Ice/Ele help
While my Ice/Elec is still only 31 and a long way from finished there's a few things that don't make sense to me. For one, you're a pretty fair way from the soft cap defensively... my Ice/Elec is actually softcapped to S/L/E/N now at level 31 so I can devote the rest of my build to other things.
From the top you're slotting the Obliteration set which provides Melee defense, yet an Ice tank is positional defense. I snagged 4 Eradication (3.125% E/N defense per set) and two Scirocco's (10% regen) for my PBAOE attacks and Icicles and grabbed 4 (so far) Mocking Beratement in Taunt for 2.5% S/L defense. I also tossed 4 Kinetic Combat into Charged Brawl for another 3.75% S/L defense (I had them sitting in base storage... if I hadn't I'd have used a set of Smashing Haymaker and been about 2% short of the S/L cap right now). Ah, I just realized you don't have the Steadfast Res/3% Def IO; get it and put it in Tough.
If you're using Aegis in Tough the 3 slot bonus is the one you really want since Fire damage is pretty rare and Cold damage you're at 90% resistance to anyway... and it's even rarer than Fire. I question if you really want to 5 slot Chilling Embrace with Tempered Readiness; I'd also push it considerably earlier in the build.
I tend to prefer the Gift of the Ancients set for defense armors as it's relatively inexpensive and it helps tremendously with endurance.
I understand that you're going for high recharge, but I think you'd do better to shore up your defenses first, then go for the recharge. All that recharge won't help you if you're faceplanted and you'll get more durability out of another 5% S/L defense and another 7% E/N. If you're willing to spend the money you can soft cap your S/L/E/N defense and still keep perma Hasten and perma Hoarfrost; which I assume is what you're after.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I don't like the way Icicles, Chilling Embrace, Char or Hibernate have been slotted. I see the need to end red rather than rechg Icicles and so Oblits would be in another power. Chilling Embrace only has to get npcs down to slow only so much and base -run speed is too good imo, better to get a +7.5% rechg bonus from 4 basilisks in char than a 3.75% bonus from 5 slots in CE. Hibernate when used has a 2min no phase to it so recharging it less than 2 mins is pretty pointless. Damage type def is what Ice shields offer and so building on that through bonuses is a good option.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
How does this look now?
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(27), RedFtn-Def(29), RedFtn-EndRdx(29), RedFtn-Def/EndRdx/Rchg(31)
Level 1: Charged Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx(9)
Level 2: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(23), Dct'dW-Heal(23), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25)
Level 4: Jacobs Ladder -- Erad-Dmg(A), Erad-Acc/Rchg(5), Erad-Dmg/Rchg(5), Erad-Acc/Dmg/Rchg(7), Sciroc-Acc/Dmg(7), Sciroc-Dmg/Rchg(9)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Icicles -- Erad-Dmg(A), Erad-Acc/Rchg(13), Erad-%Dam(13), Erad-Acc/Dmg/Rchg(15), Sciroc-Dam%(15), Sciroc-Dmg/EndRdx(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-%Dam(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21)
Level 18: Chilling Embrace -- TmpRdns-Acc/EndRdx(A), TmpRdns-Acc/Dmg/Slow(40)
Level 20: Glacial Armor -- GftotA-Def(A), GftotA-Def/EndRdx(31), GftotA-Def/EndRdx/Rchg(31), GftotA-Run+(33)
Level 22: Boxing -- P'ngS'Fest-Stun%(A)
Level 24: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit(43), AdjTgt-ToHit/Rchg(43)
Level 26: Energy Absorption -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(50)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Knock%(34), P'Shift-End%(34)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-Psi/Status(46)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(43), LkGmblr-Rchg+(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 35: Taunt -- Mocking-Taunt/Rng(A), Mocking-Rchg(36), Mocking-Taunt/Rchg(36), Mocking-Taunt(36)
Level 38: Lightning Rod -- FrcFbk-Rechg%(A), Sciroc-Dam%(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Acc/Dmg(39), Sciroc-Acc/Rchg(40), Sciroc-Dmg/Rchg(40)
Level 41: Char -- BasGaze-Slow%(A), BasGaze-Acc/Hold(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/Rchg(42)
Level 44: Melt Armor -- LdyGrey-%Dam(A), LdyGrey-DefDeb/Rchg(45), LdyGrey-Rchg/EndRdx(45)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(50)
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold
I just tinkered with it for 5 mins. I would suggest tinkering and tinkering as these builds can work out more cheaply. Each +7.5 rechg bonus with that KB +rechg proc shaves .4 secs but in game do you need that much +rechg? Slotting suggestions anyhow, some slots have changed. I think further the big change was in stamina.
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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hey all, early this morning i received my 5th Level 50. My Ice/Ele finally made it to 50, now, why im posting is because im not sure where to go with sets with an Ice tank. Iv got Hoarfrost, Icicles and Chilling Embrace which i do know how to slot, its everything else, i made a Mids build with sets, but i reached the cap of couple things, but here it is for you guys to see what to fix if possible plz :/
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def(3), RedFtn-EndRdx(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def/Rchg(27)
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Dmg/Rchg(13), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(15)
Level 2: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(5), Dct'dW-Heal(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Acc/Rchg(42)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Icicles -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-%Dam(45), Oblit-Acc/Dmg/Rchg(46)
Level 14: Super Jump -- Jump-I(A)
Level 16: Thunder Strike -- FrcFbk-Rechg%(A), Oblit-Dmg(17), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-%Dam(19), Oblit-Acc/Dmg/Rchg(21)
Level 18: Chilling Embrace -- TmpRdns-Acc/Dmg/Slow(A), TmpRdns-Dmg/Slow(46), TmpRdns-Acc/Slow(46), TmpRdns-Rng/Slow(50), TmpRdns-Acc/EndRdx(50)
Level 20: Glacial Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(21), RedFtn-EndRdx(23), RedFtn-Def(23), RedFtn-Def/EndRdx/Rchg(25)
Level 22: Boxing -- P'ngS'Fest-Stun%(A)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 26: Energy Absorption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/EndRdx(36), Efficacy-EndMod/Acc(36), Efficacy-Acc/Rchg(37)
Level 28: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34)
Level 30: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(31), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31), Aegis-ResDam/EndRdx/Rchg(34)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 35: Taunt -- Zinger-Dam%(A)
Level 38: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dam%(39), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(40), FrcFbk-Rechg%(40)
Level 41: Char -- BasGaze-Slow%(A)
Level 44: Melt Armor -- LdyGrey-%Dam(A), LdyGrey-DefDeb/EndRdx(45), LdyGrey-DefDeb/Rchg(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dam%(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- P'ngS'Fest-Stun%(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc/Rchg(25), P'Shift-EndMod/Acc(27)
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold