Spine/Regen build for War


bigandhairy

 

Posted

Build to show friend - if anyone's got any comments in obvious flaws, happy for feedback. Going non purple.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Level 50 Technology Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1: Lunge P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 1: Fast Healing Numna-Regen/Rcvry+(A), Numna-Heal(3), RgnTis-Regen+(3), Heal-I(5), Heal-I(5)
Level 2: Spine Burst Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(15), Sciroc-Dmg/EndRdx(17), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(31)
Level 4: Reconstruction Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(11), Dct'dW-Rchg(15), Dct'dW-Heal/Rchg(46)
Level 6: Fly Frbd-Fly(A), Frbd-Stlth(13)
Level 8: Quick Recovery EndMod-I(A), EndMod-I(9)
Level 10: Dull Pain Numna-Heal/Rchg(A), Numna-Heal(13), Dct'dW-Heal/Rchg(21), Dct'dW-Rchg(43)
Level 12: Build Up RechRdx-I(A), RechRdx-I(34), AdjTgt-ToHit/Rchg(34)
Level 14: Impale Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(37)
Level 16: Integration Heal-I(A), Numna-Heal/EndRdx(23), Numna-Heal(23)
Level 18: Quills Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(19), M'Strk-Dmg/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(37)
Level 20: Combat Jumping LkGmblr-Rchg+(A)
Level 22: Hasten RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 24: Boxing P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(25), Rope-Acc/EndRdx(27), Rope-Acc/Rchg(29)
Level 26: Ripper Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(43)
Level 28: Instant Healing Numna-Heal(A), Numna-Heal/Rchg(29), Dct'dW-Heal/Rchg(42), Dct'dW-Rchg(42)
Level 30: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-EndRdx(31), S'fstPrt-ResDam/Def+(33)
Level 32: Throw Spines Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(39), Posi-Dam%(40), Posi-Acc/Dmg/EndRdx(40)
Level 35: Weave S'dpty-Def/EndRdx(A), S'dpty-Def(36), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(36)
Level 38: Moment of Glory RechRdx-I(A), S'dpty-Def/Rchg(39), S'dpty-EndRdx/Rchg(39)
Level 41: Moonbeam Mantic-Acc/ActRdx/Rng(A), Mantic-Acc/Dmg(42)
Level 44: Shadow Meld S'dpty-Def/Rchg(A), S'dpty-Def/EndRdx/Rchg(45), DefBuff-I(45), RechRdx-I(45)
Level 47: Summon Widow SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(48), SvgnRt-Acc/EndRdx(48), SvgnRt-Acc/Dmg/EndRdx(48), SvgnRt-Acc(50), SvgnRt-PetResDam(50)
Level 49: Revive RechRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest IntRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift Flight-I(A)
Level 2: Hurdle Jump-I(A)
Level 2: Health Heal-I(A), Heal-I(7), Heal-I(7)
Level 2: Stamina EndMod-I(A), P'Shift-End%(9), P'Shift-EndMod(11)



| Copy & Paste this data into Mids' Hero Designer to view the build |
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Hope that worked.


 

Posted

one too many 12% regen bonuses. (rule of 5 and all)

And over all, I dislike the build, and cannot really find any thing that I like about it besides you grabbed Shadow Meld.

Looks like all you tried to achieve were +regen and +HP bonuses, the two things regen doesn't need. Your attacks are moderately underslotted for acc, end red, and recharge.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Here is a quick build that I threw together. Regeneration likes a lot of recharge as well as lot of defense so you'll want to focus on those set bonuses.

Also Pine that isn't a good way to teach people how to make an effective build. Thats a good way to tell them your opinion.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

WiFry PvE: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(45)
Level 1: Fast Healing -- Mrcl-Heal(A), Mrcl-Rcvry+(39)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(11)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 6: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 8: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(17), LkGmblr-Def(17), LkGmblr-Rchg+(46)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx(37)
Level 12: Boxing -- Amaze-Stun(A)
Level 14: Tough -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(23)
Level 16: Integration -- RgnTis-Regen+(A), Numna-Heal/EndRdx(25), Numna-Heal(37)
Level 18: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 22: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 24: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(50)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(43), Dct'dW-Rchg(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(45), GSFC-Build%(48)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), LkGmblr-Def/Rchg(42), LkGmblr-Rchg+(45)
Level 41: Moonbeam -- RechRdx-I(A)
Level 44: Shadow Meld -- RechRdx-I(A), RechRdx-I(48), LkGmblr-Def/Rchg(48), LkGmblr-Rchg+(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Tactics -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- P'Shift-End%(A)



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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

True Santorican. I apologize for my rudeness. Seemed that the OP thought that this was the be all, end all best build (built for war).

I could not do what I normally do, make bullet points of problems, because there were a lot. (again sorry)

My first 50, and main toon is a Spine/Regen. (Haven't played him in a long time, besides moving to day jobs) but if I would IO him today, and not use purples, I would choose strait recharge. And allow MoG and Shadow Meld to cover my alpha.

Like so...
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Lunge -- C'ngImp-Dmg/EndRdx/Rchg(A), F'dSmite-Acc/Dmg/Rchg(34), C'ngImp-Dmg/EndRdx(46), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(50)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(15), Numna-Heal/EndRdx(36)
Level 2: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Acc(5)
Level 6: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Sciroc-Acc/Dmg/EndRdx(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 10: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
Level 12: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(43), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(46)
Level 14: Super Speed -- Empty(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17)
Level 18: Build Up -- RechRdx-I(A), RechRdx-I(19)
Level 20: Quills -- Sciroc-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(21), Oblit-%Dam(21), Sciroc-Dam%(23), Erad-%Dam(23)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/EndRdx/Rchg(25)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Instant Healing -- RechRdx-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(50)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RedFtn-Def/Rchg(45)
Level 47: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(48), RedFtn-Def/EndRdx(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(19), Mrcl-Heal/EndRdx(27), RgnTis-Regen+(50)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(3), P'Shift-End%(3)



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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Thanks for the feedback. Yes, the extra 12% regen was indeed the kind of obvious flaw feedback I was looking for.

In terms of other feedback, to be fair I probably should have pointed out in the original post but I am well aware of the general theme of any /regen going for recharge. I have in fact respec'd out of a recharge heavy build as I was more interested in a heavy base regen / def build than constantly clicking heals.

"I apologize for my rudeness. Seemed that the OP thought that this was the be all, end all best build (built for war)."

That's a pretty big assumption to make - nowhere did I suggest anything along those lines. "Built for War" is because I was sharing it with @Warengine who was also looking at a heavy base regen build. I had mentioned that I'd managed to get pretty much soft cap def 40%(ish) of the time with 760% base regen and around 15% base def the rest of the time without purples and he had asked to see the build. Hence the post.

For ref, with the alpha slot for recharge/healing, I'm finding the build really good fun to play and certainly more survivable than the build I came out of (169% global recharge bonuses). Also covered the cost of the build and made a reasonable amount of inf selling on my main +recharge IO's as a bonus. Lack of def debuff resistance however does bite into the def quickly on large mob sizes with def debuffs.

And btw, please don't "make bullet points of problems, because there were a lot" - I've respec'd now, find it fun and would probably disagree with you as I'm not going for min/max build, I'm going for something fun to play.

As an example, even though I'm now locked in to the slots, I know I could without changing slotting put a +recharge LOTG into Shadow Meld but I'm happier with the extra 2% def than 7.5% recharge, etc. I'm also happier to save myself around 200M inf doing so :P