Looking for advice on Kin/Psy, Need to drop a power
You really don't need inertial reduction. The great thing about the power is that you can use it in place of a travel power, but since you're already taking fly, there's not much point. However, I WOULD suggest dropping telekinesis in favor of mind over body. Defenders are very survivable because their personal defenses are using tank-level modifiers.
Well with the changes in i19 I'm looking to do my respec, I'm not big into the whole IO sets dealie since it feels a bit like too much effort to amass the funds and too time consuming to get all the merits needed.
I have a serious problem though...I'm about to hit ~43% on all my defenses which is great because I love flying in to take on a damaging role as well...but I'm lacking a power most kinetic defenders take... Increase Density. What should I drop to make room for it, if anything? Hasten? Telekinetic Blast? Should I abandon Psychic Shockwave?
I'm having a hell of a time figuring out what I should do, and I want to make a solid decision before I burn a respec on it.
Hero Plan by Mids' Hero Designer 1.91
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Level 50 Natural Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Siphon Power -- Acc-I(A), Acc-I(3), RechRdx-I(3), RechRdx-I(5)
Level 1: Mental Blast -- Acc-I(A)
Level 2: Transfusion -- Acc-I(A), Acc-I(5), Heal-I(11), Heal-I(13), RechRdx-I(13), RechRdx-I(17)
Level 4: Psionic Lance -- Acc-I(A)
Level 6: Siphon Speed -- Acc-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Maneuvers -- EndRdx-I(A), DefBuff-I(9), DefBuff-I(9), DefBuff-I(11)
Level 10: Psychic Scream -- Acc-I(A), Dmg-I(21), Dmg-I(23), Dmg-I(23), RechRdx-I(27), EndRdx-I(27)
Level 12: Speed Boost -- EndMod-I(A)
Level 14: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(34), GSFC-Build%(48)
Level 16: Telekinetic Blast -- Acc-I(A), Dmg-I(29), Dmg-I(29), Dmg-I(31), RechRdx-I(31), EndRdx-I(31)
Level 18: Hover -- EndRdx-I(A), DefBuff-I(19), DefBuff-I(19), DefBuff-I(21)
Level 20: Will Domination -- Acc-I(A), Dmg-I(34), Dmg-I(34), Dmg-I(36), RechRdx-I(36), EndRdx-I(36)
Level 22: Fly -- EndRdx-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Transference -- Acc-I(A), Acc-I(37), EndMod-I(37), EndMod-I(37), RechRdx-I(40), RechRdx-I(43)
Level 28: Psionic Tornado -- Acc-I(A), Dmg-I(43), Dmg-I(43), Dmg-I(46), RechRdx-I(46), EndRdx-I(46)
Level 30: Boxing -- Acc-I(A)
Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), RechRdx-I(33), RechRdx-I(33)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
Level 38: Psychic Wail -- Acc-I(A), Dmg-I(39), Dmg-I(39), Dmg-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Dominate -- Acc-I(A), Acc-I(42), Hold-I(42), RechRdx-I(42)
Level 44: Mass Hypnosis -- Acc-I(A), Acc-I(45), Sleep-I(45), RechRdx-I(45)
Level 47: Telekinesis -- EndRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Weave -- EndRdx-I(A), DefBuff-I(50), DefBuff-I(50), DefBuff-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)