ice/therm controller build and questions
This time with data chunk:
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Arctic Spring 5: Level 50 Natural Controller
Primary Power Set: Ice Control
Secondary Power Set: Thermal Radiation
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Block of Ice -- Lock-Acc/Hold(A), Lock-Acc/Rchg(7), Lock-Rchg/Hold(7), Lock-EndRdx/Rchg/Hold(9), Lock-Acc/EndRdx/Rchg/Hold(9), Lock-%Hold(29)
Level 1: Warmth -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(5), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(13)
Level 2: Frostbite -- TotHntr-Acc/Rchg(A), TotHntr-Dam%(3), TotHntr-EndRdx/Immob(15), TotHntr-Acc/EndRdx(15), TotHntr-Immob/Acc(17), TotHntr-Acc/Immob/Rchg(17)
Level 4: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal(21), Dct'dW-Heal/EndRdx/Rchg(21)
Level 6: Thermal Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(27)
Level 8: Arctic Air -- CoPers-Conf(A), CoPers-Acc/Conf/Rchg(29), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(39), CoPers-Conf/Rchg(39), CoPers-Conf%(40)
Level 10: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(27), Zephyr-ResKB(39), Ksmt-ToHit+(46)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(23)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 16: Power of the Phoenix -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(25), Stpfy-Acc/EndRdx(25), Stpfy-KB%(31), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(36)
Level 18: Recall Friend -- EndRdx-I(A)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 22: Plasma Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(37)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(40)
Level 26: Thaw -- EndRdx-I(A)
Level 28: Forge -- Rec'dRet-Pcptn(A)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx(40)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(42)
Level 38: Melt Armor -- RechRdx-I(A), RechRdx-I(42)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dam%(43), Posi-Acc/Dmg/EndRdx(43)
Level 44: Fire Shield -- Aegis-ResDam/EndRdx(A), S'fstPrt-ResKB(45), S'fstPrt-ResDam/EndRdx(45), Aegis-Psi/Status(46), S'fstPrt-ResDam/Def+(46), Aegis-ResDam/EndRdx/Rchg(50)
Level 47: Rise of the Phoenix -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(48), Stpfy-Acc/EndRdx(48), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(50), Stpfy-KB%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-End%(5)
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My first 50 was an Ice/Therm. I find it particularly difficult to IO. IMO, a totally ideal build would have the Psi APP but still be capped to Slash Lethal. I can cap ranged but not S/L without a defense based armor.
The tradeoff is Ranged defense with S/L Resistance. Alpha slots have made this interesting. What I'd do is build toward the one that gives Endurance/Resistance AND the one that gives Recharge/Heal. When you are in a situation where Arctic Air is useful, switch to the endurance one. The rest of the time, use the recharge one.
I don't have a lot of advice about your specific build, but I will share one I made recently. To make this build, I skipped Thaw. It's actually a useful power, but Thermal has so many powers that on a Controller build something has to get skipped if you build for defense.
I have to tell you I am skeptical of Ice Control played from range. Ice Slick is a good power but eventually you'll get stuck with a Fire or Plant troller and cage-spam will negate the main benefits of slick. In that situation you're going to want something more to use than just Shiver. And Glacier requires melee-ish action anyway (I won't call it true "melee" because it isn't. If enemies can hit you, you're too close. If it's ever in question, hover with a jet pack about 10-12ft off the ground.)
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(15), Apoc-Dam%(15)
Level 1: Warmth -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(21), Numna-Heal(37), Numna-Regen/Rcvry+(39), Numna-Heal/Rchg(40), Numna-EndRdx/Rchg(40)
Level 2: Thermal Shield -- ResDam-I(A)
Level 4: Chilblain -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9)
Level 6: Arctic Air -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Conf/EndRdx(11), CoPers-Acc/Conf/Rchg(11), CoPers-Conf%(13), CoPers-Acc/Rchg(13)
Level 8: Shiver -- Acc-I(A)
Level 10: Plasma Shield -- ResDam-I(A)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Cauterize -- Heal-I(A)
Level 16: Frostbite -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(17), TotHntr-Acc/EndRdx(17), TotHntr-Immob/Acc(39), TotHntr-Acc/Immob/Rchg(43), TotHntr-Dam%(50)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(21), Zephyr-Travel/EndRdx(36), HO:Enzym(37), HO:Enzym(46)
Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(23), Stpfy-Acc/EndRdx(23), Stpfy-Stun/Rng(25), Stpfy-Acc/Stun/Rchg(25), Stpfy-KB%(37)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Acc/EndRdx/Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(29), Lock-Acc/EndRdx/Rchg/Hold(29)
Level 28: Forge -- RechRdx-I(A)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(31), RedFtn-EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(36)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Heat Exhaustion -- Acc-I(A), RechRdx-I(36)
Level 38: Melt Armor -- AnWeak-Acc/Rchg(A), RechRdx-I(39), ShldBrk-Acc/Rchg(40)
Level 41: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 44: Indomitable Will -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx/Rchg(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dam%(48), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Mind Over Body -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48)
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 26.44% Defense(Energy)
- 26.44% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 34.88% Defense(Ranged)
- 3% Defense(AoE)
- 3% Enhancement(Stun)
- 4% Enhancement(Confused)
- 5% Enhancement(Immobilize)
- 32% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 68.75% Enhancement(RechargeTime)
- 13% FlySpeed
- 57.23 HP (5.627%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 8.55%
- MezResist(Immobilize) 6.9%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 17% (0.284 End/sec) Recovery
- 22% (0.934 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 14.1% Resistance(Fire)
- 14.1% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 13% RunSpeed
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I am closing in on leveling my only controller to 50. Below is my proposed ice/therm build. I expect to mostly play on level 50 task forces and mishes.
I play this as a ranged character, and I took Arctic Air primarily for the sake of the recharge and ranged defense bonuses in Coercive Persuasion.
One overarching issue is that for many powers there is a choice between recharge vs. ranged defense set bonuses. Do you think I've struck the right balance in this build, or should I sacrifice some ranged defense for more recharge?
I am ambivalent about including Thaw. In theory it sounds great, but in practice I'm rarely aware that a teammate is mezzed in time to unmezz them with Thaw. I will sometimes cast it as a preemptive measure against mezzes on squishes, but I never know whether this is really doing much good. I would appreciate some feedback on whether Thaw is worth including, and how it should be played.
Even though I don't get to use it often, I really like Power of the Phoenix to bring a teammate back to life in the midst of a close battle.
Is it worth including Celerity Stealth in Sprint, given that I don't have Super Speed and hence won't achieve invisibility?
My final power choice was between Vengeance and Consume, and I took Vengeance since with LOTG it helps with global recharge. Should I take Consume instead? In practice I generally find that I'm ok with endurance, except that I can't afford to run Arctic Air for long in a heated battle.
Thanks for any replies.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Arctic Spring 5: Level 50 Natural Controller
Primary Power Set: Ice Control
Secondary Power Set: Thermal Radiation
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Block of Ice
- (A) Lockdown - Accuracy/Hold
- (7) Lockdown - Accuracy/Recharge
- (7) Lockdown - Recharge/Hold
- (9) Lockdown - Endurance/Recharge/Hold
- (9) Lockdown - Accuracy/Endurance/Recharge/Hold
- (29) Lockdown - Chance for +2 Mag Hold
Level 1: Warmth- (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - +Regeneration/+Recovery
- (11) Numina's Convalescence - Endurance/Recharge
- (11) Numina's Convalescence - Heal/Recharge
- (13) Numina's Convalescence - Heal/Endurance/Recharge
- (13) Numina's Convalescence - Heal
Level 2: Frostbite- (A) Trap of the Hunter - Accuracy/Recharge
- (3) Trap of the Hunter - Chance of Damage(Lethal)
- (15) Trap of the Hunter - Endurance/Immobilize
- (15) Trap of the Hunter - Accuracy/Endurance
- (17) Trap of the Hunter - Immobilize/Accuracy
- (17) Trap of the Hunter - Accuracy/Immobilize/Recharge
Level 4: Cauterize- (A) Doctored Wounds - Heal/Endurance
- (19) Doctored Wounds - Endurance/Recharge
- (19) Doctored Wounds - Heal/Recharge
- (21) Doctored Wounds - Heal
- (21) Doctored Wounds - Heal/Endurance/Recharge
Level 6: Thermal Shield- (A) Impervium Armor - Resistance
- (27) Impervium Armor - Resistance/Endurance
Level 8: Arctic Air- (A) Coercive Persuasion - Confused
- (29) Coercive Persuasion - Accuracy/Confused/Recharge
- (31) Coercive Persuasion - Accuracy/Recharge
- (39) Coercive Persuasion - Confused/Endurance
- (39) Coercive Persuasion - Confused/Recharge
- (40) Coercive Persuasion - Contagious Confusion
Level 10: Hover- (A) Luck of the Gambler - Recharge Speed
- (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (39) Blessing of the Zephyr - Knockback Reduction (4 points)
- (46) Kismet - Accuracy +6%
Level 12: Ice Slick- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 14: Fly- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Power of the Phoenix- (A) Stupefy - Accuracy/Recharge
- (25) Stupefy - Endurance/Stun
- (25) Stupefy - Accuracy/Endurance
- (31) Stupefy - Chance of Knockback
- (36) Stupefy - Stun/Range
- (36) Stupefy - Accuracy/Stun/Recharge
Level 18: Recall Friend- (A) Endurance Reduction IO
Level 20: Hasten- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 22: Plasma Shield- (A) Impervium Armor - Resistance
- (37) Impervium Armor - Resistance/Endurance
Level 24: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Thaw- (A) Endurance Reduction IO
Level 28: Forge- (A) Rectified Reticle - Increased Perception
Level 30: Tactics- (A) Adjusted Targeting - To Hit Buff
- (34) Adjusted Targeting - To Hit Buff/Recharge
- (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (37) Adjusted Targeting - Endurance/Recharge
- (40) Adjusted Targeting - To Hit Buff/Endurance
Level 32: Jack Frost- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (34) Expedient Reinforcement - Endurance/Damage/Recharge
- (34) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 35: Heat Exhaustion- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 38: Melt Armor- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 41: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (43) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Chance of Damage(Energy)
- (43) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Fire Shield- (A) Aegis - Resistance/Endurance
- (45) Steadfast Protection - Knockback Protection
- (45) Steadfast Protection - Resistance/Endurance
- (46) Aegis - Psionic/Status Resistance
- (46) Steadfast Protection - Resistance/+Def 3%
- (50) Aegis - Resistance/Endurance/Recharge
Level 47: Rise of the Phoenix- (A) Stupefy - Accuracy/Recharge
- (48) Stupefy - Endurance/Stun
- (48) Stupefy - Accuracy/Endurance
- (48) Stupefy - Stun/Range
- (50) Stupefy - Accuracy/Stun/Recharge
- (50) Stupefy - Chance of Knockback
Level 49: Vengeance- (A) Luck of the Gambler - Recharge Speed
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 1: ContainmentLevel 4: Ninja Run
Level 2: Swift
- (A) Flight Speed IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Miracle - +Recovery
Level 2: Stamina- (A) Performance Shifter - EndMod
- (3) Performance Shifter - EndMod/Recharge
- (5) Performance Shifter - Chance for +End
Hero Plan by Mids' Hero Designer 1.91http://www.cohplanner.com/
Click this DataLink to open the build!
Arctic Spring 5: Level 50 Natural Controller
Primary Power Set: Ice Control
Secondary Power Set: Thermal Radiation
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Block of Ice -- Lock-Acc/Hold(A), Lock-Acc/Rchg(7), Lock-Rchg/Hold(7), Lock-EndRdx/Rchg/Hold(9), Lock-Acc/EndRdx/Rchg/Hold(9), Lock-%Hold(29)
Level 1: Warmth -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(5), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(13)
Level 2: Frostbite -- TotHntr-Acc/Rchg(A), TotHntr-Dam%(3), TotHntr-EndRdx/Immob(15), TotHntr-Acc/EndRdx(15), TotHntr-Immob/Acc(17), TotHntr-Acc/Immob/Rchg(17)
Level 4: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal(21), Dct'dW-Heal/EndRdx/Rchg(21)
Level 6: Thermal Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(27)
Level 8: Arctic Air -- CoPers-Conf(A), CoPers-Acc/Conf/Rchg(29), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(39), CoPers-Conf/Rchg(39), CoPers-Conf%(40)
Level 10: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(27), Zephyr-ResKB(39), Ksmt-ToHit+(46)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(23)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 16: Power of the Phoenix -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(25), Stpfy-Acc/EndRdx(25), Stpfy-KB%(31), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(36)
Level 18: Recall Friend -- EndRdx-I(A)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 22: Plasma Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(37)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(40)
Level 26: Thaw -- EndRdx-I(A)
Level 28: Forge -- Rec'dRet-Pcptn(A)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx(40)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(42)
Level 38: Melt Armor -- RechRdx-I(A), RechRdx-I(42)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dam%(43), Posi-Acc/Dmg/EndRdx(43)
Level 44: Fire Shield -- Aegis-ResDam/EndRdx(A), S'fstPrt-ResKB(45), S'fstPrt-ResDam/EndRdx(45), Aegis-Psi/Status(46), S'fstPrt-ResDam/Def+(46), Aegis-ResDam/EndRdx/Rchg(50)
Level 47: Rise of the Phoenix -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(48), Stpfy-Acc/EndRdx(48), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(50), Stpfy-KB%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-End%(5)