Earth/Thorns Critique




Ok I have a new concept idea that I want to do. My plan for the build was to get soft-cap for Range. Unfortunatley I have feel short roughly 11 %. I was wondering if there is anything I could do to make some tweaks/changes to get it to that magic point. Or should I just get the Nerve Alpha for +def? Also try not to include purps if possible...I try to build on a cheap budget.

Villain Plan by Mids' Villain Designer 1.91

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Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-EndRdx/Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(7)
Level 1: Thorny Darts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(50)
Level 2: Stone Cages -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(11), TotHntr-Acc/EndRdx(13), TotHntr-Immob/Acc(13), TotHntr-Acc/Immob/Rchg(15), TotHntr-Dam%(40)
Level 4: Fling Thorns -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 8: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(50)
Level 10: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(50)
Level 12: Stalagmites -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(25), Stpfy-EndRdx/Stun(27), Stpfy-Stun/Rng(27), Stpfy-Acc/EndRdx(29), Stpfy-KB%(48)
Level 14: Super Speed -- Empty(A)
Level 16: Aim -- AdjTgt-ToHit(A), AdjTgt-Rchg(29), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31)
Level 18: Earthquake -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(33), DarkWD-ToHitdeb/Rchg/EndRdx(33), DarkWD-ToHitDeb(33)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- RedFtn-Def(A), RedFtn-EndRdx(34), RedFtn-Def/EndRdx(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(36)
Level 26: Volcanic Gasses -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(36), Lock-Rchg/Hold(37), Lock-Acc/Rchg(37), Lock-Acc/Hold(37)
Level 28: Thorntrops -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(40)
Level 30: Quicksand -- RechRdx-I(A)
Level 32: Animate Stone -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-+Res(Pets)(40), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-Acc/Rchg(42)
Level 35: Super Jump -- Empty(A)
Level 38: Thorn Barrage -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(48)
Level 41: Water Spout -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(45), LdyGrey-Rchg/EndRdx(45), UndDef-Rchg/EndRdx(45), Dmg-I(46)
Level 44: Shark Skin -- RctvArm-ResDam(A), RctvArm-EndRdx(46), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/Rchg(48)
Level 47: Summon Coralax -- RechRdx-I(A)
Level 49: Hibernate -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), P'Shift-End%(3)