arc/ta corruptor build..help.
while im too tired to run a full build here's my take on things. you are correct that arch/ta is fun. TA is pure, unadulterated debuffing and its flashy to boot. this is just my opinion of certain powers and then pools you can go with
from your primary..
needed powers
-aimed
-fistful
-blazing
those 3 plus your secondary should keep your attack chain pretty seamless
-rain
nifty powers
-aim:beef up rain before firing off
-exploding:its an extra aoe BUT it knocks them back, possibly out of glue/oil slick
-ranged shot-sniper..."meh" at best
and the secondary..
the must-haves
-entangling:yes its picked by default but do not underestimated its utility
-glue:helps things mobs nice n clustered for fistful and your debuffs
-acid
-disruption
-oil slick
the personal prefernce ones
-flash:the -tohit is nice for stealthing and can help with team survival after a couple applications
-ice arrow:its a decent hold, get if it you like
-poison gas:some people skip but i like the -dmg aspect
-EMP:nother one i like but can also live without. very powerful "oh ****" button
power pools
-leadership is your friend:just get them all..lol
-leaping is my preferred travel b/c of combat jumping, but you could also swing fly and stay beyond arms reach at all times(execpt for caves....those evil evil caves)
-i like hasten so i can spam all my debuffs as much as possible
epic pools/masteries
-if you want defense, go scorpion. assuming you got leadership you can skip focused acc in favor of tactics. another good one is soul. soul drain aint bad(even tho you will need to dip into melee) and you get an extra hold. also power boost helps about half your TA powers.
if you go rogue/hero dark mastery has a better soul drain and a self rez. primal has power build up
rule of thumb on the forums...if you actually post a sample build of something you are at least thinking about, you will get more feedback versus asking us to do all the legwork and you hating half of it b/c its not your playstyle..lol
@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM
Can anyone post a good build for forsolo and teaming? I'm looking to roll one that's in the middle. I know there not to powerful but they seem like fun to play. Thank you.