New to doms, can this be tweaked?


Brimstone_Bobby

 

Posted

Never enjoyed playing red side missions, but loved the red side archetypes.

I want to try my hand at dominators, and this was a first pass. Got him to level 6 last night (woo woo).

Ideally, i'd like to remove the two purple sets, if possible, and still keep perma-dom without needing hasten (hasten is just in the build to cover slows).

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Mace Brimstone: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Mesmerize -- Entrpc-Heal%(A), CSndmn-Acc/Rchg(36), CSndmn-Acc/EndRdx(40), CSndmn-Sleep/Rng(43), CSndmn-Acc/Sleep/Rchg(46), CSndmn-Heal%(46)
Level 1: Stone Spears -- Empty(A)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), Lock-Rchg/Hold(5), Lock-Acc/EndRdx/Rchg/Hold(7)
Level 4: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 6: Confuse -- CoPers-Conf/EndRdx(A), CoPers-Conf/Rchg(34), CoPers-Acc/Conf/Rchg(37), CoPers-Acc/Rchg(37), CoPers-Conf%(40)
Level 8: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(9), FtnHyp-Acc/Sleep/Rchg(9), FtnHyp-Acc/Rchg(11), FtnHyp-Sleep/EndRdx(11), CSndmn-Heal%(48)
Level 10: Tremor -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(15), KinCrsh-Rchg/KB(17), KinCrsh-Rechg/EndRdx(17), KinCrsh-Acc/Dmg/KB(21), KinCrsh-Dmg/EndRdx/KB(36)
Level 12: Super Speed -- Winter-ResSlow(A)
Level 14: Stealth -- LkGmblr-Rchg+(A)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(21)
Level 20: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(25)
Level 22: Invisibility -- LkGmblr-Rchg+(A)
Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29)
Level 28: Seismic Smash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), Dmg-I(34), Dmg-I(37)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Conf/Rng(33), Mlais-Acc/Conf/Rchg(34)
Level 35: Hasten -- RechRdx-I(A)
Level 38: Fissure -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(39), KinCrsh-Rchg/KB(39), KinCrsh-Rechg/EndRdx(39), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Acc/Dmg/KB(43)
Level 41: Sleet -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), RechRdx-I(50)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), GftotA-Def(45), GftotA-Def/Rchg(45), GftotA-Def/EndRdx/Rchg(45), GftotA-Def/EndRdx(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dmg/EndRdx(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36)


Kind Regards,
Brimstone Bobby




I reject your reality and substitue my own!
--Adam Savage from "Mythbusters"

 

Posted

Looks good. However, because standard Confuse is so good on its own, and really doesn't need slots, I'd swap Coercive Persuasion into Mass Confusion and Malaise's Illusions into Confuse. However, keep Contagious Confusion in regular Confuse, and just give Mass Confuse a different enhancement. Do this by taking the Entropic Heal% slot out of Mesmerize and giving one of its slots to Confuse.

Heal% really isn't that big a deal for Doms, since the heal proc isn't very strong, and Sleeps, while very good, are long-lasting powers that don't need many repeated applications.