Returning Player Build Revamp


Tubby

 

Posted

Also, Capital Letters Everywhere, News At Eleven!


So, basically I returned to the game about a week or so ago and I am just now beginning to get used to playing my Fire/Psi Dominator again. After seeing that we now have access to Frozen Armor, I decided to rebuild my S/L Soft-capped perma-dom again. I had the Professor built this way around Issue 13 or Issue 14, but I just didn't like the build. Too many power choices that I didn't want to concede. However, I tweaked his build for Issue 19, and I am wanting some feedback. Basically, see what you can do to increase his general effectiveness while keeping the powers I have now. I really would like to only have to use one set of Purples as I already have that set in my possession and I don't feel like marketeering for them. The rest of the IO pieces are easily picked up over the next week or so before 2XP weekend.

Thoughts?


Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Professor Pyromaniac: Level 50 Technology Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Psionic Dart -- Acc-I(A)
Level 2: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9)
Level 4: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 6: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(21), Stpfy-Stun/Rng(21), Stpfy-Acc/Stun/Rchg(23)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Dam%(27)
Level 18: Cinders -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(29), BasGaze-Acc/Hold(29), BasGaze-Rchg/Hold(31)
Level 20: Drain Psyche -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(33), Dct'dW-Rchg(33)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
Level 26: Maneuvers -- LkGmblr-Rchg+(A)
Level 28: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(39)
Level 30: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34), EndRdx-I(39)
Level 32: Fire Imps -- HO:Nucle(A), HO:Nucle(39), HO:Nucle(40)
Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(40), Mantic-Acc/ActRdx/Rng(40), Mantic-Dmg/ActRdx/Rchg(42), Mantic-Dmg/EndRdx/Rchg(42)
Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(42), Oblit-Dmg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 41: Sleet -- Achilles-ResDeb%(A), LdyGrey-Rchg/EndRdx(45), LdyGrey-DefDeb/Rchg/EndRdx(45), LdyGrey-DefDeb/Rchg(46)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(33)
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 13.63% Defense(Smashing)
  • 13.63% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 10.19% Defense(Energy)
  • 10.19% Defense(Negative)
  • 3% Defense(Psionic)
  • 8.313% Defense(Melee)
  • 8% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Heal)
  • 3% Enhancement(Stun)
  • 98.75% Enhancement(RechargeTime)
  • 52% Enhancement(Accuracy)
  • 110.64 HP (10.88%) HitPoints
  • MezResist(Immobilize) 11.55%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 16.5% (0.276 End/sec) Recovery
  • 32% (1.359 HP/sec) Regeneration
  • 5.985% Resistance(Fire)
  • 5.985% Resistance(Cold)



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