ice/ff defensive build


BlissfulChaos

 

Posted

is this worth the effort or should i put my energies into something else like pick up med pool

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Block of Ice

  • (A) Basilisk's Gaze - Endurance/Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Hold
  • (7) Basilisk's Gaze - Accuracy/Recharge
  • (7) Basilisk's Gaze - Recharge/Hold
  • (9) Ghost Widow's Embrace - Accuracy/Hold/Recharge
Level 1: Personal Force Field
  • (A) Karma - Knockback Protection
Level 2: Frostbite
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (9) Enfeebled Operation - Endurance/Immobilize
  • (11) Enfeebled Operation - Accuracy/Endurance
  • (11) Enfeebled Operation - Immobilize/Range
  • (13) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (13) Gravitational Anchor - Chance for Hold
Level 4: Deflection Shield
  • (A) Red Fortune - Defense/Endurance
  • (15) Red Fortune - Defense/Recharge
  • (15) Red Fortune - Endurance/Recharge
  • (17) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Defense
  • (48) Red Fortune - Endurance
Level 6: Arctic Air
  • (A) Coercive Persuasion - Confused
  • (17) Coercive Persuasion - Confused/Recharge
  • (19) Coercive Persuasion - Accuracy/Confused/Recharge
  • (19) Coercive Persuasion - Accuracy/Recharge
  • (21) Coercive Persuasion - Confused/Endurance
  • (21) Coercive Persuasion - Contagious Confusion
Level 8: Shiver
  • (A) Tempered Readiness - Accuracy/Slow
  • (23) Tempered Readiness - Damage/Slow
  • (23) Tempered Readiness - Accuracy/Endurance
  • (25) Tempered Readiness - Range/Slow
  • (25) Tempered Readiness - Endurance/Recharge/Slow
  • (46) Tempered Readiness - Accuracy/Damage/Slow
Level 10: Insulation Shield
  • (A) Red Fortune - Endurance
  • (27) Red Fortune - Defense/Endurance
  • (27) Red Fortune - Defense/Recharge
  • (29) Red Fortune - Endurance/Recharge
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (48) Red Fortune - Defense
Level 12: Ice Slick
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 14: Fly
  • (A) Flight Speed IO
Level 16: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (31) Red Fortune - Endurance/Recharge
  • (33) Red Fortune - Defense
  • (50) Red Fortune - Endurance
Level 18: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Dispersion Bubble
  • (A) Red Fortune - Defense/Endurance
  • (34) Red Fortune - Defense/Recharge
  • (34) Red Fortune - Endurance/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense
  • (50) Red Fortune - Endurance
Level 22: Vengeance
  • (A) Kismet - Accuracy +6%
Level 24: Assault
  • (A) Endurance Reduction IO
  • (36) Endurance Reduction IO
Level 26: Glacier
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (37) Basilisk's Gaze - Accuracy/Recharge
  • (37) Basilisk's Gaze - Recharge/Hold
  • (37) Basilisk's Gaze - Endurance/Recharge/Hold
  • (39) Ghost Widow's Embrace - Accuracy/Hold/Recharge
Level 28: Hover
  • (A) Karma - Knockback Protection
Level 30: Recall Friend
  • (A) Empty
Level 32: Jack Frost
  • (A) Blood Mandate - Accuracy/Endurance
  • (42) Blood Mandate - Accuracy/Damage/Endurance
  • (42) Blood Mandate - Accuracy
  • (42) Blood Mandate - Damage
  • (43) Blood Mandate - Accuracy/Damage
  • (43) Blood Mandate - Damage/Endurance
Level 35: Repulsion Bomb
  • (A) Stupefy - Accuracy/Recharge
  • (39) Stupefy - Endurance/Stun
  • (39) Stupefy - Accuracy/Endurance
  • (40) Stupefy - Stun/Range
  • (40) Stupefy - Accuracy/Stun/Recharge
Level 38: Force Bubble
  • (A) Endurance Reduction IO
Level 41: Hibernate
  • (A) Recharge Reduction IO
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Steadfast Protection - Resistance/+Def 3%
  • (46) Steadfast Protection - Knockback Protection
Level 47: Teleport
  • (A) Range IO
Level 49: Detention Field
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
  • (3) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (3) Endurance Modification IO
  • (5) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 8% Defense(Fire)
  • 8% Defense(Cold)
  • 19.56% Defense(Energy)
  • 19.56% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 28.63% Defense(Ranged)
  • 10.19% Defense(AoE)
  • 0.9% Max End
  • 3% Enhancement(Stun)
  • 1.5% Enhancement(FlySpeed)
  • 1.5% Enhancement(RunSpeed)
  • 9% Enhancement(Accuracy)
  • 1.5% Enhancement(JumpHeight)
  • 1.5% Enhancement(JumpSpeed)
  • 3% Enhancement(Immobilize)
  • 4% Enhancement(Confused)
  • 66.25% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 49.6 HP (4.877%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 8.8%
  • MezResist(Stun) 1.65%
  • 17.5% (0.292 End/sec) Recovery
  • 10% (0.425 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 1.875% Resistance(Negative)
  • 5% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM

 

Posted

It will work fine as does a similar build for Fire/FF. It solves one of the problems of controllers of this nature, how to keep the offensive toggle from dropping due to mez.

I would probably do the build a bit differently but that should work fine.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

what would you do? im just tryin to find a way for my main toon of the last several years to stay on par with my newer projects. its just troublesome b/c i know no amount of tweaking will make this a viable soloer. all my new stuff solos and tackles content like a hungry wolf but with this guy its just being chill


@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM

 

Posted

It's not defense that will make it a "viable solo'er". Ice/FF alone without def bonuses is a very safe build, the problem is damage output. i.e. stupify in repulsion bomb, no damage power from your APP, etc. The enemy isn't going to look and see a toon is softcapped and then just fall down and give up. To solo you have to defeat/arrest/kill/whatever the enemy. You'll be able to do it but very very slowly a little damage enhancement and a power or two will be quite helpful for this build. That build looks much more like a team build; and a decent one, but not a solo'er.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

yeah that one is strictly team support. soloing was just painfully slow..but i looked into modifying my old soloing build just to see if it was possible to improve my chances now with inherent fitness. wish i had the slot to spare for air superiority, ended up getting hover just for an extra lotg 7.5

this is hardly perfect but im working on a budget and almost no sleep

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Block of Ice

  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Damage/Endurance
  • (3) Devastation - Damage/Recharge
  • (5) Devastation - Accuracy/Damage/Recharge
  • (5) Devastation - Accuracy/Damage/Endurance/Recharge
Level 1: Personal Force Field
  • (A) Karma - Knockback Protection
Level 2: Frostbite
  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Damage/Endurance
  • (7) Positron's Blast - Damage/Recharge
  • (9) Positron's Blast - Chance of Damage(Energy)
  • (9) Positron's Blast - Accuracy/Damage/Endurance
  • (11) Trap of the Hunter - Chance of Damage(Lethal)
Level 4: Deflection Shield
  • (A) Red Fortune - Defense/Endurance
  • (11) Red Fortune - Defense/Recharge
  • (13) Red Fortune - Endurance
  • (13) Red Fortune - Defense/Endurance/Recharge
  • (25) Red Fortune - Defense
Level 6: Arctic Air
  • (A) Cacophony - Endurance/Confused
  • (15) Cacophony - Chance of Damage(Energy)
  • (15) Malaise's Illusions - Endurance/Confused
  • (17) Malaise's Illusions - Chance of Damage(Psionic)
  • (17) Coercive Persuasion - Confused/Endurance
  • (19) Coercive Persuasion - Contagious Confusion
Level 8: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Insulation Shield
  • (A) Red Fortune - Defense
  • (19) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Defense/Recharge
  • (21) Red Fortune - Endurance
  • (25) Red Fortune - Defense/Endurance/Recharge
Level 12: Ice Slick
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 14: Boxing
  • (A) Empty
Level 16: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (23) Steadfast Protection - Knockback Protection
Level 18: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 20: Dispersion Bubble
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Assault
  • (A) Endurance Reduction IO
  • (33) Endurance Reduction IO
Level 26: Glacier
  • (A) Lockdown - Accuracy/Hold
  • (27) Basilisk's Gaze - Accuracy/Hold
  • (27) Basilisk's Gaze - Accuracy/Recharge
  • (33) Lockdown - Accuracy/Recharge
  • (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 28: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 30: Aid Other
  • (A) Numina's Convalescence - Heal/Endurance
  • (37) Numina's Convalescence - Endurance/Recharge
  • (37) Numina's Convalescence - Heal/Recharge
  • (39) Numina's Convalescence - Heal/Endurance/Recharge
Level 32: Jack Frost
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (34) Expedient Reinforcement - Damage/Endurance
  • (34) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Repulsion Bomb
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Chance of Damage(Energy)
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 38: Aid Self
  • (A) Numina's Convalescence - Heal/Endurance
  • (39) Numina's Convalescence - Endurance/Recharge
  • (40) Numina's Convalescence - Heal/Recharge
  • (45) Numina's Convalescence - Heal/Endurance/Recharge
Level 41: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Rock Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 47: Seismic Smash
  • (A) Mako's Bite - Accuracy/Damage
  • (48) Mako's Bite - Damage/Endurance
  • (48) Mako's Bite - Damage/Recharge
  • (48) Mako's Bite - Accuracy/Endurance/Recharge
  • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 49: Earth's Embrace
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (40) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (43) Endurance Modification IO
------------
Set Bonus Totals:
  • 18.5% DamageBuff(Smashing)
  • 18.5% DamageBuff(Lethal)
  • 18.5% DamageBuff(Fire)
  • 18.5% DamageBuff(Cold)
  • 18.5% DamageBuff(Energy)
  • 18.5% DamageBuff(Negative)
  • 18.5% DamageBuff(Toxic)
  • 18.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 12% Enhancement(Heal)
  • 45% Enhancement(Accuracy)
  • 65% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 129.71 HP (12.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 9.1%
  • MezResist(Immobilize) 10.2%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 21% (0.351 End/sec) Recovery
  • 76% (3.227 HP/sec) Regeneration
  • 7.245% Resistance(Fire)
  • 7.245% Resistance(Cold)
  • 5% RunSpeed



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM