I've got a 50 MA/SR. It was actually the first toon I created, and the first I had got to 50. I had respec'd him after they changed Cobra strike. Right now he has Storm kick, Crane Kick, Cobra Strike, Eagle's claw all slotted with ToDs. And I have Dragon's tail slotted with Obliterations. He's got 82.5% global recharge thanks to 5 Lotg 7.5s, 4 red fortune set bonus, an obliteration set bonus, and quickness. He has a decent attack chain that I use with Eagles claw on the boss, then dragons tail to knock everyone down, and then cobra strike and crane kick, and start it all over again. Well usually in big mobs, I kind of spam dragon's tail whenever it is up(which is frequently), so it kinda depends.
He's got level 2 alpha slotted now with Spiritual Core boost for recharge/stun.
Recharge for Storm kick is 3.4s
Recharge for Cobra Strike is 5.67s
Recharge for rane Kick is 5.67s
Recharge time for Eagle's Claw is 6.8s
Recharge time for Dragon's Tail is 6.72s.
These values are according to detailed power info on CoH, and I guess reflect the alpha slot bonus also, but I'm not sure if they reflect the global recharge bonus also.
Anyways, this is how he was after I respec'd him after I was away from the game for a bit, and found out cobra strike was changed.
Now that fitness is inherent, and I get a freespec I'm wondering if I should go back to Crippling axe kick? At the time I respec'd him I thought that cobra strike was equal to crippling axe kick, but now it seems like I was mistaken...and that it's only basically equal to Crane Kick.
I've also got three free power choices thanks to the inherent fitness, but my slots are pretty tight, so anything I do choose will have to be basically single slotted.
Here is the current build, which does not include inherent fitness. I'm also thinking of dumping Elude. It used to be my panic button power, but now with basically soft capped melee and ranged defence, I have never used it even once since he was respec'd awhile ago.
Any ideas on attack chain, dumping elude, etc? I actually do like crane kick though. Even though damage wise it is the same as cobra strike I don't mind knocking an enemy flying. Part of this scrapper's success with my playstyle(regularly soloing +1 x 8 missions solo) is the high defence coupled with knocking everyone down with my aoe, or back with crane kick, or stunning them with cobra strike. I figure if an enemy is flying across the room, it's even less of a chance of me getting hit.
captain k: Level 50 Science Scrapper Primary Power Set: Martial Arts Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Legacy Fitness Power Pool: Fighting Ancillary Pool: Body Mastery
I've got a 50 MA/SR. It was actually the first toon I created, and the first I had got to 50. I had respec'd him after they changed Cobra strike. Right now he has Storm kick, Crane Kick, Cobra Strike, Eagle's claw all slotted with ToDs. And I have Dragon's tail slotted with Obliterations. He's got 82.5% global recharge thanks to 5 Lotg 7.5s, 4 red fortune set bonus, an obliteration set bonus, and quickness. He has a decent attack chain that I use with Eagles claw on the boss, then dragons tail to knock everyone down, and then cobra strike and crane kick, and start it all over again. Well usually in big mobs, I kind of spam dragon's tail whenever it is up(which is frequently), so it kinda depends.
He's got level 2 alpha slotted now with Spiritual Core boost for recharge/stun.
Recharge for Storm kick is 3.4s
Recharge for Cobra Strike is 5.67s
Recharge for rane Kick is 5.67s
Recharge time for Eagle's Claw is 6.8s
Recharge time for Dragon's Tail is 6.72s.
These values are according to detailed power info on CoH, and I guess reflect the alpha slot bonus also, but I'm not sure if they reflect the global recharge bonus also.
Anyways, this is how he was after I respec'd him after I was away from the game for a bit, and found out cobra strike was changed.
Now that fitness is inherent, and I get a freespec I'm wondering if I should go back to Crippling axe kick? At the time I respec'd him I thought that cobra strike was equal to crippling axe kick, but now it seems like I was mistaken...and that it's only basically equal to Crane Kick.
I've also got three free power choices thanks to the inherent fitness, but my slots are pretty tight, so anything I do choose will have to be basically single slotted.
Here is the current build, which does not include inherent fitness. I'm also thinking of dumping Elude. It used to be my panic button power, but now with basically soft capped melee and ranged defence, I have never used it even once since he was respec'd awhile ago.
Any ideas on attack chain, dumping elude, etc? I actually do like crane kick though. Even though damage wise it is the same as cobra strike I don't mind knocking an enemy flying. Part of this scrapper's success with my playstyle(regularly soloing +1 x 8 missions solo) is the high defence coupled with knocking everyone down with my aoe, or back with crane kick, or stunning them with cobra strike. I figure if an enemy is flying across the room, it's even less of a chance of me getting hit.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
captain k: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Legacy Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick
- (A) Touch of Death - Accuracy/Damage/Endurance
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Chance of Damage(Negative)
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Accuracy/Damage
Level 1: Focused Fighting- (A) Red Fortune - Defense
- (7) Red Fortune - Defense/Endurance
- (9) Red Fortune - Endurance
- (9) Red Fortune - Defense/Recharge
- (11) Red Fortune - Endurance/Recharge
- (11) Red Fortune - Defense/Endurance/Recharge
Level 2: Focused Senses- (A) Red Fortune - Defense/Endurance
- (13) Red Fortune - Defense/Recharge
- (13) Red Fortune - Endurance/Recharge
- (15) Red Fortune - Defense/Endurance/Recharge
- (15) Red Fortune - Defense
- (17) Red Fortune - Endurance
Level 4: Cobra Strike- (A) Touch of Death - Damage/Endurance/Recharge
- (17) Touch of Death - Chance of Damage(Negative)
- (19) Touch of Death - Accuracy/Damage
- (19) Touch of Death - Damage/Endurance
- (21) Touch of Death - Damage/Recharge
- (21) Touch of Death - Accuracy/Damage/Endurance
Level 6: Focus Chi- (A) Rectified Reticle - To Hit Buff
- (23) Rectified Reticle - To Hit Buff/Recharge
- (23) Rectified Reticle - Increased Perception
- (42) Recharge Reduction IO
Level 8: Crane Kick- (A) Touch of Death - Accuracy/Damage
- (25) Touch of Death - Damage/Endurance
- (25) Touch of Death - Damage/Recharge
- (27) Touch of Death - Accuracy/Damage/Endurance
- (27) Touch of Death - Damage/Endurance/Recharge
- (29) Touch of Death - Chance of Damage(Negative)
Level 10: Practiced Brawler- (A) Recharge Reduction IO
Level 12: Hasten- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
Level 14: Hurdle- (A) Jumping IO
Level 16: Dodge- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Recharge Speed
Level 18: Health- (A) Miracle - +Recovery
- (33) Miracle - Heal
- (34) Regenerative Tissue - +Regeneration
Level 20: Quickness- (A) Run Speed IO
Level 22: Stamina- (A) Endurance Modification IO
- (33) Endurance Modification IO
- (33) Endurance Modification IO
Level 24: Agile- (A) Defense Buff IO
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Recharge Speed
Level 26: Dragon's Tail- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
Level 28: Lucky- (A) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
Level 30: Kick- (A) Empty
Level 32: Eagles Claw- (A) Touch of Death - Chance of Damage(Negative)
- (39) Touch of Death - Damage/Endurance/Recharge
- (39) Touch of Death - Accuracy/Damage
- (39) Touch of Death - Damage/Endurance
- (40) Touch of Death - Damage/Recharge
- (40) Touch of Death - Accuracy/Damage/Endurance
Level 35: Evasion- (A) Red Fortune - Defense
- (46) Red Fortune - Defense/Endurance
- (46) Red Fortune - Defense/Recharge
- (46) Red Fortune - Endurance/Recharge
- (48) Red Fortune - Defense/Endurance/Recharge
- (50) Red Fortune - Endurance
Level 38: Elude- (A) Red Fortune - Defense
- (40) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Defense/Endurance
- (43) Red Fortune - Defense/Recharge
- (43) Red Fortune - Endurance/Recharge
- (43) Luck of the Gambler - Recharge Speed
Level 41: Conserve Power- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 44: Physical Perfection- (A) Healing IO
- (45) Numina's Convalescence - +Regeneration/+Recovery
- (45) Endurance Modification IO
- (45) Endurance Modification IO
Level 47: Tough- (A) Resist Damage IO
- (48) Resist Damage IO
- (48) Steadfast Protection - Resistance/+Def 3%
Level 49: Weave- (A) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 4: Ninja Run
Level 0: LEGACY BUILD