Yeah, I know, another DM/SD critique...
Take the proc out of Super Speed and put it in Sprint. That saves you a slot. You can activate both when you need to stealth past stuff.
Deflection is underslotted for both resistance and defense, but you enhanced Maneuvers, Weave, and Combat Jumping's defense.
You are underslotting endurance reduction in most of your toggles. This may lead to endurance issues. You have a net gain of 2.26 end/s after toggles are accounted for. Smite >> MG >> Smite >> SL attack chain will cost you 3.364 end/s. While attacking you will lose 1.1 end/s. This means you will use the same amount of endurance that Dark Consumption restores in 44.7s, but Dark Consumption is on a 54s recharge. Overall, you will be fine for a few minutes but long AV fights will require more Dark Consumptions, blue inspirations, and breaks from DPS, which decreases your chances of killing that AV.
Gaussian's Synchronized Fire Control is the most efficient defense per slot set, other than the two 3% single-slot IOs. You didn't put it anywhere in your build. If you make the build more efficient, you will have more slots to use for recharge bonuses and resistance from Tough and Deflection. Resistance makes a big difference in keeping you alive. Don't underestimate it just because you're a defense character.
Overall, the build will work. It could be a lot more efficient though.
I made a few changes, hope you like them.
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Virtue: @Santorican
Dark/Shield Build Thread
Thanks guys. I incorporated some of your suggestions and reworked my build some. I decided to opt out of fire and went with body. I don't see myself using them much so they would just be mules. Plus I wanted my endurance to be more reasonable. I think I managed that with this build.
The numbers are:
- Soft capped def to all 3 positions
- Only lose 6 end per min. (after 10 min or so, pop conserve power to refill blue bar)
Able to run all eight toggles with no end issues. I am including .4 end for the (2) chance for end procs.
- DDR at 90%
- 157% global recharge
- Over 2000 hp
- Should be able to run the MG, Smite, SL, Smite chain smoothly
As to underslotting Deflection, I do that on purpose. Weave and Maneuvers address all 3 defensive types (that I care about), while deflection only addresses melee. I am already capped to that so why waste a slot there. IMHO.
So guys, can you find any more improvements? I am just about ready to start slotting his IO's.
Thanks again for your input.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Aaron Highlander: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Endurance/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense/Endurance
- (7) HamiO:Enzyme Exposure
- (A) Luck of the Gambler - Recharge Speed
- (9) HamiO:Enzyme Exposure
- (9) HamiO:Enzyme Exposure
- (A) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Endurance/Recharge
- (11) Numina's Convalescence - Heal/Recharge
- (13) Numina's Convalescence - Heal/Endurance/Recharge
- (42) Numina's Convalescence - Heal
- (43) Numina's Convalescence - +Regeneration/+Recovery
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (A) HamiO:Golgi Exposure
- (15) HamiO:Golgi Exposure
- (15) HamiO:Golgi Exposure
- (17) HamiO:Nucleolus Exposure
- (17) HamiO:Nucleolus Exposure
- (19) HamiO:Nucleolus Exposure
- (A) HamiO:Membrane Exposure
- (19) HamiO:Membrane Exposure
- (42) HamiO:Membrane Exposure
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Celerity - +Stealth
- (A) Absolute Amazement - Stun
- (43) Absolute Amazement - Stun/Recharge
- (46) Absolute Amazement - Accuracy/Stun/Recharge
- (50) Absolute Amazement - Accuracy/Recharge
- (50) Absolute Amazement - Endurance/Stun
- (A) Steadfast Protection - Resistance/+Def 3%
- (21) Gladiator's Armor - TP Protection +3% Def (All)
- (42) Endurance Reduction IO
- (A) Kismet - Accuracy +6%
- (A) Luck of the Gambler - Recharge Speed
- (23) Gift of the Ancients - Defense
- (23) Gift of the Ancients - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (25) Gift of the Ancients - Defense
- (25) Gift of the Ancients - Defense/Endurance
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Reduction IO
- (A) Hecatomb - Chance of Damage(Negative)
- (33) Hecatomb - Damage/Recharge
- (34) Hecatomb - Accuracy/Damage/Recharge
- (34) Hecatomb - Accuracy/Recharge
- (34) Hecatomb - Damage/Endurance
- (40) Endurance Reduction IO
- (A) Armageddon - Chance for Fire Damage
- (36) Armageddon - Damage/Recharge
- (36) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (37) Armageddon - Damage/Endurance
- (A) Healing IO
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (45) Efficacy Adaptor - EndMod
- (45) Efficacy Adaptor - EndMod/Recharge
- (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (46) Efficacy Adaptor - EndMod/Endurance
- (A) Apocalypse - Damage
- (48) Apocalypse - Damage/Recharge
- (48) Apocalypse - Accuracy/Damage/Recharge
- (48) Apocalypse - Accuracy/Recharge
- (50) Apocalypse - Damage/Endurance
- (A) Endurance Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (40) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod/Accuracy/Recharge
- (39) Performance Shifter - Accuracy/Recharge
- (39) Performance Shifter - EndMod/Accuracy
- (39) Performance Shifter - Chance for +End
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As to underslotting Deflection, I do that on purpose. Weave and Maneuvers address all 3 defensive types (that I care about), while deflection only addresses melee. I am already capped to that so why waste a slot there. IMHO. |
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again. |
Thanks for the explanation John.
I tweaked the build further with this in mind. I don't feel the res pvp io is worth the price. I think 35% is pretty good as is.
Thanks again,
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Aaron Highlander: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Endurance/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (7) HamiO:Enzyme Exposure
- (7) HamiO:Enzyme Exposure
- (39) Aegis - Resistance
- (39) Aegis - Resistance/Endurance
- (46) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (9) HamiO:Enzyme Exposure
- (9) HamiO:Enzyme Exposure
- (A) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Endurance/Recharge
- (11) Numina's Convalescence - Heal/Recharge
- (13) Numina's Convalescence - Heal/Endurance/Recharge
- (42) Numina's Convalescence - Heal
- (43) Numina's Convalescence - +Regeneration/+Recovery
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (A) HamiO:Golgi Exposure
- (15) HamiO:Golgi Exposure
- (15) HamiO:Golgi Exposure
- (17) HamiO:Nucleolus Exposure
- (17) HamiO:Nucleolus Exposure
- (19) HamiO:Nucleolus Exposure
- (A) HamiO:Membrane Exposure
- (19) HamiO:Membrane Exposure
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Celerity - +Stealth
- (A) Absolute Amazement - Stun
- (43) Absolute Amazement - Stun/Recharge
- (46) Absolute Amazement - Accuracy/Stun/Recharge
- (50) Absolute Amazement - Accuracy/Recharge
- (50) Absolute Amazement - Endurance/Stun
- (A) Steadfast Protection - Resistance/+Def 3%
- (21) Gladiator's Armor - TP Protection +3% Def (All)
- (40) Aegis - Resistance
- (42) Aegis - Resistance/Endurance
- (42) Aegis - Resistance/Endurance/Recharge
- (A) Kismet - Accuracy +6%
- (A) Luck of the Gambler - Recharge Speed
- (23) Gift of the Ancients - Defense
- (23) Gift of the Ancients - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (25) Gift of the Ancients - Defense
- (25) Gift of the Ancients - Defense/Endurance
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Reduction IO
- (A) Hecatomb - Chance of Damage(Negative)
- (33) Hecatomb - Damage/Recharge
- (34) Hecatomb - Accuracy/Damage/Recharge
- (34) Hecatomb - Accuracy/Recharge
- (34) Hecatomb - Damage/Endurance
- (40) Endurance Reduction IO
- (A) Armageddon - Chance for Fire Damage
- (36) Armageddon - Damage/Recharge
- (36) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (37) Armageddon - Damage/Endurance
- (A) Healing IO
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod/Accuracy
- (45) Performance Shifter - EndMod
- (45) Performance Shifter - EndMod/Recharge
- (A) Apocalypse - Damage
- (48) Apocalypse - Damage/Recharge
- (48) Apocalypse - Accuracy/Damage/Recharge
- (48) Apocalypse - Accuracy/Recharge
- (50) Apocalypse - Damage/Endurance
- (A) Endurance Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Endurance Reduction IO
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (46) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - Chance for +End
- (37) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Recharge
- (39) Performance Shifter - EndMod/Accuracy
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I have decided to roll my EM/SD's opposite. He is fully decked out and quite fun to play. While I enjoy the AoE, I would like some more ST. So I am looking to build this.
Please let me know how this looks. Thanks in advance.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Aaron the Dark: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(31)
Level 1: Deflection -- LkGmblr-Rchg+(A), GA-3defTpProc(23)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), HO:Enzym(3), HO:Enzym(3)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(7), Numna-EndRdx/Rchg(15), Numna-Heal/EndRdx/Rchg(21)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 8: Siphon Life -- HO:Golgi(A), HO:Golgi(9), HO:Golgi(9), HO:Nucle(11), HO:Nucle(13), HO:Nucle(17)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(50)
Level 14: Super Speed -- Clrty-Stlth(A), Zephyr-Travel/EndRdx(21), Zephyr-Travel(46)
Level 16: Boxing -- Empty(A)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A)
Level 20: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-%Dam(29), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(46)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 30: Grant Cover -- EndRdx-I(A)
Level 32: Midnight Grasp -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34), Mako-Dam%(43)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-EndMod/Acc(39), P'Shift-Acc/Rchg(43), P'Shift-End%(50)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Ring of Fire -- Apoc-Dam%(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Super Jump -- Jump-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(17), Mrcl-Rcvry+(19), RgnTis-Regen+(19)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc(40), P'Shift-End%(40)