old dog, new tricks


BlissfulChaos

 

Posted

so ive been over this topic a couple times and i think i finally have something that i can live with. soloing with my ice/ff troller has always been love/hate..losing survivability for dmg and vic versa..but now with inherent fitness its feasible. this toon is my badgewhore and i just would rather not have to rely on others to get my new badges as ive had to since the beginning

i barely manage to softcap my s/l defense at 45% even and loaded the build with procs and +dmg bonuses. im kinda at a loss for the alpha atm but i guess that will weigh in once i get a feel for the build and get some input

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Block of Ice

  • (A) Lockdown - Accuracy/Hold
  • (3) Lockdown - Endurance/Recharge/Hold
  • (3) Devastation - Accuracy/Damage
  • (5) Devastation - Damage/Endurance
  • (5) Devastation - Damage/Recharge
  • (25) Devastation - Accuracy/Damage/Recharge
Level 1: Personal Force Field
  • (A) Karma - Knockback Protection
Level 2: Frostbite
  • (A) Gravitational Anchor - Immobilize/Endurance
  • (7) Gravitational Anchor - Chance for Hold
  • (7) Positron's Blast - Accuracy/Damage/Endurance
  • (9) Positron's Blast - Chance of Damage(Energy)
  • (9) Trap of the Hunter - Chance of Damage(Lethal)
  • (11) Impeded Swiftness - Chance of Damage(Smashing)
Level 4: Deflection Shield
  • (A) Red Fortune - Defense/Endurance
  • (11) Red Fortune - Defense
  • (13) Red Fortune - Endurance/Recharge
  • (40) Red Fortune - Defense/Endurance/Recharge
Level 6: Arctic Air
  • (A) Cacophony - Endurance/Confused
  • (13) Cacophony - Chance of Damage(Energy)
  • (15) Malaise's Illusions - Endurance/Confused
  • (15) Malaise's Illusions - Chance of Damage(Psionic)
  • (17) Coercive Persuasion - Confused/Endurance
  • (17) Coercive Persuasion - Contagious Confusion
Level 8: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Insulation Shield
  • (A) Red Fortune - Defense/Endurance/Recharge
  • (19) Red Fortune - Defense/Endurance
  • (19) Red Fortune - Defense
  • (31) Red Fortune - Endurance/Recharge
Level 12: Ice Slick
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 14: Shiver
  • (A) Tempered Readiness - Endurance/Recharge/Slow
  • (23) Pacing of the Turtle - Endurance/Recharge/Slow
  • (25) Tempered Readiness - Accuracy/Endurance
Level 16: Maneuvers
  • (A) Red Fortune - Defense/Endurance/Recharge
  • (27) Red Fortune - Defense/Endurance
  • (27) Red Fortune - Defense
  • (29) Red Fortune - Endurance/Recharge
Level 18: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (29) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Endurance/Recharge
  • (37) Adjusted Targeting - To Hit Buff/Endurance
Level 20: Dispersion Bubble
  • (A) Red Fortune - Endurance/Recharge
  • (33) Red Fortune - Defense/Endurance
  • (33) Red Fortune - Defense/Recharge
  • (33) Red Fortune - Defense/Endurance/Recharge
Level 22: Vengeance
  • (A) Karma - Knockback Protection
Level 24: Assault
  • (A) Endurance Reduction IO
  • (34) Endurance Reduction IO
Level 26: Glacier
  • (A) Lockdown - Recharge/Hold
  • (34) Lockdown - Accuracy/Recharge
  • (34) Basilisk's Gaze - Accuracy/Hold
  • (36) Basilisk's Gaze - Accuracy/Recharge
  • (36) Basilisk's Gaze - Recharge/Hold
Level 28: Chilblain
  • (A) Devastation - Accuracy/Damage
  • (36) Devastation - Damage/Endurance
  • (37) Devastation - Damage/Recharge
  • (37) Devastation - Accuracy/Damage/Endurance/Recharge
Level 30: Air Superiority
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (39) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
Level 32: Jack Frost
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (40) Expedient Reinforcement - Accuracy/Damage
  • (40) Expedient Reinforcement - Damage/Endurance
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Repulsion Bomb
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (42) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 38: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Chance of Damage(Energy)
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Seismic Smash
  • (A) Kinetic Combat - Accuracy/Damage
  • (46) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
  • (48) Kinetic Combat - Damage/Endurance/Recharge
  • (48) Mako's Bite - Accuracy/Endurance/Recharge
Level 47: Rock Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 49: Earth's Embrace
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
  • (23) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
------------
Set Bonus Totals:
  • 25% DamageBuff(Smashing)
  • 25% DamageBuff(Lethal)
  • 25% DamageBuff(Fire)
  • 25% DamageBuff(Cold)
  • 25% DamageBuff(Energy)
  • 25% DamageBuff(Negative)
  • 25% DamageBuff(Toxic)
  • 25% DamageBuff(Psionic)
  • 7.5% Defense(Smashing)
  • 7.5% Defense(Lethal)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 3.75% Defense(Melee)
  • 1.25% Defense(Ranged)
  • 38.75% Enhancement(RechargeTime)
  • 36% Enhancement(Accuracy)
  • 87.75 HP (8.628%) HitPoints
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 16.8%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 22.5% (0.376 End/sec) Recovery
  • 44% (1.868 HP/sec) Regeneration
  • 8.19% Resistance(Fire)
  • 8.19% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)



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@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM

 

Posted

If you're willing to go down the Endurance alpha route, this build would give you soft capped Ranged defense, nearly soft capped slash/lethal (close enough that it probably won't matter much), 48% s/l resistance to help with what damage does get through (boosted by the endurance alpha), and fire attacks. Consume is not a great power but will help you recover some additional endurance every few minutes. The casualty was Repulsion Bomb. If you're willing to spend billions for the PVP +defense IO, that power can be added back in and several additional changes can be made to reconfigure this build to grab either more recharge or to try to cap Psi defense.

By the way some people would likely call the FF shields underslotted. You can get better numbers out of them but because you can't cap people's defenses on your own it's a crap shoot based on who else is on the team. By itself increasing the defense much more does little, and in a team situation its impossible to know where your numbers will end up.

FYI this build doesn't exemp well at all... but few Ice builds do.

One more note. This build depends heavily on Tactics to make up for some of its missing Accuracy. I looked at the powers all the way to against +4s and as long as there is no -ToHit or +Defense from enemies you should hit fine. If you run into any though a few powers are screwed. This is the case with most extreme builds so you're probably still ok. However, one power that will fail you in that situation is Consume. If there are fights where your endurance is flagging, detoggle Tough first, since of all your toggles it does the least for you (and the defense IO it has works even when the power is off).


Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Force Field
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), Dmg-I(31), Apoc-Dmg(50)
Level 1: Personal Force Field -- LkGmblr-Rchg+(A)
Level 2: Frostbite -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(46)
Level 4: Chilblain -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(13), Thundr-Dmg/EndRdx(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Dmg/Rchg(37)
Level 6: Arctic Air -- CoPers-Conf(A), CoPers-Conf/EndRdx(7), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(9), CoPers-Conf%(9), EndRdx-I(34)
Level 8: Shiver -- Acc-I(A)
Level 10: Deflection Shield -- LkGmblr-Rchg+(A), HO:Enzym(11)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Insulation Shield -- LkGmblr-Rchg+(A), HO:Enzym(15)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A)
Level 20: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(21), RedFtn-Def/Rchg(21), RedFtn-EndRdx(39), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 22: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def(23), RedFtn-EndRdx(23), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Glacier -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(27), UbrkCons-EndRdx/Hold(29), UbrkCons-Hold(29)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(31), HO:Enzym(31)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(34), GSFC-Build%(36), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/Rchg(42), GSFC-Rchg/EndRdx(42)
Level 32: Jack Frost -- SvgnRt-Acc/EndRdx(A), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/Dmg(33), SvgnRt-Acc/Dmg/EndRdx(33), SvgnRt-Acc(34), SvgnRt-PetResDam(46)
Level 35: Vengeance -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(36)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(40), HO:Enzym(43)
Level 41: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(43), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(50)
Level 44: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/EndRdx(45)
Level 47: Consume -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(48), M'Strk-Dmg/Rchg(48)
Level 49: Fire Shield -- Aegis-ResDam/EndRdx(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx(43)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(45), P'Shift-End%(50)