Dark/Dark with Spiritual Alpha




This is the build I have worked up. I team mostly and enjoy the controllery aspect of this combo. I will likely spend most of my time in task forces. Any suggestions or insights would be helpful.

Villain Plan by Mids' Villain Designer 1.91

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Sarah Caste: Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(43)
Level 1: Twilight Grasp -- Theft-Heal/Rchg(A), Theft-Acc/Heal(15), Theft-+End%(33), Nictus-Acc/Heal(34), Nictus-Heal/HP/Regen/Rchg(36), Nictus-%Dam(46)
Level 2: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(40)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-ToHitDeb/EndRdx(34), DarkWD-ToHitDeb/Rchg(37)
Level 6: Tar Patch -- ImpSwft-Dam%(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Tenebrous Tentacles -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(9), Det'tn-Dmg/Rng(9), Det'tn-Acc/Dmg/EndRdx(11), Det'tn-Dmg/EndRdx/Rng(19), TotHntr-Dam%(37)
Level 10: Combat Jumping -- Ksmt-ToHit+(A)
Level 12: Night Fall -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rng(13), Det'tn-Dmg/Rchg(13), Det'tn-Acc/Dmg/EndRdx(15), Det'tn-Dmg/EndRdx/Rng(19), Posi-Dam%(37)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Shadow Fall -- S'fstPrt-ResDam/Def+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def(17), LkGmblr-Rchg+(23)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 20: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(21), Abys-Fear/Rng(21), Abys-Acc/Fear/Rchg(23), Abys-Dam%(25)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(27)
Level 26: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(27), GSFC-ToHit/EndRdx(31), GSFC-Build%(50)
Level 28: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(29), Lock-Rchg/Hold(29), Lock-EndRdx/Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(42)
Level 30: Assault -- EndRdx-I(A)
Level 32: Howling Twilight -- Amaze-EndRdx/Stun(A), Amaze-Stun/Rchg(33), RechRdx-I(33)
Level 35: Vengeance -- LkGmblr-Rchg+(A)
Level 38: Dark Servant -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(39), Lock-Acc/Hold(39), Lock-Rchg/Hold(39), Nictus-Heal/HP/Regen/Rchg(43)
Level 41: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42)
Level 44: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(45)
Level 47: Life Drain -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Torrent -- Acc-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(45), P'Shift-EndMod/Rchg(46)

Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.