New tank project - Dark Armor/Ice Melee
Dark Armor has been a hot topic ever since Dechs posted his DA Sucks! thread. At least that's what brought it to light for me. I'd like to thank Dechs for promoting DA and dave_p for his Ice Melee guide.
I've had very minimal DA experience and the little of it I had left me with a bad taste (end hog). Well, I hit 50 with my SD/SS tank and I needed a new project. With inherent fitness I figured now is the time to try my hand with Dark Armor again. |
Night-Shivers was born, my DA/Ice melee tank. I'd like to promote conversation on this particular pairing because aside from playing him, talking about him is the next best thing. |
As a tank, she's not top of the line, I must admit. I don't think she's been the main tank on any Master run (except Master of Apex -- more on that later). She falls down a lot for a tank. But she gets right back up again, stunning everything in sight, and that seems to work for most circumstances.
Two things: One, the endurance usage is extreme. I've slotted her with the Panacea +recovery proc in Dark Regen, the Numina +recovery proc, the Miracle +recovery proc, the level 30 +recovery proc for health whose name I forget, *and* the Performance Shifter chance for +endurance proc...and I can still run her dry if I'm not careful. The cardiac incarnate boost helps, but I like using the spiritual when possible.
Second, be willing to cheat. Your team will not mind; they would prefer you keep standing rather than falling over to see your limits. Use inspirations. Craft a Kinetic Shield temp power. And most importantly of all, do Stephanie Peeble's arc in Striga to get the Wedding Band temp power. The Wedding Band is how I tanked a fully vengeanced Bobcat on the Apex TF. It is my secret weapon. At level 50 with an uncommon incarnate boost equipped, I have used about 40 minutes of the 2 hour duration. (When it runs out, I can re-acquire it through Ouroborous.)
Without temp powers, your resistance will max out at around 65% S/L, somewhere around 40% against energy if I remember correctly. Your defense will be not great -- Weave + CoD + IO set bonuses. You will live on your mitigation. This means that you (and your team) will be able to ignore minions completely, and you will have the tools to easily handle lts and bosses. AVs and giant monsters are your only threat, and for those you need either team support or your temp powers or both. With the Kinetic Shield I'm soft-capped on defense; with the Wedding Band I'm hard-capped to S/L resistance. With the temp powers on, I can and have embarrassed stone tanks on my team. (To be fair, they probably weren't bothering with temp powers. )
Cloak of Darkness (I dropped CoF in the aforementioned respec - still not sure it was the right choice... I also dropped Tough during said respec, to be picked up again at 22) |
Cloak of Fear is a situational power, but it's very good when those situations arise. Every once in a while you meet an enemy that is immune to your stuns, slows, and knockback mitigation. (Cimerorans come to mind.) Then CoF is great. I also use it to debuff the to-hit on AVs, but I'm not sure how effective that is. I recommend slotting it for to-hit debuff, accuracy, and endurance; not fear.
I do not like giving any tank a stealth power. I didn't take CoD until stamina became inherent. I've been using it and I think its defense has helped a bit, but I'm still not sold on it being necessary.
DA/Ice will not play like Dechs' DA/Fire. He has good damage output, and he survives things long enough to kill them. DA/Ice has to just keep on surviving. When soloing I kill most minions with my damage aura. It takes a strategic mind to know which mitigation to use in which situation, and soloing with this character will take a lot of patience. It results in a great character, though. Good luck with it!
...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
Cloak of Fear is a situational power, but it's very good when those situations arise. Every once in a while you meet an enemy that is immune to your stuns, slows, and knockback mitigation. (Cimerorans come to mind.) Then CoF is great. I also use it to debuff the to-hit on AVs, but I'm not sure how effective that is. I recommend slotting it for to-hit debuff, accuracy, and endurance; not fear. |
I do not like giving any tank a stealth power. I didn't take CoD until stamina became inherent. I've been using it and I think its defense has helped a bit, but I'm still not sold on it being necessary. |
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The stealth suppresses in combat, I have never noticed it affecting my agro holding ability.
|
Once a mob is notified of your presence, no amount of stealth will make them not attack you.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Siphon Insight. Ice Melee is somewhat short on powers that will take Kinetic Combat, and Siphon Insight gives you the same S/L defense bonus, and the whole set can be gotten cheaper than ONE Kinetic Combat most of the time.
|
The stealth suppresses in combat, I have never noticed it affecting my agro holding ability. |
...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
[QUOTE=RemusShepherd;3423710]Bah. When we pioneered dark armor back in the day, did we have inherent fitness? No. And we had to wade through Malta scrappers uphill, both ways. You kids.
Ah, that's my cue. I have a level 50 DA/Ice tank named Sponge that has attracted some attention. She's terrific. This powerset combination packs more damage mitigation than any other AT in the game. Name it, she has it -- resistance, defense, AoE fear, AoE stun, holds (single target only, alas), AoE knockback, and an AoE sleep. The DA/Ice tank is the best combat Controller in the game.
That's OK. I went into it knowing it wouldn't be a damage king. I like the Combat Controller title though. |
Two things: One, the endurance usage is extreme. I've slotted her with the Panacea +recovery proc in Dark Regen, the Numina +recovery proc, the Miracle +recovery proc, the level 30 +recovery proc for health whose name I forget, *and* the Performance Shifter chance for +endurance proc...and I can still run her dry if I'm not careful. The cardiac incarnate boost helps, but I like using the spiritual when possible. |
Second, be willing to cheat. Your team will not mind; they would prefer you keep standing rather than falling over to see your limits. Use inspirations. Craft a Kinetic Shield temp power. And most importantly of all, do Stephanie Peeble's arc in Striga to get the Wedding Band temp power. The Wedding Band is how I tanked a fully vengeanced Bobcat on the Apex TF. It is my secret weapon. At level 50 with an uncommon incarnate boost equipped, I have used about 40 minutes of the 2 hour duration. (When it runs out, I can re-acquire it through Ouroborous.) Without temp powers, your resistance will max out at around 65% S/L, somewhere around 40% against energy if I remember correctly. Your defense will be not great -- Weave + CoD + IO set bonuses. You will live on your mitigation. This means that you (and your team) will be able to ignore minions completely, and you will have the tools to easily handle lts and bosses. AVs and giant monsters are your only threat, and for those you need either team support or your temp powers or both. With the Kinetic Shield I'm soft-capped on defense; with the Wedding Band I'm hard-capped to S/L resistance. With the temp powers on, I can and have embarrassed stone tanks on my team. (To be fair, they probably weren't bothering with temp powers. ) |
I think Tough is necessary later in the game. |
Cloak of Fear is a situational power, but it's very good when those situations arise. Every once in a while you meet an enemy that is immune to your stuns, slows, and knockback mitigation. (Cimerorans come to mind.) Then CoF is great. I also use it to debuff the to-hit on AVs, but I'm not sure how effective that is. I recommend slotting it for to-hit debuff, accuracy, and endurance; not fear. I do not like giving any tank a stealth power. I didn't take CoD until stamina became inherent. I've been using it and I think its defense has helped a bit, but I'm still not sold on it being necessary. |
DA/Ice will not play like Dechs' DA/Fire. He has good damage output, and he survives things long enough to kill them. DA/Ice has to just keep on surviving. When soloing I kill most minions with my damage aura. It takes a strategic mind to know which mitigation to use in which situation, and soloing with this character will take a lot of patience. It results in a great character, though. Good luck with it! |
Thanks for your input. This is what I was looking for.
...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
My problem with stealth powers on a tank is at the start of combat. You're running toward a mob to get their attention, but before your stealth suppresses (if it even does) the blaster opens up before you get noticed. Then the blaster takes the alpha instead of you. I've had to open fights with taunt a lot more since I've started using CoD, just to make sure my idiot teammembers don't get themselves disintegrated.
|
Situations like you describe are completely the overzealous blaster's fault, and you shouldn't feel responsible for it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
If you don't want to get the procs, get to 50 and commit to using the Cardiac incarnate boost. It fixes all problems. I like to use the Spiritual Boost, however, because it it buffs recharge and heal -- supercharging Dark Regen -- and the Rare versions will also buff slows.
It does seem like i'll be running alot...ALOT...of toggles on this build. |
All I'm saying is, don't even look at the Leadership pool.
...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
Cloak of Darkness has been allowing me to waltz right into the middle of a mob and lead off with Ice Patch, then Taunt. Seems to be working out well so far. Another little trick I learned is, instead of jumping out of the group to use Frost, I just jump straight up and hit frost at the pinnacle of the jump. If they are grouped close enough I am guaranteed to hit 4-5 baddies.
I've built this tank, so far, for teaming purposes. His attacks are underslotted (to my satisfaction), instead focusing on my armors (3-4 slots), Dark Regen (6 slots), Stamina (3 slots), and i'll be investing slots in Tough when I next level.
...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
And I'd never run CoF and Death Shroud together. (You ordinarily don't want to, except against bosses.)
Not counting temp powers, I run 10-11 toggles in combat. (Three armors, plus two or three auras (DS, CoF, OG), plus CoD, plus Tough&Weave, plus Combat Jumping and Sprint. All I'm saying is, don't even look at the Leadership pool. |
Can you clarify why you wouldn't run CoF and DS together? Is it because DS would wake them up? Wouldn't CoF just Fear them again? I know DS ticks every 2 secs. What is CoF's tick rate?
And that does qualify for alot of toggles, except I always turn off Sprint before combat.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Fear can be broken only once every five seconds, no matter how many attacks hit the feared mob during those five seconds.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Likely because they're the two most endurance intensive toggles you can run.
Fear can be broken only once every five seconds, no matter how many attacks hit the feared mob during those five seconds. |
But then why would he write "(You ordinarily don't want to, except against bosses.)"? Wouldn't Boss fights take longer, requiring more endurance from those two toggles?
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
I'm thinking of changing my DM/Ice/Earth tank's name to Stalemate. She can't be killed, but she really can't kill them either. Not at a reasonable pace, anyhow. But she's fun to play. I turn on all the toggles and just start throwing out the control powers.
As a side note, I should mention she's soft-capped to S/L/E/N.
@Rylas
Kill 'em all. Let XP sort 'em out.
Can you clarify why you wouldn't run CoF and DS together? Is it because DS would wake them up? Wouldn't CoF just Fear them again? I know DS ticks every 2 secs. What is CoF's tick rate?
|
The fact that they're both extremely endurance-heavy toggles is a secondary factor.
I use CoF+DS against bosses because it debuffs their to-hit while simultaneously doing some damage. This would generally be solo -- if I'm on a team I often will not use DS at all, because its damage is negligible compared to what my team produces and I hold aggro fine with taunt and my other toggles.
To summarize:
OG only: On a team where aggro management is not difficult and damage output is not needed, or when you're having endurance problems.
CoF only: On a team against stun-resistant minions. (Cimerorans or Nemesis)
DS only: No real reason to do this.
OG + DS: Typical auras for general work or for soloing.
OG + CoF: On a team where mitigation is needed but damage output is not. Can also be used while solo for maximum mitigation (comboes nicely with Frozen Aura).
DS + CoF: Do not use against minions. Can be used with bosses to debuff and hurt them, usually when solo but sometimes with a team.
DS + CoF + OG: Everything is going to hell and you're getting desperate. Seriously, I'd only do this against an AV I needed to debuff and contribute damage to but who still had minions I wanted to shut down.
It takes some strategic thinking, but that's how I play. Your mileage may vary. If you come up with new strategies let me know!
...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
I'm thinking of changing my DM/Ice/Earth tank's name to Stalemate. She can't be killed, but she really can't kill them either. Not at a reasonable pace, anyhow. But she's fun to play. I turn on all the toggles and just start throwing out the control powers.
|
Soloing with DA/Ice is hilarious if you're not pressed for time. All the minions around me are stunned, feared, AND slept, I have two Lts in ice holds (or stacked holds on a single boss), and whatever's left is dancing on an ice slick. Then comes the hard part -- dealing damage to 'em.
...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
Yes, it's because DS wakes them up. I know, CoF puts them under again, but they get an attack off anyway. Yes, they can only be woken up once every five seconds, but often it takes them more then five seconds to make an attack. I just don't want minions attacking me.
The fact that they're both extremely endurance-heavy toggles is a secondary factor. I use CoF+DS against bosses because it debuffs their to-hit while simultaneously doing some damage. This would generally be solo -- if I'm on a team I often will not use DS at all, because its damage is negligible compared to what my team produces and I hold aggro fine with taunt and my other toggles. To summarize: OG only: On a team where aggro management is not difficult and damage output is not needed, or when you're having endurance problems. CoF only: On a team against stun-resistant minions. (Cimerorans or Nemesis) DS only: No real reason to do this. OG + DS: Typical auras for general work or for soloing. OG + CoF: On a team where mitigation is needed but damage output is not. Can also be used while solo for maximum mitigation (comboes nicely with Frozen Aura). DS + CoF: Do not use against minions. Can be used with bosses to debuff and hurt them, usually when solo but sometimes with a team. DS + CoF + OG: Everything is going to hell and you're getting desperate. Seriously, I'd only do this against an AV I needed to debuff and contribute damage to but who still had minions I wanted to shut down. It takes some strategic thinking, but that's how I play. Your mileage may vary. If you come up with new strategies let me know! |
...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
Part of me wants to play a DA/DB.
Most of me thinks that part of me is mad.
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
My rule on that, on the rare occasions I'm playing a tank, is: If you attack before I have their attention and die because of it, that is YOUR fault.
|
If the Tank dies ... it's the Healer's fault.
If the DPS dies ... IT'S THEIR OWN DAMN FAULT!!
So another night of playing is over and I have to say, I'm still very happy with Night-Shivers. As I mentioned earlier in this thread, I just finished a SD/SS tank, and it took him a while to feel "tanky". He's a powerhouse now, but that's another topic.
Night-Shivers has felt hardy from a very young age and he doesn't have the pre-mission question "what are we fighting?". Because it doesn't really matter. Full team worth of Arachnos, bring it! Sidekicked to a lvl 48'ish Malta mission, cake walk. (Haven't tried him against DE yet. Should I worry?)
So kudos to the DA/IM set. The mid-20s are turning out to be the power pool levels. I skipped Cloak of Fear for now since the end cost is so high. After picking up Tough I went with Hasten for more Ice Patch/Dark Regen goodness. I think OG is next in line at 26.
There are still holes to be patched for sure. Although I picked up a Steadfast KB protection IO, I still get KB'ed on occasion. Although I have my immob protection toggle (CoD?), I still get immob'ed on occasion. What is the most efficient way to cover all of these holes? Am I forced into CJ/Acro/IOs/CoD? All of the above? Some of them?
Thanks for keeping this thread going. I will attempt to post my trials and tribulations as I keep gaining levels and learning more about this pairing, since as you can see, I'm pretty noobish on.
My rule on that, on the rare occasions I'm playing a tank, is: If you attack before I have their attention and die because of it, that is YOUR fault. I refuse to take the blame for someone else dying because they did something stupid.
|
Now, as to the blaster/scrapper/whatever that goes down a different hallway than I did: He's just following Rule 3 and is subject to Rule 4.
There are still holes to be patched for sure. Although I picked up a Steadfast KB protection IO, I still get KB'ed on occasion. Although I have my immob protection toggle (CoD?), I still get immob'ed on occasion. What is the most efficient way to cover all of these holes? Am I forced into CJ/Acro/IOs/CoD? All of the above? Some of them?
|
I don't think I've ever been immobilized, but I run both CJ and CoD full time. I picked up CJ because it was the most endurance efficient +defense power I could find and it adds a lot of mobility.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
My tank doesn't have acrobatics, but I do have three IOs for KB protection. I've found that the second KB protection doesn't help at all, but the third does. Basically, if the KB magnitude is over 4, it's also over 8. Very occasionally I will get knocked down. I think it's only Riechsman and Recluse, though, because they do knock up. I don't think I've ever been immobilized, but I run both CJ and CoD full time. I picked up CJ because it was the most endurance efficient +defense power I could find and it adds a lot of mobility. |
I've been immob'ed, among other times, when facing off against a team full of Council and all the Galaxys decide to spam their immob.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I've never had more than 1 KB Protection IO in a toon. I may just pick up Acro when I can. It upsets me that I need to pick up 2 powers from Leaping before Acro opens up. I'm a ninja runner so most of my toons skip a travel power. Acro will force me into picking up Super Jump. So as I ramble about the leaping pool, 3 -KB IOs doesn't sound too terrible... This is turning out to be a very tight build so "wasting" 2 powers may not be optimal. Decisions decisions...
I've been immob'ed, among other times, when facing off against a team full of Council and all the Galaxys decide to spam their immob. |
There are still holes to be patched for sure. Although I picked up a Steadfast KB protection IO, I still get KB'ed on occasion. Although I have my immob protection toggle (CoD?), I still get immob'ed on occasion. What is the most efficient way to cover all of these holes? Am I forced into CJ/Acro/IOs/CoD? All of the above? Some of them?
|
I get by w/just 4pts of KB protection on my Dark tank and while I occasionally get knocked on my butt, I deal w/it. You could slot a Karma or BotZ in the aforementioned CJ also if you wanted some extra -KB.
Glad to hear you're enjoying your DA/IM, and thanks for the props in your OP. Always happy to hear someone enjoying Ice Melee for a change.
An Offensive Guide to Ice Melee
Dark Armor has been a hot topic ever since Dechs posted his DA Sucks! thread. At least that's what brought it to light for me. I'd like to thank Dechs for promoting DA and dave_p for his Ice Melee guide.
I've had very minimal DA experience and the little of it I had left me with a bad taste (end hog). Well, I hit 50 with my SD/SS tank and I needed a new project. With inherent fitness I figured now is the time to try my hand with Dark Armor again.
Night-Shivers was born, my DA/Ice melee tank. I'd like to promote conversation on this particular pairing because aside from playing him, talking about him is the next best thing. I have this little thing called work that occupies 40 hrs of my time every week. But I can go on these boards and PRETEND to work! Huzzah!
So I ask those with experience with this pairing to recount their experiences, drawbacks, victories, and plain old HolyCraphowdidIsurvivethat! moments.
I've been doing alot of reading on the various DA guides and threads and I still don't have a clear idea how Night-Shivers' build will be. DA is such a different armor set than I've played. I feel like every single power pick changes his playstyle dramatically and therefore I must research the heck out of it. I think this may have been the first time in 6 yrs that I respecced a toon still in his teens because I made the wrong power choices.
Off the top of my head I have:
Death Shroud
Dark Embrace
Murky Cloud
Obsidian Shield
Dark Regen (with the ToE +end proc already)
Cloak of Darkness (I dropped CoF in the aforementioned respec - still not sure it was the right choice... I also dropped Tough during said respec, to be picked up again at 22)
And from IM I have:
Frozen Fists
Ice Sword
Frost
Taunt
Ice Patch
Power Pools:
Boxing
I think that covers it. He's been a fun ride so far and I've even had someone on my team say they've never seen anyone play a DA tank as well as I did. **shameless self-promotion**
I'll stop rambling now and open up the floor to the masses. I hope to get a hearty conversation going.
Warning: Undefined variable $userSignature in /var/www/vhosts/cityofheroes.dev/forumarchive.cityofheroes.dev/topic.php on line 334