on a blaster and not attacking at least with single-target attacks. Maximum defense builds (adding Maneuvers and Tactics) seems to give me too much END drain
5) No matter what, I've run out of slots to get the most Set Bonuses out of my powers.
6) I'm not locked into having the Fighting/Teleportation Power Pool or the Epic Power Pool, but they seemed to fit for slot management or goals (recharge/defense).
I figure someone on the forums can balance things better in their heads than I can. Given all that, my potential build:
Level 10: Targeting Drone
(A) Adjusted Targeting - To Hit Buff
(36) Adjusted Targeting - To Hit Buff/Recharge
(39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(39) Adjusted Targeting - Endurance/Recharge
(39) Adjusted Targeting - To Hit Buff/Endurance
Level 12: Ice Storm
(A) Pacing of the Turtle - Accuracy/Slow
(17) Pacing of the Turtle - Damage/Slow
(19) Pacing of the Turtle - Accuracy/Endurance
(27) Pacing of the Turtle - Endurance/Recharge/Slow
(36) Pacing of the Turtle - Range/Slow
(37) Pacing of the Turtle - Chance of -Recharge
Level 14: Fly
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Smoke Grenade
(A) Dark Watcher's Despair - To Hit Debuff/Recharge
(37) Dark Watcher's Despair - To Hit Debuff/Endurance
(40) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
(40) Dark Watcher's Despair - To Hit Debuff
Level 41: Snow Storm
(A) Pacing of the Turtle - Accuracy/Slow
(46) Pacing of the Turtle - Damage/Slow
(48) Pacing of the Turtle - Accuracy/Endurance
(50) Pacing of the Turtle - Endurance/Recharge/Slow
Level 44: Frozen Armor
(A) Luck of the Gambler - Defense/Endurance
(45) Luck of the Gambler - Defense/Endurance/Recharge
(46) Luck of the Gambler - Defense
(46) Luck of the Gambler - Recharge Speed
I've got the last of my ancient heroes (out of 5, not a serious altaholic) to try to optimize with IO Sets. I've been able to find builds on the boards and do some good tweaking to get them better optimized with IO Sets, with the exception of this last build. So, I'm asking you optimizers out there for some help to get some final mileage.
Notes on my goals/limitations:
1) Prefer a "cheap" (~100-200m Wentworth's cost in recipes and maybe a third of the salvage). I've upgraded all my other heroes for around this cost. "Cheap" can allow for Hero Merit rewards to absorb some of the cost (e.g. Numina +Rec/+Regen, LotG 7.5% Rech), but I try not to have too many of these (say 5-10 Hero Merits worth tops). I don't have any toons slotted with purples, except for one Purple IO on one toon.
2) As with most "easy to play" blaster builds, I'm aiming for a decent amount of recharge and ranged defense.
3) Require: Hasten (always a good emergency button) and Hover/Fly (concept and easy-to-use travel power)
4) Playable from an END management standpoint. I hate sitting around on a blaster and not attacking at least with single-target attacks. Maximum defense builds (adding Maneuvers and Tactics) seems to give me too much END drain
5) No matter what, I've run out of slots to get the most Set Bonuses out of my powers.
6) I'm not locked into having the Fighting/Teleportation Power Pool or the Epic Power Pool, but they seemed to fit for slot management or goals (recharge/defense).
I figure someone on the forums can balance things better in their heads than I can. Given all that, my potential build:
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Rocket Pop: Level 50 Natural Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Cold Mastery
Hero Profile:
------------
Level 1: Ice Blast
(A) Thunderstrike - Accuracy/Damage
(3) Thunderstrike - Damage/Endurance
(7) Thunderstrike - Damage/Recharge
(11) Thunderstrike - Accuracy/Damage/Recharge
(13) Thunderstrike - Accuracy/Damage/Endurance
(36) Thunderstrike - Damage/Endurance/Recharge
Level 1: Web Grenade
(A) Trap of the Hunter - Accuracy/Immobilize/Recharge
Level 2: Frost Breath
(A) Positron's Blast - Accuracy/Damage
(3) Positron's Blast - Damage/Endurance
(5) Positron's Blast - Damage/Recharge
(7) Positron's Blast - Damage/Range
(9) Positron's Blast - Accuracy/Damage/Endurance
Level 4: Ice Bolt
(A) Decimation - Accuracy/Damage
(5) Decimation - Damage/Endurance
(9) Decimation - Damage/Recharge
(11) Decimation - Accuracy/Endurance/Recharge
(13) Decimation - Accuracy/Damage/Recharge
Level 6: Hover
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(15) Blessing of the Zephyr - Knockback Reduction (4 points)
(17) Kismet - Accuracy +6%
(29) Luck of the Gambler - Recharge Speed
Level 8: Freeze Ray
(A) Lockdown - Accuracy/Hold
(21) Lockdown - Accuracy/Recharge
(23) Lockdown - Recharge/Hold
(23) Lockdown - Endurance/Recharge/Hold
(25) Lockdown - Accuracy/Endurance/Recharge/Hold
(45) Lockdown - Chance for +2 Mag Hold
Level 10: Targeting Drone
(A) Adjusted Targeting - To Hit Buff
(36) Adjusted Targeting - To Hit Buff/Recharge
(39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(39) Adjusted Targeting - Endurance/Recharge
(39) Adjusted Targeting - To Hit Buff/Endurance
Level 12: Ice Storm
(A) Pacing of the Turtle - Accuracy/Slow
(17) Pacing of the Turtle - Damage/Slow
(19) Pacing of the Turtle - Accuracy/Endurance
(27) Pacing of the Turtle - Endurance/Recharge/Slow
(36) Pacing of the Turtle - Range/Slow
(37) Pacing of the Turtle - Chance of -Recharge
Level 14: Fly
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Smoke Grenade
(A) Dark Watcher's Despair - To Hit Debuff/Recharge
(37) Dark Watcher's Despair - To Hit Debuff/Endurance
(40) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
(40) Dark Watcher's Despair - To Hit Debuff
Level 18: Bitter Ice Blast
(A) Decimation - Accuracy/Damage
(48) Decimation - Damage/Endurance
(48) Decimation - Damage/Recharge
(50) Decimation - Accuracy/Endurance/Recharge
(50) Decimation - Accuracy/Damage/Recharge
Level 20: Cloaking Device
(A) Red Fortune - Defense/Endurance
(40) Red Fortune - Defense/Recharge
(43) Red Fortune - Endurance/Recharge
(43) Red Fortune - Defense/Endurance/Recharge
(43) Red Fortune - Endurance
(45) Luck of the Gambler - Recharge Speed
Level 22: Hasten
(A) Recharge Reduction IO
(25) Recharge Reduction IO
(27) Recharge Reduction IO
Level 24: Boxing
(A) Crushing Impact - Accuracy/Damage/Recharge
Level 26: Bitter Freeze Ray
(A) Basilisk's Gaze - Accuracy/Hold
(42) Basilisk's Gaze - Accuracy/Recharge
(42) Basilisk's Gaze - Recharge/Hold
(42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 28: Tough
(A) Steadfast Protection - Resistance/+Def 3%
Level 30: Weave
(A) Red Fortune - Defense/Endurance
(31) Red Fortune - Defense/Recharge
(31) Red Fortune - Endurance/Recharge
(31) Red Fortune - Defense/Endurance/Recharge
(33) Red Fortune - Defense
(33) Luck of the Gambler - Recharge Speed
Level 32: Blizzard
(A) Cloud Senses - ToHit Debuff
(33) Cloud Senses - Accuracy/ToHitDebuff
(34) Cloud Senses - Accuracy/Recharge
(34) Cloud Senses - ToHit Debuff/Endurance/Recharge
(34) Cloud Senses - Accuracy/Endurance/Recharge
(37) Cloud Senses - Chance for Negative Energy Damage
Level 35: Recall Friend
(A) Jaunt - Endurance/Range
Level 38: Teleport
(A) Jaunt - Endurance/Range
Level 41: Snow Storm
(A) Pacing of the Turtle - Accuracy/Slow
(46) Pacing of the Turtle - Damage/Slow
(48) Pacing of the Turtle - Accuracy/Endurance
(50) Pacing of the Turtle - Endurance/Recharge/Slow
Level 44: Frozen Armor
(A) Luck of the Gambler - Defense/Endurance
(45) Luck of the Gambler - Defense/Endurance/Recharge
(46) Luck of the Gambler - Defense
(46) Luck of the Gambler - Recharge Speed
Level 47: Hoarfrost
(A) Doctored Wounds - Heal/Recharge
Level 49: Hibernate
(A) Recharge Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Defiance
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Flight Speed IO
Level 2: Health
(A) Miracle - +Recovery
(29) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
(A) Empty
Level 2: Stamina
(A) Performance Shifter - EndMod
(15) Performance Shifter - EndMod/Recharge
(19) Performance Shifter - EndMod/Accuracy
(21) Performance Shifter - Chance for +End
| Copy & Paste this data into Mids' Hero Designer to view the build |
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