STF & Arachnos Flier


Rhysem

 

Posted

I'm sure I'm beating a dead horse, but...

I've got a BS/SD scrapper. I was doing STF for the obvious reason yesterday. I ended up with continual flier aggro. That was fine, I'm at def cap and can generally handle the thing. What I can't do is continue to beat on it with Head Splitter because it is technically an AoE and I'm too far from the flier's center/hit box to be in range to hit when it faces me (because I have aggro) and pushes me 'away' from it. Hack and Disembowel are fine.

I'm not really advocating for Head Splitter to lose the AoE component. But I would love it if it could do "out-of-AoE-range-try-melee-fallback" type detection, so I could continue to use it in an attack chain in exceptional circumstances.

It certainly isn't just a BS problem -- Katana, DM, and Axe should all also have the same issue, just thinking offhand about the shadow-maul type cones they have. There are probably others too I'm missing.

Possibly easy alternate: move the hit box up to the nose of the stupid flier. That'd probably fix it too.


 

Posted

I just wish it had a larger hit box. Hate trying to hit it from the side/above at times. You're clearly next to the model but still out of range. Same w/ the pipes and the tree.

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