Hypothetical Elec/Elec/Mace


Neutrino_Siphon

 

Posted

So, this is completely hypothetical for the time being. I wanted to see if I could get a Elec/Elec/Mace to the soft cap for S/L, and have decent Regen. Which I did. Well, close enough at least. I was just wondering if this build would be viable to actually play?

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Tesla Cage -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(3), NrncSD-Acc/EndRdx(13), NrncSD-Hold/Rng(15), NrncSD-Acc/Hold/Rchg(34), NrncSD-Dam%(34)
Level 1: Charged Bolts -- Entrpc-Acc/Dmg(A), Entrpc-Heal%(7)
Level 2: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/EndRdx(5), Enf'dOp-Immob/Rng(19), Enf'dOp-Acc/Immob/Rchg(39), Enf'dOp-Acc/Immob(39)
Level 4: Lightning Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(5), Apoc-Dmg(7), Apoc-Dmg/Rchg(34), Apoc-Acc/Dmg/Rchg(39), Apoc-Dmg/EndRdx(40)
Level 6: Jolting Chain -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(17), Efficacy-Acc/Rchg(40)
Level 8: Conductive Aura -- Tr'ge-Heal/EndRdx(A), Tr'ge-Heal/Rchg(9), Numna-Heal/EndRdx(13), Numna-Heal(25)
Level 10: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(45)
Level 12: Super Jump -- Jump-I(A), Jump-I(48)
Level 14: Combat Jumping -- DefBuff-I(A), DefBuff-I(15), DefBuff-I(23)
Level 16: Build Up -- Empty(A)
Level 18: Paralyzing Blast -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(37), UbrkCons-Acc/Rchg(37), UbrkCons-EndRdx/Hold(37)
Level 20: Zapp -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(21), Entrpc-Acc/Dmg(23), Entrpc-Heal%(25)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(31), Krma-Def/EndRdx(45), Krma-ResKB(50)
Level 28: Synaptic Overload -- Pplx-Acc/Rchg(A), Pplx-Acc/EndRdx(29), Pplx-Acc/Conf/Rchg(31)
Level 30: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 32: Gremlins -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(33), SvgnRt-Acc/Dmg/EndRdx(43), SvgnRt-Acc(46), SvgnRt-PetResDam(46)
Level 35: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 38: Voltaic Sentinel -- C'Arms-Dmg/EndRdx(A), C'Arms-EndRdx/Dmg/Rchg(50)
Level 41: Scorpion Shield -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42), Krma-Def/EndRdx(42)
Level 44: Disruptor Blast -- Empty(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Poisonous Ray -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(27)



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Only bad part is it's really freakin' expensive, lol. But it has 44.3% Def to S/L, 30.7% to Melee (which is where I'm going to be most of the time anyway), and 301% Regen with one enemy in Conductive Aura range, and 370% with 8.


Seven years of heroism. Seven years of friendships. Seven years of saving the world. Seven years of virtuous selflessness.

You will return, for you are the mighty City of Paragon, the City of Heroes.