So, I've finally ponied up for a Gladiator's Armor +3% proc, which has enabled me to reslot my softcapped WP/DM tanker for a bit more damage. I've managed to slip in an Armageddon and a Hetacomb, as well as some additional damage procs and a few LotG recharges, as well as putting some damage into my Soul Drain.
Design Decisions:
1. Keeping the Defense softcap - it's not quite as good as I originally thought (mainly 'cuz I can't use Lucks anymore for anything but debuffing resistance), but it's still quite nice. Currently I'm a bit over on E/NE, but I can't quite get everything to line up on that exactally. If anyone could, I'd apprectiate it.
2. Trying to add in damage - that was the main goal here. Hence the two purple sets; note that I put the Hetacomb proc on my tier 1 attack, as I don't really need the +5% toxic resistance that it would grant over with the rest of the set. Soul Drain has OK damage, but it's slotted mainly with Taunt for the S/L defense. That's kind of a kludge IMO, but I couldn't qiute get it to fit otherwise. I currently run with it 6-slotted with Taunt, so at this point it's an improvement.
3. High on +heath and +recharge, but not capped: the build assumes a Spiritual Alpha slot.
4. Concerned about end issues, actually.
EDIT - additional thought: I'm trying to get additional damage mitigation in here by adding procs to RttC, but the two available (-Recharge, -end recovery) don't look to be particularly effective as far as procs go. Anyone have any experience with either of them?
Lion Argent V: Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Dark Melee Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery
So, I've finally ponied up for a Gladiator's Armor +3% proc, which has enabled me to reslot my softcapped WP/DM tanker for a bit more damage. I've managed to slip in an Armageddon and a Hetacomb, as well as some additional damage procs and a few LotG recharges, as well as putting some damage into my Soul Drain.
Design Decisions:
1. Keeping the Defense softcap - it's not quite as good as I originally thought (mainly 'cuz I can't use Lucks anymore for anything but debuffing resistance), but it's still quite nice. Currently I'm a bit over on E/NE, but I can't quite get everything to line up on that exactally. If anyone could, I'd apprectiate it.
2. Trying to add in damage - that was the main goal here. Hence the two purple sets; note that I put the Hetacomb proc on my tier 1 attack, as I don't really need the +5% toxic resistance that it would grant over with the rest of the set. Soul Drain has OK damage, but it's slotted mainly with Taunt for the S/L defense. That's kind of a kludge IMO, but I couldn't qiute get it to fit otherwise. I currently run with it 6-slotted with Taunt, so at this point it's an improvement.
3. High on +heath and +recharge, but not capped: the build assumes a Spiritual Alpha slot.
4. Concerned about end issues, actually.
EDIT - additional thought: I'm trying to get additional damage mitigation in here by adding procs to RttC, but the two available (-Recharge, -end recovery) don't look to be particularly effective as far as procs go. Anyone have any experience with either of them?
Hero Plan by Mids' Hero Designer 1.91
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Lion Argent V: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam/Rchg(23), Heal-I(27), GA-3defTpProc(33)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), T'Death-Acc/Dmg/EndRdx(5), Hectmb-Dam%(19)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40), S'fstPrt-ResDam/Def+(46)
Level 4: Fast Healing -- Heal-I(A), Heal-I(23)
Level 6: Shadow Maul -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(7), Armgdn-Acc/Dmg/Rchg(7), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(15), Armgdn-Dam%(17)
Level 8: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(17)
Level 10: Rise to the Challenge -- H'zdH-Heal(A), Mrcl-Heal/EndRdx(11), Dct'dW-Heal/EndRdx(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(37)
Level 16: Taunt -- Zinger-Dam%(A)
Level 18: Quick Recovery -- EndMod-I(A), EndMod-I(19)
Level 20: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(34)
Level 22: Boxing -- Acc-I(A)
Level 24: Siphon Life -- KntkC'bat-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(33), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46), Heal-I(46)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/Rchg(48)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx/Rchg(34)
Level 30: Touch of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(31), SipInsght-Acc/Rchg(31), SipInsght-ToHitDeb/EndRdx/Rchg(34), SipInsght-Acc/EndRdx/Rchg(37), SipInsght-%ToHit(50)
Level 32: Soul Drain -- Mocking-Rchg(A), Mocking-Taunt/Rchg(37), Mocking-Acc/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Dmg-I(50), Dmg-I(50)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-Build%(39), GSFC-ToHit(39), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(43)
Level 41: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(42), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(43), Cloud-%Dam(43)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Mrcl-Rcvry+(A)
Level 49: Strength of Will -- ResDam-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 6: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(45)
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