Kat/Regen/Blaze Speedster Musculature Alpha




It has been a long time since I have revisited this build and many changes have been made which allow me to get closer to my goals. The character was based on an AD&D Blade Dancer (2nd edition, IIRC), but there was little way to simulate battle spells (I used Stealth, Super Speed, Web Grenade, Hasten, Whirlwind and Hurdle to simulate some spells (Super Speed and Whirlwind were dropped once MoG was changed)). The addition of Blaze Mastery and Mu Mastery allow me more options in this area.

Since unsuppressed movement is a core feature of this character, I had all 4 Fitness powers. With I-19 I can get 4 new powers, a new pool (previously had Speed, Concealment, Fighting, and Fitness), and I can move some slots around if I use the Musculature (eventual goal Radial Paragon).

I solo almost exclusively with this character (although getting to add Lotus Drops and Fireball to the build may change that). I normally face +1s to +3s but I keep the mob sizes down around 3 or 4 people.

The build priorities are: Keep attack damage at 90% enhancement or higher factoring in the Alpha slot. As much +Run speed as possible (also factoring in the Alpha). Finally, add goodly amounts of +Recharge.

Any critiques would be appreciated.

Hero Plan by Mids' Hero Designer 1.91

Click this DataLink to open the build!

Aquiel: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Sting of the Wasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 1: Fast Healing -- RgnTis-Regen+(A), RgnTis-Heal/Rchg(3), Numna-Heal(7), Numna-Regen/Rcvry+(15)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(5), Sciroc-Dmg/EndRdx(23), Sciroc-Acc/Rchg(25)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(15), P'Shift-EndMod/Rchg(36)
Level 6: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(43), GftotA-Run+(45)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(37), GftotA-Def/EndRdx(37), GftotA-Def(46)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Dull Pain -- RgnTis-EndRdx/Rchg(A), RgnTis-Heal/Rchg(13), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(36)
Level 14: Kick -- Empty(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(17), Heal-I(17)
Level 18: Reconstruction -- RgnTis-Heal/EndRdx/Rchg(A), RgnTis-Heal/Rchg(19), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(25), Numna-Heal/EndRdx/Rchg(34)
Level 20: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(21)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(31), TtmC'tng-ResDam/EndRdx(31)
Level 24: Weave -- GftotA-Run+(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(50)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/EndRdx/Rchg(29), KinCrsh-Acc/KB(31), KinCrsh-Rechg/EndRdx(43)
Level 28: Instant Healing -- RgnTis-Heal/Rchg(A), RgnTis-Heal/EndRdx/Rchg(29)
Level 30: Resilience -- Aegis-ResDam(A), Aegis-ResDam/Rchg(42)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33), KinCrsh-Rechg/EndRdx(34), KinCrsh-Rchg/KB(34)
Level 35: The Lotus Drops -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Dmg/Rchg(40)
Level 38: Moment of Glory -- Aegis-ResDam/Rchg(A), Aegis-EndRdx/Rchg(39), GftotA-Def/Rchg(40), GftotA-Run+(46)
Level 41: Ring of Fire -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx(42), Thundr-Acc/Dmg/EndRdx(42)
Level 44: Fire Blast -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx(45), Thundr-Acc/Dmg/EndRdx(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Combat Jumping -- GftotA-Run+(A), LkGmblr-Rchg+(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-RunSpd(A), Clrty-Stlth(9), QckFt-EndRdx/RunSpd(46)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(43)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)

Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.