INV\DB looking for suggestions
I imported ya build but feel its bugged for I can't move slots so I changed what I could as a suggestion to possibly free up slots for elsewhere.
Code:
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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
So, I've been 50 for a while and I'm doing pretty well in most circumstances (thank you CMA). I'm softcapped for S/L/E/N on def and sitting at ~40% for F/C. That being said, I'm far from optimal (picked Recall Friend on a whim and have an extra slot in Unstoppable).
I'm trying to decide where I can change my sets to get a little more out of what I have. I'd like to work in more recharge without losing my softcap, but I'm not sure where to add that outside of moving to another LOTG or two. I would try to work in another attack if DB combos didn't make that...complicated.
I'd also love to hear any suggestions for an Alpha slot here. I have a first tier Nerve (thinking of the def buff that I've realized won't help), and have a number of incarnate pieces on me waiting for me to decide what direction to go in.
Thanks in advance for any help.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
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Terracotta Soldier: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13), S'fstPrt-ResDam/Def+(37)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Knock%(15), C'ngImp-Dmg/EndRdx(25), C'ngImp-Acc/Dmg/EndRdx(27)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(15)
Level 4: Ablating Strike -- AnWeak-%ToHit(A), AnWeak-Acc/DefDeb(5), AnWeak-Acc/Rchg(7), AnWeak-DefDeb/EndRdx/Rchg(13), AnWeak-Acc/Rchg/EndRdx(25)
Level 6: Combat Jumping -- DefBuff(A), DefBuff(34)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(34)
Level 10: Boxing -- Empty(A)
Level 12: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rchg(39), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(43), Mocking-Taunt/Rchg/Rng(46)
Level 14: Super Jump -- Jump(A)
Level 16: Typhoon's Edge -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(17), M'Strk-Acc/Dmg/EndRdx(21), M'Strk-Dmg/EndRdx/Rchg(23), Sciroc-Dmg/EndRdx(37)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Def/Rchg(19), Taunt(46), LkGmblr-Def/EndRdx/Rchg(50)
Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(33), Aegis-Psi/Status(39)
Level 22: Resist Physical Damage -- ResDam(A), ResDam(40)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 26: Tough Hide -- DefBuff(A), DefBuff(27)
Level 28: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Knock%(31), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(40)
Level 30: Recall Friend -- Empty(A)
Level 32: Resist Energies -- ResDam(A), ResDam(42)
Level 35: Sweeping Strike -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(37), M'Strk-Dmg/EndRdx(45)
Level 38: Resist Elements -- ResDam(A), ResDam(45)
Level 41: Salt Crystals -- LgcRps-Acc/EndRdx(A), LgcRps-EndRdx/Sleep(42), LgcRps-Acc/Sleep(43), LgcRps-Acc/Rchg(46), LgcRps-Acc/Sleep/Rchg(48)
Level 44: Fossilize -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(45)
Level 47: Hasten -- RechRdx(A), RechRdx(48)
Level 49: Unstoppable -- RechRdx(A), RechRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal(A), Heal(21)
Level 2: Stamina -- EndMod(A), EndMod(23), EndMod(34)