I don't like Regen, but...


Santorican

 

Posted

I've never really given it a fair shake. I've never liked it. I remember when it was ridiculously stupid and powerful, and I didn't dig it then, either.

Why? Not because of the clicky-ness, that's fine. More to do is okay. Whenever I look at it in Mids or City of Data, the first thing I see every time is zero defense and <5% RES that only applies to S/L/Tox! Madness! I struggle to wrap my mind around playing Regen like that. So, when Willpower came out, I rejoiced. I love WP, it's probably my favorite defensive set in the game. Sure, it's a bit plain, but it runs rather easily.

With that said, I'd like to give regen another try, something I haven't done in years. I'm of the opinion that I kinda-sorta need to do it with BS or Kat, since that can easily fill the defense holes to an extent. I realize we now have shadowmeld, which is great. Heck, I can imagine popping shadow meld and MoG back to back. I'm willing and would love to take suggestions on other primaries, but I've put together a BS/Regen that I think looks okay. Except, I dunno, I don't really know how to build /Regen. I aimed to cap L/M with 1 Parry, then build up recharge. Accuracy is also sufficient for 95%+ vs +4s (remove gaussian's proc to see true values on acc in Mids).

Also:

I don't believe in travel powers
2x Recharge IOs in BU is -1 second, the 2% damage is probably better
Revive was an afterthought

edit: the kismet caps acc vs +4s on parry, otherwise 90% with another IO in weave

Thanks in advance for assistance!

p.s. Yes, the character is named "Regen Sucks", it will either be validated with failure or totally ironic with massive success.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Regen Sucks: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg(7), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), Achilles-ResDeb%(9)
Level 1: Fast Healing -- Heal-I(A), Heal-I(11)
Level 2: Slice -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(11), M'Strk-Dmg/EndRdx(13), M'Strk-Acc/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(15), M'Strk-Dmg/EndRdx/Rchg(15)
Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(21)
Level 8: Parry -- LkGmblr-Rchg+(A), LkGmblr-Def(21), KntkC'bat-Acc/Dmg(23), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 10: Dull Pain -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(29), RechRdx-I(29)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(31)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31), Ksmt-ToHit+(37)
Level 16: Integration -- Numna-Heal/EndRdx(A), Dct'dW-Heal/EndRdx(31), Mrcl-Heal/EndRdx(33)
Level 18: Whirling Sword -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Achilles-ResDeb%(34)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(45)
Level 26: Disembowel -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(40)
Level 28: Instant Healing -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(43), RechRdx-I(43)
Level 30: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit(46), GSFC-Build%(48)
Level 32: Head Splitter -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(48), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(50), Oblit-Acc/Dmg/Rchg(50), Oblit-%Dam(50)
Level 35: Boxing -- Empty(A)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39)
Level 41: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-EndRdx(42)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Revive -- RechRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3), RgnTis-Regen+(5)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)



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Posted

Is my data link or chunk corrupt? I ask because I'm surprised at the lack of responses and my mids builds are not working in other threads I've posted.


 

Posted

I made a few changes to your build. Let me know what you think.

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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

A couple little slot changes that are understandable, but I think some of them boil down to taste.

Fast healing slot to BU: ~2.5s off BU vs ~3 hp/s (w/ DP up)

Tough slot to MoG: ~3s off MoG vs slightly better tough numbers and capped Lethal

I can see where the changes are coming from, I'd prob. make the MOG change and keep the Fast Healing slot. Though, with IH up, the 3 hp/s is kind of 'whatever'. I like the capped lethal, however. Hm. Something to think about. Unless I missed other changes, that's what stood out. Thanks!