New Mapsets - localized lag issues


Bandeeto

 

Posted

Hey folks, I just wanted to see if there are folks sharing my pain and if anything can be done about it. My comp is an Inspiron 1720 laptop running 32-bit Vista with T7700 dual core 2.4GHz CPU and 4GB of RAM, and carrying an NVIDIA GeForce 8600M GT card with the latest drivers.

I run with Ultramode turned off, and pretty much all old mapsets and zones run lickity split for me with no problems as they always have.

I've found however that since GR some Praetorian mapsets, especially the labs, cause a fair amount of lag that worsens with mob # and team fx. In contrast the underground and main Praetorian zones run mostly fine if a bit slow from time to time.

Much worse though are the new end rooms attached to some of the old warehouse maps. There I am, running along through the warehouse gleefully whacking mobs and running with zero lag, when I open a metal door or come into view of a new end room - one of those large areas with lots of racks holding construction materials and such. All of a sudden it's a slideshow. As an example, several warehouses in the Vincent Ross arc have these end rooms - places where the large hunk of Blood Coral is located.

I run back into the hall and look down it... all is well... full FPS. Turn around and behold the room? Lag-city.

I don't know what it is about these new rooms/maps that are causing such issues, but I presume they were designed to be compatible with Ultramode and have some inherent issues. Anything to be done about this?


68 Level 50s, all made the old-fashioned way.
Original: Quasar Lad - Fire/Kin troller. Latest: Asp Kicker - Grav/Poison troller.
Completed the "Full Alty Challenge" - level 50 in every archetype, and "Alty's Ultimate Power Challenge" - level 50 in every available powerset in the game.
Member of the Repeat Offenders

 

Posted

having the same issue. Running through posts about this. The silence is deafening on it though.


 

Posted

Quote:
Originally Posted by Bandeeto View Post
Much worse though are the new end rooms attached to some of the old warehouse maps. There I am, running along through the warehouse gleefully whacking mobs and running with zero lag, when I open a metal door or come into view of a new end room - one of those large areas with lots of racks holding construction materials and such.

^^^^^^ This.

It's so bad for me, that I can be on the other end of the map from this room, and I start lagging whenever I'm facing the room.


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy